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The personalities killed my sense ot choice


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#1
Dasher1010

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In DAO you had the freedom to select dialog as you saw fit. In DA2 you simply choose which personality you picked at the beginning of the game. Also, we didn't have nearly enough persuades.

#2
In Exile

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...Wrong forum?

#3
littlezack

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Also...it's been a while since I playe DA2, but I remember being able to select dialogue in that game, too...

#4
The Spamming Troll

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when in rome.

#5
HawkerFury

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dasher is right (well any one who thinks saren is totaly cool would be)

there are three standard options and three some times options

standard are

goody
middle
baddy

other options are

investigate

ask qwestion/special

paragon/renegade actions

#6
VegasVance

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DA2 was the same thing, only difference was the personality, which sucked because I didn't want to be taken as a sarcastic ass until halfway through the game.

#7
upsettingshorts

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Dasher1010 wrote...

In DAO you had the freedom to select dialog as you saw fit. In DA2 you simply choose which personality you picked at the beginning of the game.


You did it wrong.

#8
HawkerFury

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woops i got mixed up with ME

#9
KingNothing125

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No one forces you to pick the top choice or the bottom choice. If you're Renegade to the core but think handing the Collector base over to the Illusive Man is a bad idea, then blow the sucker up. No one says you have choose the "Renegade" option.

EDIT: oh loles, talking about DA2.

I suppose what I said also applies to DA2, though. No one makes you pick the olive branch or the red fist or whatever it was (I forget). Though I do understand the effect is cumulative, which is kinda lame.

Modifié par KingNothing125, 03 juillet 2011 - 04:50 .


#10
AngelicMachinery

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I understand you and I accept you.

#11
yogolol

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There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.

#12
In Exile

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yogolol wrote...

There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.


DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.

#13
yogolol

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In Exile wrote...

yogolol wrote...

There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.


DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.

Hmm, I thought it did I haven`t played DA2 in awhile. But players complained about everything in DA2.

#14
AlanC9

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In Exile wrote...

yogolol wrote...

There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.


DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.


Sometimes I think we'll never get better RPGs until someone fires the players we've got now and hires new ones.

#15
DaveExclamationMarkYognaut

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In Exile wrote...

Players do not like not to win.


Unfortunately.

"I don't get to continue the romance with Alistair if he becomes king!"

"I don't get to sex up this biologically incompatible alien!"

"Morrigan* is ambiguous and hard to trust!"

"'I made a bad call during the sucide mission and someone died!"

"The guy with the terminal illness is going to die!"

Seriously, people,

Posted Image

Complaints about these issues and others like them tick me off haha. Those are some of the best parts of these games. Sometimes life isn't fair, and sometimes things don't always go your way, especially if you don't pay close attention. I wish more games did stuff like that.

*See also: some peoples' responses to Triss in both Witcher games. Although to their credit most of them didn't QQ quite as hard.

Modifié par DaveExclamationMarkYognaut, 03 juillet 2011 - 05:23 .


#16
Hathur

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DaveExclamationMarkYognaut wrote...

Posted Image



An apt pic Dave... but it's not the same without his manly, rugged, accented voice... this is better:
 ;)

Modifié par Hathur, 03 juillet 2011 - 05:27 .


#17
DaveExclamationMarkYognaut

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AlanC9 wrote...

In Exile wrote...

yogolol wrote...

There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.


DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.


Sometimes I think we'll never get better RPGs until someone fires the players we've got now and hires new ones.


Stuff like this definitely exists - I recently played Devil Survivor and Witcher 2, and in both of those games Very Bad Things will happen if you don't pay attention, and often even if you do. Hopefully the new Deus Ex will be like this as well.

#18
DaveExclamationMarkYognaut

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Hathur wrote...

An apt pic Dave... but it's not the same without his manly, rugged, accented voice... this is better:
 ;)


Haha I'm loving these TF2 memes so much more now that I've been playing it for free. How could have I been sleeping on a game this good for this long?