The personalities killed my sense ot choice
#1
Posté 03 juillet 2011 - 04:38
#2
Posté 03 juillet 2011 - 04:40
#3
Posté 03 juillet 2011 - 04:41
#4
Posté 03 juillet 2011 - 04:41
#5
Posté 03 juillet 2011 - 04:43
there are three standard options and three some times options
standard are
goody
middle
baddy
other options are
investigate
ask qwestion/special
paragon/renegade actions
#6
Posté 03 juillet 2011 - 04:45
#7
Posté 03 juillet 2011 - 04:46
Dasher1010 wrote...
In DAO you had the freedom to select dialog as you saw fit. In DA2 you simply choose which personality you picked at the beginning of the game.
You did it wrong.
#8
Posté 03 juillet 2011 - 04:47
#9
Posté 03 juillet 2011 - 04:48
EDIT: oh loles, talking about DA2.
I suppose what I said also applies to DA2, though. No one makes you pick the olive branch or the red fist or whatever it was (I forget). Though I do understand the effect is cumulative, which is kinda lame.
Modifié par KingNothing125, 03 juillet 2011 - 04:50 .
#10
Posté 03 juillet 2011 - 04:49
#11
Posté 03 juillet 2011 - 04:57
#12
Posté 03 juillet 2011 - 05:01
yogolol wrote...
There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.
DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.
#13
Posté 03 juillet 2011 - 05:04
Hmm, I thought it did I haven`t played DA2 in awhile. But players complained about everything in DA2.In Exile wrote...
yogolol wrote...
There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.
DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.
#14
Posté 03 juillet 2011 - 05:17
In Exile wrote...
yogolol wrote...
There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.
DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.
Sometimes I think we'll never get better RPGs until someone fires the players we've got now and hires new ones.
#15
Posté 03 juillet 2011 - 05:22
In Exile wrote...
Players do not like not to win.
Unfortunately.
"I don't get to continue the romance with Alistair if he becomes king!"
"I don't get to sex up this biologically incompatible alien!"
"Morrigan* is ambiguous and hard to trust!"
"'I made a bad call during the sucide mission and someone died!"
"The guy with the terminal illness is going to die!"
Seriously, people,

Complaints about these issues and others like them tick me off haha. Those are some of the best parts of these games. Sometimes life isn't fair, and sometimes things don't always go your way, especially if you don't pay close attention. I wish more games did stuff like that.
*See also: some peoples' responses to Triss in both Witcher games. Although to their credit most of them didn't QQ quite as hard.
Modifié par DaveExclamationMarkYognaut, 03 juillet 2011 - 05:23 .
#16
Posté 03 juillet 2011 - 05:27
DaveExclamationMarkYognaut wrote...
An apt pic Dave... but it's not the same without his manly, rugged, accented voice... this is better:
Modifié par Hathur, 03 juillet 2011 - 05:27 .
#17
Posté 03 juillet 2011 - 05:35
AlanC9 wrote...
In Exile wrote...
yogolol wrote...
There`s a very easy way to fix this problem, stop making renegade and paragon have their own "get out of jail free" dialogue and everything would be fine. ME2 would of been better if I actually had to choose between companions or not always get what I wanted.
DA2 had that. It didn't do it well, but it had that ... and the reception was not good. Players do not like not to win.
Sometimes I think we'll never get better RPGs until someone fires the players we've got now and hires new ones.
Stuff like this definitely exists - I recently played Devil Survivor and Witcher 2, and in both of those games Very Bad Things will happen if you don't pay attention, and often even if you do. Hopefully the new Deus Ex will be like this as well.
#18
Posté 03 juillet 2011 - 05:37
Hathur wrote...
An apt pic Dave... but it's not the same without his manly, rugged, accented voice... this is better:
Haha I'm loving these TF2 memes so much more now that I've been playing it for free. How could have I been sleeping on a game this good for this long?




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