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Have you cool down yet about this game, how do you feel?


5 réponses à ce sujet

#1
Pious_Augustus

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I feel a lot better taking a nice long break from these forums. I still feel the same way about the game nothing has changed. I haven’t bought any of the DLC at this point and I don’t plan too unless something signifcant changes. I found myself playing Dragon Age and then when I thought about going through Dragon Age II I just stopped playing completely and started to play other developers games.

If anything still bothers me it is when I come to these boards the same outrage still exists since launch and you still have staff members talking corperate mumbo jumpo some talking sanely and others like they are you’re boss and you’re going to listen.

I heard about the DLC and from all the information given I am afraid it’s all going to be a dungeon crawl with reused dungeon,… I won’t be finding out until plenty more people have played it. I don’t trust paid reviewers at this point…. I keep thinking back to their reviews on Dragon Age II which in almost all cases their review it sounds as when you read it they are trying to convince themselves it is a good game.

I feel like I have been burnt with this game series. I still haven’t given up hope for Bioware.

I still have faith in Mass Effect however I am still questioning whether or not to preorder and The Old Republic I am going to give it a chance. I think Dragon Age II left a sour taste in my mouth. The forum is a literal war zone that should be renamed Dragon Age: Complaints since that’s all there is and rightly so.

Modifié par Pious_Augustus, 03 juillet 2011 - 05:18 .


#2
John Epler

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erynnar wrote...

Tirfan wrote...

Well, I've seen at least one poster say that he/she would want all the codex-entries removed, which, honestly, would suck, but I wouldn't probably care too much if the interface would be like that of DA2s, It is really weird how much such a relatively small thing can suck the joy out of something I enjoyed really much with better interface.

And btw, Erynnar, Tirfan, not Trifan, takes me back to my WoW-playing days when no one in the guild could apparently learn to say Tirfan and it was always Trifan... perhaps I should change the nick.


DAMMIT! Sorry Tirfan! I actually caught my mistake on a different post to you.  :blush:  And I played WoW too.  

Okay back to topic. Remove all the codex entries? Seriously? Good lord, someone who doesn't like to read. Why don't they just go play something else that doesn't require it? I certainly hope BioWare doesn't go with that suggestion. I want more not less. Including bringing back the descriptions on items.


I think the argument is not 'remove all the codex entries', but rather 'present as much of the information contained within the codex entries as you can through gameplay'. Codex entries add a lot of flavour, and I remember patting myself on the back when I found bonus content in DA:O simply by looking at the codices (I only did QA for DA:O on the Sacred Ashes plot, so I hadn't seen much more than an overview of the rest of the game by the time I got to play it as a consumer, rather than a developer). But wherever possible, I think we'd like to be giving you as much of that information through gameplay and the world around you rather than simple text infodumps. Of course, that's not to say that getting rid of the codex is in something we want to do - however, the more we can show you rather than tell you through a couple of paragraphs of text, the more alive the world feels (in my opinion).

#3
John Epler

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RussianSpy27 wrote...

John, your opinion is duly noted. However, as a fan of DA:O for its literary strength (and a huge fan of David Gaider's novels), I have to say that in my hubmle opinion, codex is brilliant and should not be decreased in any way. As much as I love DG's novels on my kindle, seeing some of the story and DAO lore in written form within the game itself is very important for me. It makes me feel as if I, the role playing hero, am actually picking up that scroll or a book about a part of Fereldan's history and that is a unique experience. 

Moreover, out of all the criticism the development team has recieved from critics and users about DA2, do you really believe that improving DA expansions/sequels includes decreased codex? 

I'm respectfully appauled at how out of all criticism posts, this suggestion actually recieves notable attention and agreement. As if the development team is thinking "hmmm so we got a B for DA2 from the community & critics and A for DA:O...what can we do? OH LOOK this guy feels presenting story in written codex form is weak...bingo!!!!
:P

~RS


I think you're grossly misrepresenting what I said. I feel the Codex is best used when it's giving the player ancilliary information that they might not otherwise have access to - things like flavour, in-character essays, that sort of thing. However, sometimes, we lean on the Codex a little too hard to tell you things that would be stronger if they were shown through the world and through gameplay. I don't feel that's a particular controversial position to take - I'm not saying 'less reading is always better!', but, well, I feel that since this is an interactive medium, wherever possible, let's let you discover things through interactivity. A good example that's been brought up is the Enigma of Kirkwall - as it stands, it's entirely Codex-based. It might have been stronger if we'd shown signs of the Veil being thinner at Kirkwall, and little hints through gameplay and in-engine stuff that says 'hey, here's this important fact about Kirkwall' because, well, it -is- important information.

And contrary to what some think, I'm certainly not opposed to reading. My degree is in English, so a certain love of literature and reading is inherent in that :P However, I also believe that games have certain strengths and abilities that are unique to the medium that we should, wherever possible, capitalize on. Again, I'm not saying 'no more Codex! Let's take out every bit of reading from the game!', because that's simply not something I feel would be productive. Nor would that decision be in any way made by me, regardless of my personal feelings. What I -am- saying, however, is that we can work on the confluence of gameplay and narrative - the two should work together, rather than existing in almost separate boxes. And part of that is going to be bringing more of the narrative into the game world, whether through ambient events or any of the other tools in our toolbox.

EDIT: Corrected 'showed' to 'shown'. I will now hang my head in shame, as I have dishonoured my ancestors.

Modifié par JohnEpler, 07 juillet 2011 - 05:24 .


#4
John Epler

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Allow me to remind everyone that other people are entitled to their own opinion, and even if you don't agree, you need to at least respect that opinion and refrain from posting in a hostile and confrontational manner.

#5
Stanley Woo

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Let's take the hysteria, hyperbole, and hate down a few H-notches, please. We can (and should) disagree with each other without resorting to insults, name-calling or generally slagging entire demographics of people. Thank you.

#6
John Epler

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alex90c wrote...

WestBioWoodWare wrote...

Stanley Woo wrote...

Let's take the hysteria, hyperbole, and hate down a few H-notches, please. We can (and should) disagree with each other without resorting to insults, name-calling or generally slagging entire demographics of people. Thank you.


Wait.

So a Bioware employee, Bioware being the company who openly slagged entire demographics of people with DA2, is asking people not to slag entire demographics?

Oh this is rich.


Not really. You just can't handle our innovations.


If you find yourself unable to comply with a simple request for civility, please, let me know now and save us all some time and pain.