Well I feel more detached, from Bioware, and even the entire DA franchise.
Bioware is not "my" developer anymore, like. The realization that it's not the same Bioware any longer has truly hit home. It's just a bunch of kids who loves games like Diablo, Bayonetta and Final Fantasy. ...And D. Gaider, who seem like he has a personal stake in something, or he too would have left? Maybe he has some kind of royalties, and have bought into M.Laidlaw's bull about a pot of gold at the end of the rainbow, if they style the game for almost 14 and slightly retarded?
And I now feel more contemptous than angry. Still angry, I guess, but more "
right, go to H* and please drag EA down the drain with you" than the old "
Oh my G*! What have you done to DA? This is all so wrong, you must change back immediately".
The feel I get, from the forum feedback towards the game, and the little the developers speak on the subject, is that the changes to DA:next (or DA3 if u like) aren't going to adress the central problem of DA2. Which is the widespread changes to the DA universe, DA game-mode and DA art. Kiddie "kewl" has replaced atmosphere. Kiddie "fun"-conveniency has replaced depth.
I only have to tune in to TW2 to be struck with hundred tons of reeking, thick, mature atmosphere. There is nothing about TW2's gameplay that I like, except the subtle consequental depth. Yet it is still a great experience. One of the very best.
The changes DA3 is going to see will likely mostly be in gameplay. Everybody has complained so much about reused dungeons. But that, I feel, is mostly just an anchor point for critique. It's a very tangible and obvious flaw. I doubt it is what truly ruins DA2 though, despite claims to the matter. It's just an easy thing to point at.
If anything, I think M.L. may have made a
correct decision to make the game
longer, by reusing the dungeons for
more quests. It's the first decision, to remake the entire DA universe, from classic fairy-tale atmosphere to kiddie-kewl-"fun", that wastes so much work, that he runs out of time to make a proper game.
So I'm very pessimistic about DA:next. It'll likely take a good deal of the "constructive" criticism to heart, and I doubt we'll ever see reused dungeons again. But there's a great risk it will stay a kiddie-kewl game, full of japanese contrieved melodrama, easy convenience, and "fun".
The people who created the BG & DA:O atmosphere and understood the DA universe have left Bioware. For that simple reason DA will never return. And for the same reason there isn't much point in being angry either. The people who will make DA3 will do their best. But it's not going to be the same thing. What exactly it will be and if it's relevant enough, remains to be seen.
Modifié par bEVEsthda, 03 juillet 2011 - 09:31 .