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Have you cool down yet about this game, how do you feel?


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#51
Tony_Knightcrawler

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A week ago, I was asked what sequel I would strike from history if I could. I had a hard time coming up with an answer even after 25 or so years of game-playing. It surprised me how every sequel I'd played I'd liked (ex: Zelda 2) or at least respected (ex: Mario 64) for what it did for the industry. Then I thought of Dragon Age 2. I'd strike that game from history, sure.

The game was released completely unplayable. It was as if nobody had playtested it. And the fact that no reviewers mentioned the 100% repeatable bugs really makes me wonder how much of the game they played, or if they had been given a debug menu to skip to the interesting bits of the game.

Even with all of the bugs fixed, playing through the game is a complete slog. Every asset in the game is over-used, and fights with enemies just feel tired and boring. Oh... more brainless bandits for no reason... great. My character probably killed thousands of humans in Dragon Age 2, and very, very, very few of them were actually interesting fights. That and they sacrificed so much of the game for 1) more action-packed, interesting fights, and 2) a stronger relationship between NPCs, the player, and the city. For 1), the combat was both different and slightly worse over-all. For 2), that was a complete lie, and almost nothing you do affects anything in the game, least of all Kirkwall. And the import of save files into Dragon Age 2 made very little difference, to the point where at least 2 - possibly 3 - characters are simply revived if they had died. The sales pitches for Dragon Age 2 were a complete lies.

Fact is I can't think of too many games I'd enjoy playing over less than Dragon Age 2. Dragon Age: Origins was a tough game to replay, but at least I enjoyed it the first time around. So no, my feelings haven't changed.

Modifié par Tony_Knightcrawler, 04 juillet 2011 - 04:47 .


#52
erynnar

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Sareth Cousland wrote...

Jamie_edmo wrote...

Great post, I agree with you about reused areas being an anchor for critisism, the problem with DA:2, and the franchise at the moment is that they've changed the tone, from the "classic fairy-tale atmosphere" as bEVEsthda says, to this new fast-paced "super-sexy" silliness, that instead of giving Dragon Age an identity (which is what bioware said they were going for) it takes it away as it blends into almost JRPG/anime territory.


That sums up DA2's problems perfectly. Re-used dungeons are not the key issue.


Yeah, I might have overlooked it's other flaws if the tone hadn't changed.

#53
HTTP 404

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I never understood how some can be so upset about a game...if I don't like a game, I move on to a game I like.

#54
ademska

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i love the game, much moreso than origins, and still do.

i'm glad someone's made a thread that explicitly acknowledges that people maaaaybe freaked out about it a little too much when it came out. the vitriol is mindblowing to me.

#55
Valus

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This is one of those games that I actually dislike more the further I distance myself from it. It might have to do with having played Witcher 2 and seeing all the things right it does that DA2 can never hope to accomplish. Not sure why, but I actually dislike this game more now than I did when I was mouth-agape and shaking my head romping through Cavemap#2 for the 8th time.

#56
Uccio

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HTTP 404 wrote...

I never understood how some can be so upset about a game...if I don't like a game, I move on to a game I like.



It´s not about being upset over a game. It is about people really enjoying the game (DAO) and it´s world. This caused a lot of expectations which DA2 crushed. people want to play a good RPG game which DAO was. DA2 was more like a video game (no choises) with oversized weapons and armors in a hack´n slash mode, that is not a RPG. Simple as that.

#57
Ronin2006

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Valus wrote...

This is one of those games that I actually dislike more the further I distance myself from it. It might have to do with having played Witcher 2 and seeing all the things right it does that DA2 can never hope to accomplish. Not sure why, but I actually dislike this game more now than I did when I was mouth-agape and shaking my head romping through Cavemap#2 for the 8th time.


Yeah, the Witcher 2 showed that some traditional RPG elements can be incorporated into a modern game and not feel dated.  It seems that Bioware view these two things as being mutually exclusive in the current videogame market, and that is a sad reflection on the company and it's current direction and policies.

Similarly, I too have disliked the game even more as time has progressed, but moreso because of other things surrounding it.  While my initial feeling was that the game itself was a turd sandwich, the fact that another, much smaller company made, (in my opinion) a vastly superior modern RPG a few months later, further demonstrated the failings of DA2.  While Bioware asked me to come to terms with the idea that maybe, my idea of an RPG is a thing of the past and not congruent with the current videogame market, CD Projekt put out a game that had all that I wanted in the RPG genre and more.  (It wasn't the perfect game, but the direction and design philosophy behind it was spot on and I hope that their sales will reflect that)

Also, the way EA/Bioware has handled the negative reaction hasn't helped either.  The issue was never with the concept of change or being unable to handle change, but the nature of the change itself that happened in this very game that was the failing.  Simply put, I want RPGs to develop and grow as much as anyone out there.  I think that the continuing development of modern technology gives us the potential to grow the RPG genre to immerse ourselves into more deep and enriching games, but this, this game didn't do that at all and only used modern technology and the current market environment to justify comical simplification, emphasise cartoony visceral effects, and present an incomplete game and sell DLC in an attempt to take my money.

Further, the whole idea that I couldn't grasp their "innovations" was an insult to me and my own tastes.  I love innovations, and view some of my favourite games as being some of the most innovative of all time.  The free roaming sandbox nature of GTA 3, or the first large 3D platformer that was Super Mario 64, that was innovation.  Dragon Age 2 was convergence of existing genres for the sake of mass market appeal, and not any sort of innovation that could potentially bring an existing genre forward into the future, or forge a new genre of it's own.

Also, I'd like to add that I am a male aged in my early-mid 20's.  I live in a developed country and have enough disposable income that I can buy videogames like this at full price on launch day as well as DLC if I choose to.  I am social, go out on weekends and have friends that also play videogames, and I don't mind FPSs like COD (though Modern Warfare 2 is rubbish).  I don't mind war games, guns, or other small and trivial entertainment and enjoy consoles as well as PC gaming, and yet I hated DA2.  Why am I saying this?  Because I seem to be the exact type of person Bioware was targetting with DA2, and yet they don't seem to be able to grasp that people like me still think this game was not worth the plastic it came packaged with, and that people like me, despite liking the odd game like God of War, expect something quite different in our Dragon Age.  As an action game DA2 fails.  As an RPG it fails.  As a game from Bioware it is simply not good enough.

#58
DarthSliver

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DA2 has left a sour taste in my mouth too, I visit the ME forums now because thats how sour DA2 feels to me. Reused Maps really did it for me with my sour taste because it really puts replayability idea down the drain. You play it once and it feels like you played it 4-5 times because thats how many times you revisit the same maps throughout the game. Another thing the side quest were mostly boring and the High Dragon fight is better and funner than the final boss fight. I didnt mind the combat, it worked fine for me. Its the replayability that really hits home for me.

As far as DLC goes, I feel they waste precious time making the stuff that they could put towards making DA3. Face it DA3 needs to redeem the series, if its the same crap like DA2 had than DA series will die i am sure.

Zelda Ocrania of Time for 3DS is better than DA2 and that game is a remake of the N64 version.  And I hope the Witcher 2 makes it to the PS3 like how its going to the 360 now, I really would like to experience what i heard is awesome.

Modifié par DarthSliver, 04 juillet 2011 - 06:52 .


#59
Guest_simfamUP_*

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Jesus Christ, how long can you hate a game for? It's like it killed your Parents and raped your kids ffs!

#60
AloraKast

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Lord_Valandil wrote...

I feel the same. Well, perhaps I'm a bit less angry.
I really loved Origins, and also enjoyed Awakening, despite its flaws. I even bought all the DLC, though some of the content was truly awful (Golems, Witch Hunt...).
Witch Hunt started to make me angry...with all the marketing promising "All your questions will be answered, blahblah"...and then it turned out to be a buggy mess which answered nothing and instead delivered even more questions.

When DA2 was announced I was sad to know that the Warden's story wouldn't continue...
I didn't like the idea of a fixed human character, but I said "Hey, let's give it a shot, maybe it'll be something epic!", and then...it started to look more and more like Mass Effect, and it was pretty obvious that it would be a rushed job. Nevertheless, I remained optimistic with the idea that "Bioware cannot screw it up, they will deliver something wonderful".
Alas, they didn't.

DA2 felt like a spit on my face.
For me, it's a rushed, soulless exercise, without passion or real desire to be something more than just a hack-and-slash with a dialogue wheel and a false sense of interaction, because you cannot change anything...NOTHING changes. Recycled areas, generic waves of enemies...an unfocused and messy plot full of holes and bad choices, retcons, the art direction is a mixed bag, bugs, clipping...almost everything it's a recipe for disaster.
There are some good things...I like the music, despite being mostly uninspired and forgettable, and some characters, like Merrill or Varric. There are some good moments, like the Scarface parody, but they're just little moments of brilliance drowned in a sea of boredom.
I do know that Origins isn't perfect (I've never said that), and that Awakening isn't widely appreciated, but they're far better than DA2. And I truly, truly, truly wanted to love DA2, but now I just want to forget about it...

I don't want anyone to lose their job or anything like that, I don't want Bioware to come out and say "We made a crappy game, please forgive us", no, no. But I'd really appreciate them to stop saying "We made innovations and some people couldn't handle them" or "We are really proud of DA2", come on...You guys seriously cannot say that with a straight face. I know nobody would talk trash about their baby, but it's really annoying, just as it is annoying to read the 100000th thread of "DA2 SUCKS".

I know some people truly liked DA2, and I have no quarrel with them. They're free to enjoy whatever they like. What's truly sad is that Bioware divided their fanbase...and I doubt that anything they make from now on will satisfy both sides.

Sigh.


Couldn't have said it better myself Valandil.

Quoted the entire post for truth.

Let me just add with respect to DLC, that I am truly hoping for the return of the high quality DLC as we got at the beginning of DA:O. Warden's Keep, Stone Prisoner and Return to Ostagar were really good quality DLC (imo naturally) but what they also did right was the seamless integration into the main game and story itself; you could delve into any of these adventures as part of your journeying through Ferelden and they felt like a true addition should imo.  Darkspawn Chronicles, Leliana's Song, Golems of Amgarrak and finally Witch Hunt were not only poorly executed DLC where I could experience the painful lack of heart, but also they were disjointed, stand alone one shots with little to no replayability value. OK, there were some aspects of those last 4 DLCs that I enjoyed but only as a stand alone adventure pieces, tacked on as an afterthough... but in the grand scheme of things, they didn't really fit anywhere in my Warden's adventures, especially as I am enjoying another playthrough.

And so I am really hoping that Bioware will go back to that high quality of DLC that Origins first 3 DLC showed us can be done and done well.  I have high hopes for ME3 and its DLC... although the Arrival DLC for ME2 has already exhibited those very troubling signs of being steered down the path that I believe not one of the Bioware fans wishes it follows; that same path that resulted in the last 4 Origins DLCs as well as DA2.

*BIG SIGH*

#61
Cody211282

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simfamSP wrote...

Jesus Christ, how long can you hate a game for? It's like it killed your Parents and raped your kids ffs!


I can hate something for just about as long as I can love something.

#62
Shadowlit_Rogue

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Not sure how some people find it so inconceivable that there are games worth getting excited about. To each their own. Personally, I was awestruck by the depth and character of Dragon Age: Origins. I still am, actually. DA2 was touted as a continuation of that game for the most part (thus the "2" at the end), but it was nothing of the sort. Not even in the same ballpark.

I'm still really disappointed, but it wasn't just because the game didn't live up to expectations. The quality wasn't there either, where it had been before. Recycled dungeons, no origins, a single city, and shoddy production values (ex: There's no night cycle for Darktown) - and what's worse, this was all written off as part of this 180 they pulled. So it not only cast doubt on the future of my favorite BW franchise, but on the company I've been supporting for nearly a decade. Depressing. xD

#63
Annarl

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Serpieri Nei wrote...

My thoughts have not change and it’s very doubtful they will change when faced with a game that is just mediocre. I would rather hate a game or love a game than straddle the line in the middle. Instead of trying to expand or grow the genre Bioware decided to remove player choice and customization which I consider a huge step in the wrong direction. If I really wanted a game like that then I can simply play God of War or Bayonette on my PS3 and not DA2 since it failed to be even considered an action game unlike Witcher 2 which proved that action and RPG elements can be combined without losing quality. Oh well at least DA2 it isn’t on the bottom of the pile and had some ambition to be the King of Mediocrity.

So where did Bioware go wrong? Well recycling more than Green Peace didn’t help and coupled with the wave mechanic that assailed players with mystical ninjas and paratroopers definitely was not the way to go but sadly the games flaws do not end there. The game focused on a frame narrative that killed any plot cohesion and made Hawke look like some kind out of town bungler that participated in three short stories that were disjointed. And let’s forgot how we were dropped into a lifeless city that did not change in the slightest over a 7 year period and how NPC’s were as lifeless as the game itself. Honestly, I can go on the game is deeply flawed but it would just take less space on the page if you just took the time to read the two hundred pages of constructive criticism located on the forums.

DA2 was clearly rushed and stripped of what made Origins great and to add insult to injury Bioware copy /pasted several elements from Mass Effect instead of taking Dragon Age II down its own unique path to greatness and instead will forever be dwarfed in Origin’s shadow. So what can be done to fix this? Patches? DLC’s? Lots of tender loving care? Or a desire by Bioware to somehow address the many flaws?

Time will tell. And no I won`t be paying money to address the games flaws.


This post seems to sum up my thoughts on DA2.   My feelings haven't changed.  I don't hate DA2 but I don't love it.  It's an okay game.  That's the first time I've ever said that about a Bioware game.  Will I buy DA3? Maybe it isn't a for certain pre-order anymore.  I will wait and watch then make any decision about future DA purchases.

#64
por favor

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I still dislike almost everything about the game...but a little less passionately.

#65
Redcoat

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I've just come to the realisation that my feelings towards Dragon Age 2 are very much like my feelings towards Star Trek when Enterprise quickly spiralled into the abyss. My thoughts were one of, "Look, Star Trek, we've been together a long time, I even stuck with you during your Voyager phase, but this is too much. I think it's time we started seeing other people."

Looking back, there are some parallels between Dragon Age 2 and Enterprise. Both were attempts to bring new fans to the franchise, which in itself is not bad thing, but instead of bringing in new fans by producing quality work, they alienated a significant portion of the core fanbase. From the fact that the words "Star Trek" weren't even included in the title, to the godawful piece of music used in the opening credits, to the blatant use of fanservice (the infamous "decontamination gel" scenes, T'Pol walking about in a catsuit), the attitude of the creators was clear: "This isn't Star Trek for nerds anymore! Here, look! Boobs!") The prequel setting had limitless potential for laying the groundwork for what was to come in TOS, TNG, and so on,  such as the founding of the Federation. But what we got instead were stories that ignored the show's basic premise, with the crew of the Enterprise stumbling from one alien species of the week to  the next (almost none of which had ever been seen before in other series). The quality of writing wasn't there either, plots were either recycled from TNG or Voyager (but worse), the characters were flat and insipid (one wonders how Archer ever reached the rank of captain, given how mentally unfit he is for the position), and it was clear that the writers had no idea where to take the story (the whole "Temporal Cold War" arc which was quietly dropped and never resolved). So you ended up with a show that was "innovative" in a way that alienated core fans, yet when you get right down to it, wasn't all that different fron what had come before, just worse. Enterprise ended up being probably the most polarising Trek series, to the point where I'd say that if you didn't feel strongly about it, you weren't really all that into Star Trek.

Of course, I'm sure most people know how this story ends. The show steadily lost viewers over time, and while they made a brave effort to retool the show in the fourth season, turning it into what it should have been all along (and, not coincidentally, producing some of the show's best episodes), it was too late. Paramount pulled the plug, making Enterprise the only Trek series aside from TOS to be cancelled. The show ended with "These Are the Voyages...," one of the most  insulting and godawful series finales I've ever been witness to (and one involving a bearded man in a framed narrative, to wit). For the first time since 1987 there was no Star Trek on the air; Enterprise effectively killed the franchse, and it was not until the J.J. Abrams film (which I enjoyed immensely, despite its flaws) that some life was breathed back into it. Berman and Braga blamed the show's failure on "franchise fatigue;" well yes, if you spend years putting out dreck people are going to get tired of it!

So the point I'm trying to make with all this rambling nonsense is that both Enterprise and Dragon Age 2 both tried to retool a franchise only to have it blow up in their faces. It's possible for a franchise to evolve and yet still retain the essence of what it is (The Original Series, for example, is vastly different from Deep Space Nine, yet both still felt like Trek). Conversely, I felt that Dragon Age: Origins lived up to its reputation as the "spiritual successor to Baldur's Gate. That didn't mean the games were the same; in fact DA:O made significant changes to the formula, but the essence of the game was kept. DA2, on the other, is lacking in that regard. It feels like Dragon Age recreated by Fade spirits; superficially similar, but merely a hollow imitation.

Modifié par Redcoat, 04 juillet 2011 - 07:04 .


#66
Addai

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Redcoat wrote...

So the point I'm trying to make with all this rambling nonsense is that both Enterprise and Dragon Age 2 both tried to retool a franchise only to have it blow up in their faces. It's possible for a franchise to evolve and yet still retain the essence of what it is (The Original Series, for example, is vastly different from Deep Space Nine, yet both still felt like Trek). Conversely, I felt that Dragon Age: Origins lived up to its reputation as the "spiritual successor to Baldur's Gate. That didn't mean the games were the same; in fact DA:O made significant changes to the formula, but the essence of the game was kept. DA2, on the other, is lacking in that regard. It feels like Dragon Age recreated by Fade spirits; superficially similar, but merely a hollow imitation.

Heh, it's always interesting to hear about the ups and downs of other fandoms I'm scarcely aware of.  Kind of makes a drama of its own.

My impatience with the idea of bringing in new fans, as reasonable a goal as that is, is that everyone's going after the same piece of pie.  Even CDPR, which some are still maintaining will save the RPG, heavily courted the action gamers in TW2.  Movie and TV producers occasionally find themselves astonished to learn that traditional storytelling still sells.  It can sell a lot, in fact, because the market is so flooded with mindless crap that people appreciate when there's something that doesn't cater to the lowest common denominator.  Bioware seems to think it's got a winning formula by making all its games action hybrids.  It works for ME, but I think DA could have continued to be successful by seeing itself as an RPG for people who like RPGs, instead of ME with swords.

#67
culletron1

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bEVEsthda wrote...

Well I feel more detached, from Bioware, and even the entire DA franchise.
Bioware is not "my" developer anymore, like. The realization that it's not the same Bioware any longer has truly hit home. It's just a bunch of kids who loves games like Diablo, Bayonetta and Final Fantasy. ...And D. Gaider, who seem like he has a personal stake in something, or he too would have left? Maybe he has some kind of royalties, and have bought into M.Laidlaw's bull about a pot of gold at the end of the rainbow, if they style the game for almost 14 and slightly retarded?

And I now feel more contemptous than angry. Still angry, I guess, but more "right, go to H* and please drag EA down the drain with you" than the old "Oh my G*! What have you done to DA? This is all so wrong, you must change back immediately".

The feel I get, from the forum feedback towards the game, and the little the developers speak on the subject, is that the changes to DA:next (or DA3 if u like) aren't going to adress the central problem of DA2. Which is the widespread changes to the DA universe, DA game-mode and DA art. Kiddie "kewl" has replaced atmosphere. Kiddie "fun"-conveniency has replaced depth.
I only have to tune in to TW2 to be struck with hundred tons of reeking, thick, mature atmosphere. There is nothing about TW2's gameplay that I like, except the subtle consequental depth. Yet it is still a great experience. One of the very best.

The changes DA3 is going to see will likely mostly be in gameplay. Everybody has complained so much about reused dungeons. But that, I feel, is mostly just an anchor point for critique. It's a very tangible and obvious flaw. I doubt it is what truly ruins DA2 though, despite claims to the matter. It's just an easy thing to point at.
If anything, I think M.L. may have made a correct decision to make the game longer, by reusing the dungeons for more quests. It's the first decision, to remake the entire DA universe, from classic fairy-tale atmosphere to kiddie-kewl-"fun", that wastes so much work, that he runs out of time to make a proper game.

So I'm very pessimistic about DA:next. It'll likely take a good deal of the "constructive" criticism to heart, and I doubt we'll ever see reused dungeons again. But there's a great risk it will stay a kiddie-kewl game, full of japanese contrieved melodrama, easy convenience, and "fun".
The people who created the BG & DA:O atmosphere and understood the DA universe have left Bioware. For that simple reason DA will never return. And for the same reason there isn't much point in being angry either. The people who will make DA3 will do their best. But it's not going to be the same thing. What exactly it will be and if it's relevant enough, remains to be seen.



My thoughts exactly.... though I am slightly more hopeful they will make DA3 worthwhile

#68
S Seraff

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I thought DA2 was fantastic :) i really like the character generator (though there are glitches that dont allow some presets to have no facial hair... waiting for a fix on that), the writing, and the companion characters. combat is nice and the story is good; kirkwall is an interesting place, and I actually like that it was about another character in the dragonage world (especially because my warden died in origins!), and that it was specific, voiced character ala shepard.

however, while i understand in terms of resource efficiency the re-using of maps, that was by far the biggest pill to swallow - just... a bad call :( heinous. i also would like more control over my character's final Look. I have the 360 version so im after non-mod options here, at least like the color options you put in ME2. and, i miss the dark edge DAO had too, it was murkier and lustier, and maybe those have been chucked at EA's say-so, which is such a shame. DA2 is a fun game, but it doesnt have the romance of the first, even if other aspects of it were better.

Having said that, I'm excited for the DLC, and i'm hopeful EA will loosen the reigns a bit in the future... if I can reasonably blame them :P

Modifié par S Seraff, 05 juillet 2011 - 12:53 .


#69
ReinaHW

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I feel the same as I did when the game was released. I like the game, but it could have been a lot better if it hadn't been rushed out like it was. It still has a lot of room for improvement, but it might be too late.

DA2 is a prime example of why games should never be rushed out, especially RPG's, and why the constant catering to the COD/Halo crowd is harming the industry by dumbing gaming down and doing stupid marketing concepts like 'Press a button to make something AWESOME happen!'.
They get catered to more than enough as it is, dumbing down things all the time to cater to their impatience doesn't help, it isn't like they would play the game any way.

If a new Dragon Age game appears then I hope it won't be rushed out like DA2 was, that it won't be dumbed down and that it will be a much more refined game in regards of being better managed.

#70
Boiny Bunny

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I fail to see the point of the posts saying 'why do you still hate it? Geez, how long can you hate a game for?'

The answer to your question is obvious: Forever.

A game that you percieve to be exceptionally poorly made and have no fun whatsoever playing generally doesn't improve in your mind over time.

DA:O and DA2 are much the same as the original Deus Ex and Deus Ex: Invisible War. I love the first, and hate the second - many many years later, I still feel the same, and in all likeliness, always will.

#71
dreadpiratesnugglecakes

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Redcoat wrote...

A lot of people are saying that Dragon Age is "dead" to them, but that's not entirely true for me; it's only mostly dead. Provided the developers work their magic on the third game, they'll be able to bring it back to life. But I'm a bit worried about the direction the series has been taking after Origins. Awakening was mediocre, the DLC ranged from passable to bad, and DA2 did nothing to reverse the trend. I fear that the franchise may turn out like Highlander - a strong first effort which is never again repeated.

That said, I'm quite interested in the upcoming DA2 DLC. Since BioWare is by now fully aware of what people disliked about DA2 (having heard it over and over and over), any future DLC will undoubtedly take this criticism into account.


I admire your positive attitude but much of Bioware's reaction to criticism of this game has been for the most part the middle finger to the critics; I don't see them making any changes to the DLC.  Not getting my hopes up for anything meaningful. 

#72
MingWolf

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My feelings for this game has not changed in that I am still extremely disappointed with it, and while I have learned to live with it since day one, it still left a sour taste in my mouth.  Every now and then, I come back to these forums just to see if anything neat has happened in this game since I last played it (which was back in March or so when I finished my first playthrough and never came back to it since.)  I find reading the loud criticisms and defense for this game entertaining and if there was anything good out of the production value, it's this.  :D

In truth, I also come here to see Bioware's reaction to all the feedback they've been getting.  Deep inside, I still have some faith in them, for they've certainly delivered some astonishing and memorable entertaining moments in my gaming life.  I enjoy seeing some of the developers actually responding to mature individuals who can spell their criticisms with civility.  On the other hand, I'm still disappointed with how Bioware is handling their PR, especially in boasting this game as if it were an emmy and calling it so "critically successful" when other games make this release look like spoiled eggs.  I don't care if it's just another one of those business tactics or how exactly revenue is balanced out with expenses on their income statement, it feels outright shallow and pretentious, even if the press doesn't affect me directly.  In turn, I think I'm going to be very cautious in purchasing future Bioware titles, because I'm really starting to have doubts about Bioware's honesty and integrity, sad as it is to say :?.

Modifié par MingWolf, 05 juillet 2011 - 05:44 .


#73
Parahexavoctal

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When first I completed the game, I was quite upset with it, for reasons I've since attempted to articulate and re-articulate in review and feedback threads. Have I cooled down yet? Yes, I have. I am not so much angry and upset anymore, time has dulled the edge. However, may feelings are now more in the direction of apathy and depression.

I've not completely stopped caring. I wouldn't still read the forums sporadically if I had. I wouldn't still take the time to post like this if I truly didn't care. I guess Bioware has delivered so many great games that I'm hoping they will do so again. There aren't many, if any, companies left making games like BG, NWN & DA:O. I'm clinging to the hope that DA:O won't be the last of them.

I started my 3rd play through after the latest patch (as warrior this time), but I simply stopped playing after a short while. I just don't care enough for the game in it's current state. I'd have uninstalled it if not for the trickle of news on the next DLC with it's promise of attempting to right some of what I perceived as wrongs.

Legacy will probably give me closure one way or the other. It will either take the game back in a direction where I care and have hope sequels will be my kind of game; that as a classic PC RPG'er I'm still among the intended audience. Or it will show me that DA is no longer for me, and I can leave the franchise behind and stop caring.
I'm not expecting Legacy to magically fix the entire game, but the changes made should give me a better idea what direction they want to take the franchise in now that they have admitted the direction plotted by DA2 needs adjustment.

Of course, not having the toolset has left the modding landscape in a pretty sorry state, which isn't helping replayability or my faith in the franchise much either.

#74
KilrB

KilrB
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Has DA2 changed for the better?

No?

Will it?

No?

Then why would I change my mind?

Still the worst "sequel" ever.

#75
NicoA

NicoA
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Well - the games was not a total disappointment gaming wise (average at best, there are, technically far worse games out there), it felt more like an insult to me. I am 36 years old, i am gaming, i BUY games and i usually dont wait for lower prices. However - i am not interested in something "awesome happening" when i press a button i dont need tons a blood, i can read and i can figure things out. That is exactly why i play RPGs. That is why i play BW games. I am into story, atmosphere, companions... all that is missing IMHO. DLC is not an option since with DA2 since i doubt that it can be fixed. I am not angry - but there are better things i could have done with my money.

Now, i could simply marking it off as a blooper but BW/EA is pretty consistent in their statements concerning getting a wider audience. For me it looks like thats how its gonna be - well good luck with that - without me then. I`ll monitor ME3, but will not preorder - in fact - i used my 80$ on a BBQ with my friends already and that was well spent. I`ll probably will take a lock at DA3 too when the time comes - but will wait for player response before making a decision. But i am not desperate to see DA3.

Modifié par NicoA, 05 juillet 2011 - 01:14 .