Redcoat wrote...
erynnar wrote...
JohnEpler wrote...
erynnar wrote...
Tirfan wrote...
Well, I've seen at least one poster say that he/she would want all the codex-entries removed, which, honestly, would suck, but I wouldn't probably care too much if the interface would be like that of DA2s, It is really weird how much such a relatively small thing can suck the joy out of something I enjoyed really much with better interface.
And btw, Erynnar, Tirfan, not Trifan, takes me back to my WoW-playing days when no one in the guild could apparently learn to say Tirfan and it was always Trifan... perhaps I should change the nick.
DAMMIT! Sorry Tirfan! I actually caught my mistake on a different post to you.And I played WoW too.
Okay back to topic. Remove all the codex entries? Seriously? Good lord, someone who doesn't like to read. Why don't they just go play something else that doesn't require it? I certainly hope BioWare doesn't go with that suggestion. I want more not less. Including bringing back the descriptions on items.
I think the argument is not 'remove all the codex entries', but rather 'present as much of the information contained within the codex entries as you can through gameplay'. Codex entries add a lot of flavour, and I remember patting myself on the back when I found bonus content in DA:O simply by looking at the codices (I only did QA for DA:O on the Sacred Ashes plot, so I hadn't seen much more than an overview of the rest of the game by the time I got to play it as a consumer, rather than a developer). But wherever possible, I think we'd like to be giving you as much of that information through gameplay and the world around you rather than simple text infodumps. Of course, that's not to say that getting rid of the codex is in something we want to do - however, the more we can show you rather than tell you through a couple of paragraphs of text, the more alive the world feels (in my opinion).
I agree in the show don't tell, but I think DAO hit the sweet spot. I learned about things in game, that were backed up by codex. And some things I learned by reading. I loved finding little hidden treasures everywhere. I miss the details that made the world more alive and the game more fun.
DAO was a big juicy steak, DA2 was a Slim Jim. I enjoy both but one is a little more...meaty?
I understand why they would want to "show, not tell" in their approach to the Codex, but there's a limit to how much one can really "show" in the game, unless you want to have a party member who's a walking encyclopaedia.
Personally, I loved reading through all manner of obscure passages and forgotten lore in the Codices, but then again I'm probably biased towards that sort of thing. I have an English degree, which I would not have gotten if I didn't enjoy reading obscure things (reading Blind Harry's Wallace in the original Middle Scots, or Beowulf in the original Old English, was a challenge indeed!)
I have been reading since I was two, so I am totally addicted to the written word. I too love to read the codices. And because I love to read, I became a writer. ROFL! So codices work for me.
Oh Wallace in Middles Scots and Beowulf in the original Old English? I am bow to you! That is really cool.





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