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ME1 Sniper RIfle


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#1
Cypher0020

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I'm rolling an ME1 Infiltrator... and while I sorta forgot the class... how do I "level up" the sniper rifle? I forgot about that shaky scope of death....-_-'  its times like this I miss my beloved Viper Posted Image

#2
Seboist

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Basically just assign all the points you can to the weapon ability, get the best rifle possible and give it add-ons that improves accuracy. Still, even with that it gets completely outclassed by the pistol. I only ever bothered using it on Mako worlds.

#3
Cypher0020

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Ah...so would the mods be the recoil dampers then? I just got the assassination talent and does adding points to infiltrator matter with accuracy?

#4
Seboist

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Cypher0020 wrote...

Ah...so would the mods be the recoil dampers then? I just got the assassination talent and does adding points to infiltrator matter with accuracy?


Two good mods to get would be Combat Optics (increases accuracy) and Kinetic Coil (increases damage and weapon stability. You also might want to get Kinetic Exoskeleton for your armor as it increases mobile accuracy(among other things).

#5
VirtualAlex

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Always crouch when aiming it.

#6
ryoldschool

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VirtualAlex wrote...

Always crouch when aiming it.


VirtualAlex is a kind person.  I played me2 for 6 months before playing me1, and had done 3 playthroughs in me1 before somebody posted this info that I saw.  It was not obvious at all in playing the game that its required.  Posted Image

#7
Cypher0020

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lol thanks!

I took a couple of test shots on those gas bags on eden prime :) The ME2 Infiltrator is just... superior to the ME1 in SO many ways

#8
VirtualAlex

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Yeah in ME2 you aim is 100% on. In ME1 you need to learn to aim. Personally I like ME1 style better. Having to earn godlike aim seems more realistic.

#9
Ace of Dawn

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VirtualAlex wrote...

Yeah in ME2 you aim is 100% on. In ME1 you need to learn to aim. Personally I like ME1 style better. Having to earn godlike aim seems more realistic.


Really? Shepard is an N7 soldier, having received top-level training (which, I would only imagine, would cater to his class as well). So it should stand to reason he would have proficiency to begin with. On top of that, after gaining said efficiency, why would he lose it all in ME2?

Off-topic, but why does Shepard charge the handle on his sniper rifle like it's a bolt action? Shouldn't that be automatic all things considered?

#10
VirtualAlex

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Ace of Dawn wrote...

Really? Shepard is an N7 soldier, having received top-level training (which, I would only imagine, would cater to his class as well). So it should stand to reason he would have proficiency to begin with. On top of that, after gaining said efficiency, why would he lose it all in ME2?

Off-topic, but why does Shepard charge the handle on his sniper rifle like it's a bolt action? Shouldn't that be automatic all things considered?


Well that isn't really fair to gameplay. I mean you can say the same thing for every skill Shepard has:

"If Shepard is such an awesome Engineer who lead some team to a great victory then why don't I start with Hacking, Overload, and Sabatoge?"

"If Shepard is such an amazing biotic why don't I start with everything?"

Bottom line is, you start at level 1, despite being a hard-boiled alliance super soldier. I also, a human holding a sniper rifle perfectly still is very unrealistic unless they are laying down. I enjoy building up to perfect aim like an end goal.

#11
khevan

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I know from experience that even a highly trained marksman will have a slight "wobble" in their gunsights, simply from breathing and even your heartbeat can make your aim jump a tiny bit. Extremely well trained special forces snipers even try to take their shot between heartbeats to minimize any variance in their sight picture.

I like having just a tiny bit of randomness in my Shepard's shooting skills, because of the stress of combat, and the fact that just pulling the trigger the wrong way can make you miss a target at ranges as close as 50 meters with an assault rifle. The ME1 system is the more realistic system, in my opinion, I just wish that the start point was a little more accurate, with just a little less variance between untrained and fully trained in a weapon skill. This would reflect the realities of aiming in modern combat, as well as the level of training that Shepard had at the start of ME1, which would only get better as she spends more time in combat throughout the game.

#12
Ace of Dawn

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VirtualAlex wrote...

Well that isn't really fair to gameplay. I mean you can say the same thing for every skill Shepard has:

"If
Shepard is such an awesome Engineer who lead some team to a great
victory then why don't I start with Hacking, Overload, and Sabatoge?"

"If Shepard is such an amazing biotic why don't I start with everything?"

Bottom
line is, you start at level 1, despite being a hard-boiled alliance
super soldier. I also, a human holding a sniper rifle perfectly still is
very unrealistic unless they are laying down. I enjoy building up to
perfect aim like an end goal.


khevan wrote...

I know from experience that even a highly trained marksman will have a slight "wobble" in their gunsights, simply from breathing and even your heartbeat can make your aim jump a tiny bit. Extremely well trained special forces snipers even try to take their shot between heartbeats to minimize any variance in their sight picture.

I like having just a tiny bit of randomness in my Shepard's shooting skills, because of the stress of combat, and the fact that just pulling the trigger the wrong way can make you miss a target at ranges as close as 50 meters with an assault rifle. The ME1 system is the more realistic system, in my opinion, I just wish that the start point was a little more accurate, with just a little less variance between untrained and fully trained in a weapon skill. This would reflect the realities of aiming in modern combat, as well as the level of training that Shepard had at the start of ME1, which would only get better as she spends more time in combat throughout the game.


Oh, don't get me wrong. I know that in reality sniping isn't as easy as 1-2-3. I just felt that claiming it was "more realistic" considering how shaky he starts out was... iffy, at best. Getting better as the game goes on makes sense, and out right starting with perfect accuracy isn't really possible, but I feel they're both extremes on the aiming scale. Our gripes are actually the same, being trained as an N7 soldier, Shepard starts out with awful skill in any weapon or skill, proficient or otherwise, and it's noticeable with the Sniper Rifle. If proficiency was developed such as in ME1, we would not be having this conversation. :)

But at the same time, if there is no way to steady my aim (like the standard, but wrong, "holding your breath"), I'm fine with the perfect aim from the start. Besides, gunfire adds to the wobble.

#13
Quething

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You can also press E (or whatever your default "use" button is) to achieve a second level of zoom, which reduces the impact of the wobble. Oh and aim for the torso, you don't get bonus damage for headshots in ME1 so might as well take advantage of the bigger target (I'm doing an infiltrator replay myself this weekend and keep forgetting that >.<).

#14
sbvera13

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learn to "pre-aim" your shots; sight in on the target so it's as close to center as possible. Probably already knew that. Also, be sure you're crouched and havn't moved for a second or so. Should be stable enough to ping out that first shot very accurately. A little practice and skill up in Sniper Rifle's and you be getting those 1-hit kills you want all day.

Also, Overload+warp(squadmate)+assassination will drop even a charging Krogan... stacking damage debuffs are awesome.

#15
budzai

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I loved the sniping in ME1 because it was hard to use it (until you don't have about 6 or more points on the sniper rifle skill) was so satisfying to kill someone with the sniper rifle... :D

my tip is patience, just wait a bit and when the enemy in the crosshair shoot! :D

and by the way I hope Bioware make sniping harder in ME3...

#16
Cypher0020

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Ok I just hit Lv. 15 or something.... when does the good gear pop up again? Lv 20ish or so? I'm having a hard time finding the good equipment....

#17
kstarler

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If you do some resource gathering, and have the achievement unlocked so that the C-Sec vendor and the Req Officer sell Spectre VII gear, you can typically have enough for a Spectre weapon around level 25. As to the "good gear," assuming that you mean the next tier over the starting levels of gear, it generally comes in the IV or V range of upgrades. End game gear (VIII or greater) will generally start dropping in the 40's.

EDIT: Keep in mind that the Spectre VII SR is the most expensive Spectre piece of the VII series, at around 300,000 credits.

Modifié par kstarler, 06 juillet 2011 - 06:24 .