Do you want an economy back?
#1
Posté 03 juillet 2011 - 05:30
thoughts or opinions ?
#2
Posté 03 juillet 2011 - 05:32
#3
Guest_Guest12345_*
Posté 03 juillet 2011 - 05:33
Guest_Guest12345_*
#4
Posté 03 juillet 2011 - 05:34
#5
Posté 03 juillet 2011 - 05:36
#6
Posté 03 juillet 2011 - 05:36
#7
Posté 03 juillet 2011 - 05:40
#8
Posté 03 juillet 2011 - 05:41
Saberchic wrote...
Nah. Not if it means having to juggle a whole lot of inventory. While upgrades were cool I felt like I was constantly having to check all my weapons and armor, etc. It became a bit tedious. I appreciated the lack of it in ME2.
I agree. It was a pain in the butt, in my opinion.
Modifié par farhansdisplayname, 03 juillet 2011 - 05:43 .
#9
Posté 03 juillet 2011 - 05:42
#10
Posté 03 juillet 2011 - 06:02
#11
Posté 03 juillet 2011 - 06:36
#12
Posté 03 juillet 2011 - 06:42
Destroy Raiden wrote...
For 3 I was hoping for a return to an economy you know where you can buy and sell things. In ME we could do it and it was booming many vendors and places to shop in ME2 it nearly went away a few cubicles a few computer screens but we could only buy. So what I'd like to see in ME3 is a return to the buy and sell market place only we can buy/sell minerals, armor, clothing, weapons, mods, and ancient artifacts. We'd get more vendors some even specific to the selling of clothing only, mods only, or artifacts only. The artifacts would be used to liven up shep's living space but also ingame for prothean weapon components like say we need to build a super laser we've scavenged some worlds and prothean ruins and came up with some of the components but we still need more circulating through these artifact marts are the other pieces we need to complete this project.
thoughts or opinions ?
The economy was the weakest thing in both games. In ME1 there was little point to buying stuff cause you were literally tripping over weapons/armor/upgrades. It was ridiculous. How'd that husk carry all these weapons/upgrades when it's totally nude...? Guess they fell out of it's cornhole.
In ME2 it was a 'little' better. Not much...but better.
ME3 it's frakkin' war. We better be comissioned cows to walk ahead of us in mine fields and given Oakley sunglasses whenver we want. Or pillage refuge camps.
#13
Posté 03 juillet 2011 - 07:02
#14
Posté 03 juillet 2011 - 08:26
ME2's stores are empty and can't buy weapons? and 2 types of pistol in total? really? at gun shops there are more... and we are in the future... it is so sad that makes me laugh.
at least i would like to see 5-8 different weapons per category.
also (like others) i would like to see the omni tools and biotic amplifiers to make a comeback, and not in a way they did in ME2, in ME1 they seemed original and especially swappable, in ME2 they were... well you know, like some old games the health, you find them and you got them updated. but i fear they will skill/power based like in ME2.
Modifié par olymind1, 03 juillet 2011 - 08:34 .
#15
Posté 03 juillet 2011 - 08:42
And to say about the concern of won't they just sell in stores what I could've found anyway name a game that doesn't do that? The advantage is you can buy it w/o the hunt for the corpse, base, or mission that has it.
#16
Posté 03 juillet 2011 - 08:43
olymind1 wrote...
ME2's stores are empty and can't buy weapons? and 2 types of pistol in total? really? at gun shops there are more... and we are in the future... it is so sad that makes me laugh.
What makes me laugh is that you think Shepard ought to buy his own guns
#17
Posté 03 juillet 2011 - 09:03
AlanC9 wrote...
What makes me laugh is that you think Shepard ought to buy his own guns
but he can buy weapon, health, shield, biotic, omni tool upgrades. so is it that unbelievable, that he could buy weapons too?
Modifié par olymind1, 03 juillet 2011 - 09:04 .
#18
Posté 03 juillet 2011 - 09:04
#19
Posté 03 juillet 2011 - 09:08
Doing away with the inventory in ME2 was a bold and spicy manuever, and I think that Bioware did it very right. New weapons, armour, and upgrades all became exciting and interesting, rather than "crap, my inventory is full again, I'm full on money, and I'm full on Omni-gel".
More inventory would be welcome, as long as it's done with a similar mind towards making it matter. I'd like to more input into my squadmates' gear, for example. But I don't want to slog through endless (but tiny) inventory screens again.
#20
Posté 03 juillet 2011 - 09:12
olymind1 wrote...
AlanC9 wrote...
What makes me laugh is that you think Shepard ought to buy his own guns
but he can buy weapon, health, shield, biotic, omni tool upgrades. so is it that unbelievable, that he could buy weapons too?
So your solution to silly design is to make it even worse?
Modifié par AlanC9, 03 juillet 2011 - 09:12 .
#21
Posté 03 juillet 2011 - 09:15
robarcool wrote...
I would like something of a hybrid of ME and ME2. In ME, the weapons and armors looked more like multicolored copies of each other with different specs and the inventory became a bit too large at times. What I liked about looting crates was that you encountered different stuff most of the times. In ME2, the surprise was gone, because you knew where to buy each upgrade or find them in which mission at which location. In ME3, I would like the upgrades and weapons to be different looking with different specs, but not overwhelmingly numerous like in ME and I expect to find somewhat random items (selected out of a same grand pool of items and selected randomly), so that there is something different each time I play the game.
agreed, some diversity can't hurt. also would like to see if squadmembers would have more armors maybe 3 per person, and difference would reflect not only in appearance but also in functionality with upgradeable "levels" (3-5) and with mods (3-5). and changable colours.
#22
Posté 03 juillet 2011 - 09:17
That's silly RPG conventions for ya.AlanC9 wrote...
What makes me laugh is that you think Shepard ought to buy his own guns
"Hello, sir. Oh, giant mechanical beings are attacking the city I'm inhabiting and you're going to stop them? Well, I was wondering what all that fuss was about it. It certainly explains the screaming and the smell of corpses that has come up recently.
Anyway, thank you for doing something about it. I happen to like breathing. What was that, good sir? You need medigell to order to succeed in your mission and thus save my life in the process? It's good thing I happen to have some in stock then. That will be 1 million dollars.
No, I don't think that's stupid. Simple supply and demand. You need it and I'm the only merchant left alive. Besides, I have mouths to feed at home and business has been slow today with all that death going on around us."
Modifié par Raygereio, 03 juillet 2011 - 09:19 .
#23
Posté 03 juillet 2011 - 09:20
Just not in either ME1 or ME2 form.
I disliked ME1's method - but I outright hated ME2's method.
#24
Posté 03 juillet 2011 - 09:21
#25
Posté 03 juillet 2011 - 09:24
IndomitusRex wrote...
...
yes, more weapons, maybe 5-8 per category, nothing more. in this way maybe inventory wouldn't be required, but there would be enough weapons to choose from + there will be mods, so diversity could be guaranteed.





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