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Do you want an economy back?


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#26
olymind1

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AlanC9 wrote...

olymind1 wrote...

AlanC9 wrote...

What makes me laugh is that you think Shepard ought to buy his own guns


but he can buy weapon, health, shield, biotic, omni tool upgrades. so is it that unbelievable, that he could buy weapons too?


So your solution to silly design is to make it even worse?


i don't know how sould be impemented, but it seems more silly, that you go in a weapon shop and can buy almost everything, except weapons. maybe after some mission one or two new could appear, others could be found at places as "loot", even without inventory involvement. but if the whole game has two pistols, the options are limited.

#27
Ianamus

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Not if it means having to stop at least three times a mission to spend around five minutes turning 50 copies of the same weapon into omni-gel. I honestly just gave up and didn't open containers as soon as I got half-decent gear.

#28
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Something similar to what Shadow Broker base could offer, only with a bigger payoff, would be nice. I would like to sponsor projects and armies. I would gladly put my money into scientific research like studying the Reaper tech in order to develop a field blocking the indoctrination signal. I want to see my project pay off in something much more significant than money. I want to see that team develop a cure for indoctrination, and I want to use it on Cerberus soldiers hunting me.

Or maybe you could sponsor some planets, give them humanitarian aid, and watch them raise from the ashes to join your army as a reward. I would help krogans and vorcha this way. I'd give quarians some medical supplies too, if they fight the Reapers - maybe something with the salarians can be arranged.

It would be fun if investing your money into these projects resulted in some actually significant outcomes. Or just something tangible, during the game, not in the epilogue. One of my favourite moments in ME1 is when you can convince the C-SEC officer to let the hanar preach, and then each time you pass that place you can hear that hanar preach. :D It actually changed the game surroundings, and I was delighted to see my influence on the game.

Similarly, it would be great to see the world around you shape according to your actions. Optional actions, not those that are going to happen anyway regardless to your choices in game.

EDIT: Even more so, it would be wonderful to see those changes if they're gradual, going from slight to drastic. For example, in Feros, you can restore the water supply, but you can't really see the result of your actions, aside from a dialogue. It would be much better if after restoring the water you could return to the settlement to see the working fountain in the middle of it, where it's been dry before, and all the people gathered around that fountain, drinking from it and exchanging comments. Or, next time, when you restore the power supply, you return to find the city illuminated with lamps, where it's been completely dark and lit with tortures before, and the people starting their field generations to produce those defensive blue fields in front of their outposts.

Things like that, only on a planetary scale. Most of the time we only hear of changes on the radio or see them in emails, and I wish they were more tangible. I want to splash in that fountain and see that what I've done is real. I want to see the new recruits joining our armies if I saved an extra colony. I want too much.

Modifié par laecraft, 04 juillet 2011 - 02:23 .


#29
Ace of Dawn

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laecraft wrote...

Something similar to what Shadow Broker base could offer, only with a bigger payoff, would be nice. I would like to sponsor projects and armies. I would gladly put my money into scientific research like studying the Reaper tech in order to develop a field blocking the indoctrination signal. I want to see my project pay off in something much more significant than money. I want to see that team develop a cure for indoctrination, and I want to use it on Cerberus soldiers hunting me.

Or maybe you could sponsor some planets, give them humanitarian aid, and watch them raise from the ashes to join your army as a reward. I would help krogans and vorcha this way. I'd give quarians some medical supplies too, if they fight the Reapers - maybe something with the salarians can be arranged.

It would be fun if investing your money into these projects resulted in some actually significant outcomes. Or just something tangible, during the game, not in the epilogue. One of my favourite moments in ME1 is when you can convince the C-SEC officer to let the hanar preach, and then each time you pass that place you can hear that hanar preach. :D It actually changed the game surroundings, and I was delighted to see my influence on the game.

Similarly, it would be great to see the world around you shape according to your actions. Optional actions, not those that are going to happen anyway regardless to your choices in game.


That would need some serious exploring, but I think that is do-able in some way. The problem is that after one playthough, you'd know what would benefit and what wouldn't, like in LotSB. But if it was random chances of success and plenty of situations that impacted the game in a tangible (but not truly serious way, if it's random you could be screwed from your best ending), then I would be okay.

Also, Lair of the Shadow Broker made omni-gel ineffective. So if an economy did return, it would have zero worth in that respect. Never liked how smearing a gel on something broke into it anyway...

#30
Lightning_LJ

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AlanC9 wrote...

olymind1 wrote...
ME2's stores are empty and can't buy weapons? and 2 types of pistol in total? really? at gun shops there are more... and we are in the future... it is so sad that makes me laugh.


What makes me laugh is that you think Shepard ought to buy his own guns


Shepard don't need to buy guns, he only needs nunchucks, even then it's only to scare the reapers off

Modifié par Lightning_LJ, 04 juillet 2011 - 02:22 .


#31
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No, I think the direction they will go in Me3 will be nice. Of course more options and more silly things to buy like fish, deco, and models. I don't really want to sell things.

#32
Whatever42

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In ME2, Shepard doesn't buy guns or equipment, he buys technology upgrades, which Cerberus integrates into everyone's weapons.

I'm not against an economy. I think a well done economy in a game (which is rare) is fun. I just have no idea how that could implement such a thing in ME3. Stopping to loot chests and corpses is a non-starter for me.

#33
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Ace of Dawn wrote...

laecraft wrote...

Something similar to what Shadow Broker base could offer, only with a bigger payoff, would be nice. I would like to sponsor projects and armies. I would gladly put my money into scientific research like studying the Reaper tech in order to develop a field blocking the indoctrination signal. I want to see my project pay off in something much more significant than money. I want to see that team develop a cure for indoctrination, and I want to use it on Cerberus soldiers hunting me.

Or maybe you could sponsor some planets, give them humanitarian aid, and watch them raise from the ashes to join your army as a reward. I would help krogans and vorcha this way. I'd give quarians some medical supplies too, if they fight the Reapers - maybe something with the salarians can be arranged.

It would be fun if investing your money into these projects resulted in some actually significant outcomes. Or just something tangible, during the game, not in the epilogue. One of my favourite moments in ME1 is when you can convince the C-SEC officer to let the hanar preach, and then each time you pass that place you can hear that hanar preach. :D It actually changed the game surroundings, and I was delighted to see my influence on the game.

Similarly, it would be great to see the world around you shape according to your actions. Optional actions, not those that are going to happen anyway regardless to your choices in game.


That would need some serious exploring, but I think that is do-able in some way. The problem is that after one playthough, you'd know what would benefit and what wouldn't, like in LotSB. But if it was random chances of success and plenty of situations that impacted the game in a tangible (but not truly serious way, if it's random you could be screwed from your best ending), then I would be okay.

Also, Lair of the Shadow Broker made omni-gel ineffective. So if an economy did return, it would have zero worth in that respect. Never liked how smearing a gel on something broke into it anyway...


Oh, I don't mean the gambling game where you don't know which option will benefit you and which won't. I mean choosing between several options either of which will benefit you. You have limited resources and you choose who to aid and which project to invest to. Either of them will bring you results and resources, but the source of those would be different.

For example, you can either invest into an asari research and they give you a weapon to dominate the minds of the attackers. Or you can invest into a salarian research and they give you a weapon that puts the attackers to comatose sleep. Or you can invest into Cerberus research and they give you a weapon that fries the attacker's brains. Either way, you win, and you gain some infuence with the species you've aided. But hey, I'm straying into strategy here.

#34
blind black

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Whatever666343431431654324 wrote...

In ME2, Shepard doesn't buy guns or equipment, he buys technology upgrades, which Cerberus integrates into everyone's weapons.

I'm not against an economy. I think a well done economy in a game (which is rare) is fun. I just have no idea how that could implement such a thing in ME3. Stopping to loot chests and corpses is a non-starter for me.


what about that armor i had to buy i think that counts as equipment.

#35
Ace of Dawn

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laecraft wrote...

Oh, I don't mean the gambling game where you don't know which option will benefit you and which won't. I mean choosing between several options either of which will benefit you. You have limited resources and you choose who to aid and which project to invest to. Either of them will bring you results and resources, but the source of those would be different.

For example, you can either invest into an asari research and they give you a weapon to dominate the minds of the attackers. Or you can invest into a salarian research and they give you a weapon that puts the attackers to comatose sleep. Or you can invest into Cerberus research and they give you a weapon that fries the attacker's brains. Either way, you win, and you gain some infuence with the species you've aided. But hey, I'm straying into strategy here.


Oh, okay. No risk, you are guaranteed to get something out of it, but with different effects. Kinda like the RPG aspects in StarCraft 2. You get enough research points to purchase one of two things, but you will only ever be able to buy one or the other. I can dig it.

In regards to Shepard buying weapons: Maybe one or two, but being provided them (especially in ME2 where you are working for Cerberus, who are heavily invested in your success) makes so much more sense. You were even provided armor by Cerberus, but could go buy individual components. So maybe "illegal" weapon mods and the sort for ME3. But needing to buy *every* gun makes little sense, even if you're backed by the Alliance this time around.

#36
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Ace of Dawn wrote...

In regards to Shepard buying weapons: Maybe one or two, but being provided them (especially in ME2 where you are working for Cerberus, who are heavily invested in your success) makes so much more sense. You were even provided armor by Cerberus, but could go buy individual components. So maybe "illegal" weapon mods and the sort for ME3. But needing to buy *every* gun makes little sense, even if you're backed by the Alliance this time around.


That's it, exactly. Loot and buying weapons and armor doesn't make any sense. Cerberus is providing me with the bleeding-edge technology, just developed, you don't get it anywhere else in the galaxy, you can't scavenge it off some merc's corpse, and you certainly can't buy something like that in a store. They already give you everything you need to fight. All you have to do is to fight. It's good to have such a backup.

#37
Mr.House

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Yes please, why not let us sell weapons we pick up from dead foes or sell our spare resources ect. There is many ways to bring in the selling aspect with the new system. Or hell when you kill someone you get money, not a lot but some to make a profit. You where always a poor sucker in ME2 if you wanted to buy all the upgrades and such.

#38
mattahraw

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Casey has tweeted multiple times that a deeper economy is absolutely a goal for ME3. It's needed now that they are increasing the depth of the Armor/Weapon customization activity chain.

#39
nitrog100

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They said there was going to be a larger economy with Shepard buying and selling things again. That would definitely be welcome.

#40
A Crusty Knight Of Colour

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If you mean as in actual economic system which could have an effect on the game, that would be pretty cool, but nigh on impossible.

Buying/selling at a particular place has an effect on it's business, which would provide subtle changes to the levels, with places where you buy lots of stuff becoming noticeably more affluent, whereas other places will refuse to let you sell items because they're low on cash already, etc.

Then you could also introduce inter-planetary businesses and firms which could conflict with each other and show dominance over one another depending on who you shop with unlocking different weapons, armors, mods, maybe quests if you help one over the others.

Would make a dynamic and enjoyable sub plot to the main narrative.

If it's not like that though and it's a return to Mass Effect 1's system... well... overall, I wouldn't be for it, but I wouldn't mind it too much either, provided the loot is not handled in the same manner. Buying/selling is fine, but was tedious how they handled it in Mass Effect 1.

Modifié par mrcrusty, 04 juillet 2011 - 04:17 .


#41
Inutaisho7996

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laecraft wrote...

Something similar to what Shadow Broker base could offer, only with a bigger payoff, would be nice. I would like to sponsor projects and armies. I would gladly put my money into scientific research like studying the Reaper tech in order to develop a field blocking the indoctrination signal. I want to see my project pay off in something much more significant than money. I want to see that team develop a cure for indoctrination, and I want to use it on Cerberus soldiers hunting me.

Or maybe you could sponsor some planets, give them humanitarian aid, and watch them raise from the ashes to join your army as a reward. I would help krogans and vorcha this way. I'd give quarians some medical supplies too, if they fight the Reapers - maybe something with the salarians can be arranged.

It would be fun if investing your money into these projects resulted in some actually significant outcomes. Or just something tangible, during the game, not in the epilogue. One of my favourite moments in ME1 is when you can convince the C-SEC officer to let the hanar preach, and then each time you pass that place you can hear that hanar preach. :D It actually changed the game surroundings, and I was delighted to see my influence on the game.

Similarly, it would be great to see the world around you shape according to your actions. Optional actions, not those that are going to happen anyway regardless to your choices in game.

EDIT: Even more so, it would be wonderful to see those changes if they're gradual, going from slight to drastic. For example, in Feros, you can restore the water supply, but you can't really see the result of your actions, aside from a dialogue. It would be much better if after restoring the water you could return to the settlement to see the working fountain in the middle of it, where it's been dry before, and all the people gathered around that fountain, drinking from it and exchanging comments. Or, next time, when you restore the power supply, you return to find the city illuminated with lamps, where it's been completely dark and lit with tortures before, and the people starting their field generations to produce those defensive blue fields in front of their outposts.

Things like that, only on a planetary scale. Most of the time we only hear of changes on the radio or see them in emails, and I wish they were more tangible. I want to splash in that fountain and see that what I've done is real. I want to see the new recruits joining our armies if I saved an extra colony. I want too much.


I don't want to spend time after every mission sellling the thirty guns I picked up like in the first one.

This however, I could get behind.

#42
robarcool

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Ace of Dawn wrote...

laecraft wrote...

Something similar to what Shadow Broker base could offer, only with a bigger payoff, would be nice. I would like to sponsor projects and armies. I would gladly put my money into scientific research like studying the Reaper tech in order to develop a field blocking the indoctrination signal. I want to see my project pay off in something much more significant than money. I want to see that team develop a cure for indoctrination, and I want to use it on Cerberus soldiers hunting me.

Or maybe you could sponsor some planets, give them humanitarian aid, and watch them raise from the ashes to join your army as a reward. I would help krogans and vorcha this way. I'd give quarians some medical supplies too, if they fight the Reapers - maybe something with the salarians can be arranged.

It would be fun if investing your money into these projects resulted in some actually significant outcomes. Or just something tangible, during the game, not in the epilogue. One of my favourite moments in ME1 is when you can convince the C-SEC officer to let the hanar preach, and then each time you pass that place you can hear that hanar preach. :D It actually changed the game surroundings, and I was delighted to see my influence on the game.

Similarly, it would be great to see the world around you shape according to your actions. Optional actions, not those that are going to happen anyway regardless to your choices in game.


That would need some serious exploring, but I think that is do-able in some way. The problem is that after one playthough, you'd know what would benefit and what wouldn't, like in LotSB. But if it was random chances of success and plenty of situations that impacted the game in a tangible (but not truly serious way, if it's random you could be screwed from your best ending), then I would be okay.

Also, Lair of the Shadow Broker made omni-gel ineffective. So if an economy did return, it would have zero worth in that respect. Never liked how smearing a gel on something broke into it anyway...

Omni gel? There is no omni gel in Mass Effect 2. Did you mean medi gel? I still don't understand how LOTSB would make even that obsolete?

#43
AlanC9

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olymind1 wrote...

AlanC9 wrote...

olymind1 wrote...

AlanC9 wrote...

What makes me laugh is that you think Shepard ought to buy his own guns


but he can buy weapon, health, shield, biotic, omni tool upgrades. so is it that unbelievable, that he could buy weapons too?


So your solution to silly design is to make it even worse?


i don't know how sould be impemented, but it seems more silly, that you go in a weapon shop and can buy almost everything, except weapons. maybe after some mission one or two new could appear, others could be found at places as "loot", even without inventory involvement. but if the whole game has two pistols, the options are limited.


Or do the sensible thing and eliminate shops altogether.

#44
Jaxtar

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Economy too crumble-some in ME1,too shallow in ME2 ned something in between.

#45
Dariuszp

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Heh. ME2 system was bad but ME1 was worst. Any of them was good so BW should design something new. Why ? In ME1 I just check numbers. There were few kinds of weapons and upgrades. Only thing you was doing is that you sell items with lower number.

#46
Gatt9

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AlanC9 wrote...

olymind1 wrote...
ME2's stores are empty and can't buy weapons? and 2 types of pistol in total? really? at gun shops there are more... and we are in the future... it is so sad that makes me laugh.


What makes me laugh is that you think Shepard ought to buy his own guns


It's almost as enteraining as you thinking the Alliance represents the pinnacle of technology in the universe.  It's highly unlikely any one race would hold all of the best technology.  Much like earth,  it's far more likely that the difference races would stand at different points in technological progression.

Considering that the Human race is new to being a spacefaring race,  I'd venture they probably occupy the low-end of technological progress.

So yes,  it makes far more sense for Shepherd to be buying or looting weapons,  as odds are good there's more than a few that are far,  far,  superior to what the Alliance issues.

Fun fact:  The Canadian military is regarded as the best trained in the world.  In WW1,  answering Britian's call,  they entered the war,  expecting Britian to provide them with weapons.  They didn't.  The Canadians were forced to enter the war with a really shoddy Canadian designed rifle that was just as likely to kill the user as it was it's target.  Their solution?  They looted dead Brits for their weapons.

So of all the studios in the world,  I'd venture that Bioware should know quite well how even the best trained military could easily be using the world's worst weapons.

#47
Lumikki

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I don't want selling back, because it leads junk items.
I do how ever want shop has more items to sale.

Modifié par Lumikki, 04 juillet 2011 - 06:42 .


#48
shadowreflexion

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Destroy Raiden wrote...

For 3 I was hoping for a return to an economy you know where you can buy and sell things. In ME we could do it and it was booming many vendors and places to shop in ME2 it nearly went away a few cubicles a few computer screens but we could only buy. So what I'd like to see in ME3 is a return to the buy and sell market place only we can buy/sell minerals, armor, clothing, weapons, mods, and ancient artifacts. We'd get more vendors some even specific to the selling of clothing only, mods only, or artifacts only. The artifacts would be used to liven up shep's living space but also ingame for prothean weapon components like say we need to build a super laser we've scavenged some worlds and prothean ruins and came up with some of the components but we still need more circulating through these artifact marts are the other pieces we need to complete this project.   


thoughts or opinions ?

If a monetary based economy makes a return, I believe it would most likely be restricted to outposts not hit by the Reapers or it becomes an economy of bartering. While credits played a big role in ME1 as well as ME2, I think that in ME3, there will be heavy restrictions on the use of credits. The only reason that I say outpost bartering is because the economy should be in chaos with the arrival of the Reapers. Maybe an economy will be available in different systems that the Reapers haven't reached yet and to me that's more plausible. With the war being fought though I don't really see what NPC would feel safe running a store in the open. But outposts discovered by exploration could solve the issue. Realistically how would it look when people are panicking and trying to find shelter but there's a store owner who is calm throughout the whole ordeal? Then how would it look if you discovered a shop on the outskirts that took what they had when they fled and now would like to barter with you? Even if credits are kept, I would rather see stores on the move instead of that standalone store remaining throughout total chaos.

Modifié par shadowreflexion, 04 juillet 2011 - 07:59 .


#49
AlanC9

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Gatt9 wrote...
It's almost as enteraining as you thinking the Alliance represents the pinnacle of technology in the universe.  It's highly unlikely any one race would hold all of the best technology.  Much like earth,  it's far more likely that the difference races would stand at different points in technological progression.


What does this have to do with buying stuff in stores?

And you've really got to stop this business of making bad assumptions about what I'm thinking. If you're going to try that, at least do better at it.

But as for your Canadian example:no objection to Bio implementing something like that. I never asked for less loot than ME2 had, did I?

Modifié par AlanC9, 04 juillet 2011 - 08:20 .


#50
olymind1

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AlanC9 wrote...

olymind1 wrote...

AlanC9 wrote...

olymind1 wrote...

AlanC9 wrote...

What makes me laugh is that you think Shepard ought to buy his own guns


but he can buy weapon, health, shield, biotic, omni tool upgrades. so is it that unbelievable, that he could buy weapons too?


So your solution to silly design is to make it even worse?


i don't know how sould be impemented, but it seems more silly, that you go in a weapon shop and can buy almost everything, except weapons. maybe after some mission one or two new could appear, others could be found at places as "loot", even without inventory involvement. but if the whole game has two pistols, the options are limited.


Or do the sensible thing and eliminate shops altogether.


if they would broaden their supply: there would be 5-8 weapaons per category, that is 25-40 weapons total, (excluding armor mods, weapon mods, heavy weaponry and other upgrades), even if some sort of clear and organized inventory would make a comeback, won't be any trouble like were in ME1 because the reduced numbers, and a lot less junk, and we won't play shop and inventory manager game.

or if they don't plan to use inventory, and simply do expand the shops supply, the would be sufficient too :)