quick time events
#1
Posté 03 juillet 2011 - 08:15
*for those who do not know quick time events are those instances almost like a cut scene and a button appears on screen normally for boss fights and you need to hit the button in accordance with what appears, usually resulting in massive damage or ends to boss fights*
#2
Posté 03 juillet 2011 - 08:21
#3
Posté 03 juillet 2011 - 08:24
Seriously, while I do like them, I don't think QTEs are necessary for a game like ME. Plus, none existed in the first two games.
Also, if it's timed (and for most games, they are), it's easy to screw up.
ie: To rail the Reaper hit Y, but you must do so in a split-second or Shepard falls to his death.
I'm referencing WET Chapter 10. There are oodles of QTEs in that game. Do I like them? Not really. (Tap X a billion times to open door with sword) If implemented well, I'll work with it, but they aren't necessary.
Modifié par Repearized Miranda, 03 juillet 2011 - 08:25 .
#4
Posté 03 juillet 2011 - 08:25
#5
Posté 03 juillet 2011 - 08:25
#6
Posté 03 juillet 2011 - 08:26
Modifié par Gterror, 03 juillet 2011 - 08:41 .
#7
Posté 03 juillet 2011 - 08:26
That would be one downside of having QTE's.marshalleck wrote...
What I dislike about QTEs is that I always end up so focused on the little flashing icon that I ignore the action that's happening on screen.
#8
Posté 03 juillet 2011 - 08:27
No.
A MILLION TIMES NO.
QTE are just cheap and annoying.
#9
Posté 03 juillet 2011 - 08:28
#10
Posté 03 juillet 2011 - 08:29
#11
Posté 03 juillet 2011 - 08:30
For those who have played NinjaBlade they did it well there adn had some of the most intense quick time event kills i have ever witnessed
Modifié par The C Trayne, 03 juillet 2011 - 08:31 .
#12
Posté 03 juillet 2011 - 08:31
Modifié par marshalleck, 03 juillet 2011 - 08:32 .
#13
Posté 03 juillet 2011 - 08:32
#14
Posté 03 juillet 2011 - 08:33
Personally, Shenmue (1 and 2) is the only game where I actually liked the use of QTE's. But other than that, not so much. You're right that they tend to feel a little off in most games that support them, which is why many people don't care for them.marshalleck wrote...
I don't hate QTEs with a passion but I've yet to see a developer manage to implement them in a natural, non-distracting way. Heavy Rain came very close, but most of the time I was still like "phew, got all the prompts! Now wait, what the heck just happened?"
#15
Posté 03 juillet 2011 - 08:34
marshalleck wrote...
What I dislike about QTEs is that I always end up so focused on the little flashing icon that I ignore the action that's happening on screen.
There isn't a single gameplay mechanic that is more retarded. Press the awesome button and watch the mini-movie. All they do is take the player out of the action. I seriously cannot stand them.
Modifié par slimgrin, 03 juillet 2011 - 08:35 .
#16
Posté 03 juillet 2011 - 08:35
Additionally QTEs having an effect other than instant death, resulting in a gameplay change are an awful idea too, I understand that they were in ME2 in the form of interrupts, but I do not what the outcomes of a story to be affected by my ability to "Press LT RIGHT NOW"
Modifié par iEscaflowne, 03 juillet 2011 - 08:36 .
#17
Posté 03 juillet 2011 - 08:35
#18
Posté 03 juillet 2011 - 08:37
Just sayin'.
#19
Posté 03 juillet 2011 - 08:37
KingNothing125 wrote...
Paragon/Renegade interrupts are basically quicktime events.
Just sayin'.
And they aren't during combat. Thankfully.
Modifié par slimgrin, 03 juillet 2011 - 08:39 .
#20
Posté 03 juillet 2011 - 08:37
marshalleck wrote...
What I dislike about QTEs is that I always end up so focused on the little flashing icon that I ignore the action that's happening on screen.
This. I much rather just sit-back and watch the action unfold in a cutscene. It is sometimes nice to just take that break and put the controller down (one of the things I don't like about the para/rene interrupt system).
#21
Posté 03 juillet 2011 - 08:39
i liked this way of doing it because it added a badass fight/cutscene but didnt make it so you could die or lose much if there was a button you hit incorrectly
#22
Posté 03 juillet 2011 - 08:41
The C Trayne wrote...
if you messed up a button or hit it to late then it simply reverted you back sometimes to the start of the QTE other times to the middle depending on how long it was.
Fail QTE -> sent back to start of cutscene.
Immersion broken.
#23
Posté 03 juillet 2011 - 08:41
BUT, if your talking about having QTE's affecting combat in any way, shape or form...thats a big NO!
QTE's that affect combat in anyway are terrible and are no fun at all.
#24
Posté 03 juillet 2011 - 08:43
QTEs are completely retarded, those interrupts being a point in case.
#25
Posté 03 juillet 2011 - 08:44





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