Modifié par slimgrin, 03 juillet 2011 - 08:47 .
quick time events
#26
Posté 03 juillet 2011 - 08:44
#27
Posté 03 juillet 2011 - 08:45
Interruptions in ME2 are optional, QTEs are not.KingNothing125 wrote...
Paragon/Renegade interrupts are basically quicktime events.
Just sayin'.
#28
Posté 03 juillet 2011 - 08:45
That's what I meant in my first post where I said I would like them if the game would continue if you missed the button. The only game I've played that did this is Shenmue. You are in this cutscene and all of a sudden a button appears on your screen. Whether you press it or not, the cutscene will continue just fine, except it will play out somewhat differently depending on whether you've taken the QTE or ignored/missed it. If I see this in ME3, then fine. Otherwise, a big fat NO!iEscaflowne wrote...
Fail QTE -> sent back to start of cutscene.The C Trayne wrote...
if you messed up a button or hit it to late then it simply reverted you back sometimes to the start of the QTE other times to the middle depending on how long it was.
Immersion broken.
Modifié par Fiery Phoenix, 03 juillet 2011 - 08:54 .
#29
Posté 03 juillet 2011 - 08:46
QTEs suck, they add no experience, it ruins the cutscene and ^ this.marshalleck wrote...
What I dislike about QTEs is that I always end up so focused on the little flashing icon that I ignore the action that's happening on screen.
I don't think i ever saw them in any RPGs aside from The Witcher 2 and it also sucked there. Especialy at the end where you defeat dragon and you think you will get epic cutscene while QTE pops from nowhere and slaps you in the face.
#30
Posté 03 juillet 2011 - 08:47
#31
Posté 03 juillet 2011 - 08:47
Fiery Phoenix wrote...
That's what I meant in my first post where I said I would like them if the game would continue if you missed the button. The only game I've played that did this is Shenmue. You are in this cutscene and all of a sudden a button appears on your screen. Whether you press it or not, the cutscene will continue just fine, expect it will play out somewhat differently depending on whether you've taken the QTE or ignored/missed it. If I see this in ME3, then fine. Otherwise, a big fat NO!
Going to quote myself here.
iEscaflowne wrote...
I do not what the outcomes of a story to be affected by my ability to "Press LT RIGHT NOW"
#32
Posté 03 juillet 2011 - 08:48
Also OP that scene were it looks like shep is running up a reaper he's not I thought so too at first glance but he's running up a ramp to get to a gun the reaper just moves at the right time and you think he's running on it.
Modifié par Destroy Raiden , 03 juillet 2011 - 08:49 .
#33
Posté 03 juillet 2011 - 08:49
True, at least as far as QTE's go those are fairly inoffensive since there's no punishment for missing them. Though that's not saying much; a slap in the face is also fairly inoffensive compared to a kick in the nuts, but I still don't like it.KingNothing125 wrote...
Paragon/Renegade interrupts are basically quicktime events.
Just sayin'.
In answer to the OP: No. For two simple reasons:
1. When it comes to immersion breaking mechanics QTE's stand proudly at the top. As soon as QTE's are involved you're not focussing on the game anymore, you're instead waiting for the prompt to puch the button. ME2's interrupt system is good example of this: you can't fully focus on the voice acting and animation anymore, you've instead have to pay attention to the bottom of the screen.
2. It takes away the sence that you - the player - have beaten the boss. I push the button when the game says I should and then I get to watch a cutscene of my character being awesome. Whoopdidoo. That what happens in the cutscene? I shouldn't be watching that, I should be doing that.
Modifié par Raygereio, 03 juillet 2011 - 08:51 .
#34
Posté 03 juillet 2011 - 08:50
Well, it wasn't anything significant--just limited within the cutscene in question.iEscaflowne wrote...
(...)
Going to quote myself here.iEscaflowne wrote...
I do not what the outcomes of a story to be affected by my ability to "Press LT RIGHT NOW"
#35
Posté 03 juillet 2011 - 08:52
Fiery Phoenix wrote...
That's what I meant in my first post where I said I would like them if the game would continue if you missed the button. The only game I've played that did this is Shenmue. You are in this cutscene and all of a sudden a button appears on your screen. Whether you press it or not, the cutscene will continue just fine, expect it will play out somewhat differently depending on whether you've taken the QTE or ignored/missed it. If I see this in ME3, then fine. Otherwise, a big fat NO!iEscaflowne wrote...
Fail QTE -> sent back to start of cutscene.The C Trayne wrote...
if you messed up a button or hit it to late then it simply reverted you back sometimes to the start of the QTE other times to the middle depending on how long it was.
Immersion broken.
Sort of with most of those chase the bad guy quick times though if you missed too many the guy would get away and you'd have to do it again say the game says I can only miss 3 times to make the scene come out OK but I miss 5 I fail restart it still sucks. Even if I successed I still hate them I can't enjoy the scene I have to brace for button press.
#36
Posté 03 juillet 2011 - 08:52
That's fine then, however I still have a huge issue with the immersion break every time QTE is invovled though.Fiery Phoenix wrote...
Well, it wasn't anything significant--just limited within the cutscene in question.iEscaflowne wrote...
(...)
Going to quote myself here.iEscaflowne wrote...
I do not what the outcomes of a story to be affected by my ability to "Press LT RIGHT NOW"
#37
Posté 03 juillet 2011 - 08:53
Agreed. Staring at the bottom of your screen for the "Press X not to die" icon to flash tends to be, not only distracting from the beauty of the level, but also a bit annoying... Especially when you have to get an exact combo to make something (or else you generally die), the thing gets frustrating quickly...marshalleck wrote...
What I dislike about QTEs is that I always end up so focused on the little flashing icon that I ignore the action that's happening on screen.
I'm not say I'm against Quicktime Events as a general rule, but I've seen this system handled sloppily several times...
So, let's say I won't say "No" to them... So long as Bioware manages to seamlessly insert them in the game, without them having to be the constant focus of the player's attention...
#38
Posté 03 juillet 2011 - 08:55
Repearized Miranda wrote...
Like a "magic button"? Ugh! Please no! (clear sarcasm)
Seriously, while I do like them, I don't think QTEs are necessary for a game like ME. Plus, none existed in the first two games.
Also, if it's timed (and for most games, they are), it's easy to screw up.
ie: To rail the Reaper hit Y, but you must do so in a split-second or Shepard falls to his death.
I'm referencing WET Chapter 10. There are oodles of QTEs in that game. Do I like them? Not really. (Tap X a billion times to open door with sword) If implemented well, I'll work with it, but they aren't necessary.
I agree, WET's QTEs were awful. The final boss was just a cut scene that tried to convince me I was actually playing, I was not convinced. I really liked that game but the QTEs didn't add anything to the game at all. The paragon/renegade triggers are fine, I don't think we need QTEs too,
#39
Posté 03 juillet 2011 - 08:55
Raygereio wrote...
That what happens in the cutscene? I shouldn't be watching that, I should be doing that.
Exactly. I play SF4, and everything you do, everything, is based on player skill and player decision. Nothing is left to you just pressing a button and watching how awesome your character is. I have no idea how QTE's have become so prevalent in modern action games but they are the very definition of laziness, by both the developer and the gamer.
#40
Posté 03 juillet 2011 - 08:56
#41
Posté 03 juillet 2011 - 08:57
#42
Posté 03 juillet 2011 - 08:58
Yup, some of them did work that way. You miss too many and you will have to restart.Destroy Raiden wrote...
(...)
Sort of with most of those chase the bad guy quick times though if you missed too many the guy would get away and you'd have to do it again say the game says I can only miss 3 times to make the scene come out OK but I miss 5 I fail restart it still sucks. Even if I successed I still hate them I can't enjoy the scene I have to brace for button press.
#43
Posté 03 juillet 2011 - 09:01
Having a level where you have to run an almost assault course using your own skills. Is fine.
Having a level where you don't know what the hell is going on because you're too busy watching out for a flashing icon. Isn't.
Besides we already have them and they're called interupts.
Modifié par Orkboy, 03 juillet 2011 - 09:03 .
#44
Posté 03 juillet 2011 - 09:07
Fiery Phoenix wrote...
That's what I meant in my first post where I said I would like them if the game would continue if you missed the button. The only game I've played that did this is Shenmue. You are in this cutscene and all of a sudden a button appears on your screen. Whether you press it or not, the cutscene will continue just fine, except it will play out somewhat differently depending on whether you've taken the QTE or ignored/missed it. If I see this in ME3, then fine. Otherwise, a big fat NO!iEscaflowne wrote...
Fail QTE -> sent back to start of cutscene.The C Trayne wrote...
if you messed up a button or hit it to late then it simply reverted you back sometimes to the start of the QTE other times to the middle depending on how long it was.
Immersion broken.
The entire game of Heavy Rain is a big quick time event, and it also will keep going but will play out differently depending on how much of the QTE's you completed succesfully. Now, I don't want ME to become Heavy Rain, but I would love to see a few QTE's succesfully implemented here and there to keep things fresh and exciting.
#45
Posté 03 juillet 2011 - 09:09
ill kill every single npc in my falllout3 game, ill murder old ladies on the street in GTA4, and ill cut delete aaron rogers from madden if ME3 has QTEs.
no, i dont like QTEs.
#46
Posté 03 juillet 2011 - 09:10
Maybe its just me - but I have a hell of a time seeing them in my peripheral vision - which means when they're happening, I have to take my eyes off of the action. And I certainly did not pay $100 bucks to click a button when a bauble turns green or a circle completes its round.
#47
Posté 03 juillet 2011 - 09:12
marshalleck wrote...
What I dislike about QTEs is that I always end up so focused on the little flashing icon that I ignore the action that's happening on screen.
Me too, i prefer a cutscene to a QTE for this simple reason.
#48
Posté 03 juillet 2011 - 09:30
Modifié par BlahDog, 03 juillet 2011 - 09:30 .
#49
Posté 03 juillet 2011 - 09:39
BlahDog wrote...
The only QTEs I hate are the ones in Batman Arkham Asylum where you would have to rip off a grate like every few minutes, otherwise having one or two during a boss fight isn't too bad.
the entire combat sytem in AA relies on QTE's.
#50
Posté 03 juillet 2011 - 09:51
slimgrin wrote...
BlahDog wrote...
The only QTEs I hate are the ones in Batman Arkham Asylum where you would have to rip off a grate like every few minutes, otherwise having one or two during a boss fight isn't too bad.
the entire combat sytem in AA relies on QTE's.
QTEs are triggered events that tell you what to push.





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