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#51
Bluko

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I'm okay with simple QTEs (essentially what interupts are), but if we start getting chain QTEs like God of War I will roll my eyes. This isn't a button mashing combo fighter game.

A single button to evade or kill something in that sort of "flash instance" is fine, but doing anything more really just makes it an annoying version of Simon that distracts you from what's actually going on. If a boulder is about to fall on Shepard I have no problem pressing A to quickly get out of the way. But if I have to X, A, Y, RT + LT, and then B... umm yeah no thanks.

#52
The C Trayne

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wow seems to be a lot of people against it lol I can't truly disagree with everyone. I feel like a few shorter ones on some of the big boss fights might be cool though. Nothing extreme that would affect any actual combat. Another option is having a sequence of buttons appear on screen and pressing them correctly then after it dissapears getting to watch the scene unfold. Like in the trailer where shepard runs up the reapers arm then continuing from there perhaps shoots it in neck where theres a weak point or something. I dont know just a way to get the game more interactive

#53
slimgrin

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The game is interactive enough. If you want cutscenes to be more interactive, they can throw in all the QTE's they want. Won't make those scenes any better, but I don't care. What I don't want are QTE's during combat. A huge drawback for me.

Modifié par slimgrin, 03 juillet 2011 - 10:26 .


#54
Raygereio

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The C Trayne wrote...
I dont know just a way to get the game more interactive

The idea that someone thinks QTE's make the game more interactive is just utterly baffling to me. They provides a measure of interactivity during cutscenes (though in a bad manner). Yes.
But one shouldn't have a cutscene instead of a combatsequence in the first place. That should be real gameplay and thus - simply by the virtue of being gameplay - be actually interactive..

Modifié par Raygereio, 03 juillet 2011 - 10:33 .


#55
Village_Idiot

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Posted Image

QTEs are just a contrived way of making cutscenes "interactive", but come off as jarring, distracting, and in the worst case aggravating. Just let me watch the cutscene thanks.

Modifié par Shadrach 88, 03 juillet 2011 - 10:35 .


#56
Sesshomaru47

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KingNothing125 wrote...

Paragon/Renegade interrupts are basically quicktime events.

Just sayin'.


No not really. They're optional for one and have no consequences if you decide not to take them. QTE's mean if you stuff it you have to do it again and again and again or die trying. Personally I hate them and had my fill of them in Shenmue. They should stay where they belong..In games about ninja's and those with no endings.

#57
the_one_54321

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I loathe quick time events. They are almost always thoroughly awful. Please no QTEs. At all. Every again. Please.

#58
Raygereio

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Sesshomaru47 wrote...
QTE's mean if you stuff it you have to do it again and again and again or die trying

That's not quite what a QTE is. What you describe is do-it-again-stupid gameplay. That is something pretty much all implementation of QTE's fall under.

But what a QTE essentially is the game giving the player a prompt to press a certain button. With there usually being a timelimit to do so. Thus the interrupt system really is a QTE system.

#59
wildannie

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No thanks, they're immersion breaking

#60
Sesshomaru47

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Raygereio wrote...

Sesshomaru47 wrote...
QTE's mean if you stuff it you have to do it again and again and again or die trying

That's not quite what a QTE is. What you describe is do-it-again-stupid gameplay. That is something pretty much all implementation of QTE's fall under.

But what a QTE essentially is the game giving the player a prompt to press a certain button. With there usually being a timelimit to do so. Thus the interrupt system really is a QTE system.


Ok name a game where it if a QTE comes up and you stuff it then you have to do it again. Yes the interupts mught be QTE like, really stupid ones for people with not much brain power considering they involve one trigger, but you don't need to do them, the game will go on if you don't shoot the gas tank. In Shenmue you have to them, in Naurto you have to to them. Otherwise it's an endless loop of boring. That's the whole point, have to be quick thinking and hit the right keys, which in those games is fine, they work in Japanese games for some reason and they love them.
They're even adding them to Ninja Gaiden 3 and XIII-2. However they would break the flow of the story for me in something like ME. If you can't sit still and watch a scene play out without having to press a button then I'm very sad for you.

#61
Chromie

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wildannie wrote...

No thanks, they're immersion breaking


No they aren't...

People use that excuse for anything they don't like. Though I don't support QTE's.

#62
Kasai666

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ME1 had QTE....kinda

#63
slimgrin

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Kasai666 wrote...

ME1 had QTE....kinda


When?

#64
Raygereio

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Sesshomaru47 wrote...
<stuff> If you can't sit still and watch a scene play out without having to press a button then I'm very sad for you.

Erm, if that was directed at me, then you do realise that I just clarified to you what a QTE is, right? I didn't defend the concept in any way. I though that would be obvious concidering my other two posts in this thread.

Ringo12 wrote...

wildannie wrote...
No thanks, they're immersion breaking

No they aren't...
People use that excuse for anything they don't like. Though I don't support QTE's.

If being forced to not pay attention to what's happening in the game, but instead focus on when a prompt is going to appear and what button it's going to specify isn't immersion breaking; I don't know what is.

Modifié par Raygereio, 03 juillet 2011 - 11:03 .


#65
Guest_The PLC_*

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No! No no! Don't do it!

#66
Kasai666

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slimgrin wrote...

Kasai666 wrote...

ME1 had QTE....kinda


When?

When you unlocked the crates. Its not really a QTE, but more like Simon Says.

#67
ArcticMan94

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If it works like AC2, then yes.

#68
Mir5

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Good QTE is a no QTE.

QTEs are immersion and logic breakers. Doing something QTE-ye once in a while is okay as in those interruptions in Mass2, but I really don't want flashing WASDs to dodge reaper leg on my screen. I want a game, not a god damn movie-reflex test hybrid.

#69
Mir5

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ArcticMan94 wrote...

If it works like AC2, then yes.

Like having them every 3 hours, accepting coffee, missing a hug?

#70
charmingcharlie

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Hm quick time events ....... no thanks.  I honestly do not see the value of making me press a certain button at a certain time during a cutscene.  Just let me sit back and watch the cut scene I will enjoy that a hell of a lot more than frantactically trying to push some button at a certain time.

#71
Loup Blanc

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I hate quicktime events. Somehow they totally ruin the scene for me, because I am so focused on what's going to appear at the bottom of the screen that it is almost impossible for me to pay good attention to the cinematic (and enjoy what I'm seeing).

#72
The C Trayne

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Raygereio wrote...

The C Trayne wrote...
I dont know just a way to get the game more interactive

The idea that someone thinks QTE's make the game more interactive is just utterly baffling to me. They provides a measure of interactivity during cutscenes (though in a bad manner). Yes.
But one shouldn't have a cutscene instead of a combatsequence in the first place. That should be real gameplay and thus - simply by the virtue of being gameplay - be actually interactive..


sorry perhaps a poor word choice, i dont really mean more interactive i guess i mean more exciting... there are a lot of "boss fights" in me2 where you shoot them a bunch then they fall over dead the end.  what im suggesting is a simple 3 maybe 4 button QTE just to show you kill the boss in some way to give the game a bit more umph you know? not trying to take away from the cut scenes that will follow or any dialogue or even any actual combat just make it idk prettier? i guess

#73
AngelicMachinery

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Don't want, don't want one bit.

#74
Tommy6860

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QTEs can be game disrupting to be honest. While I can see enhanced aesthetics and cinematics merging with actual gameplay, they can make critical fights annoying if you get lost to the timing. One game comes to mind that I absolutely loved, but the QTEs were sometimes game breaking, was Bayonetta.

#75
RyuGuitarFreak

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I'll always support quick time events as finishers. Instead of just roll a cutscene let me take part in it a little.