quick time events
#51
Posté 03 juillet 2011 - 10:20
A single button to evade or kill something in that sort of "flash instance" is fine, but doing anything more really just makes it an annoying version of Simon that distracts you from what's actually going on. If a boulder is about to fall on Shepard I have no problem pressing A to quickly get out of the way. But if I have to X, A, Y, RT + LT, and then B... umm yeah no thanks.
#52
Posté 03 juillet 2011 - 10:21
#53
Posté 03 juillet 2011 - 10:25
Modifié par slimgrin, 03 juillet 2011 - 10:26 .
#54
Posté 03 juillet 2011 - 10:28
The idea that someone thinks QTE's make the game more interactive is just utterly baffling to me. They provides a measure of interactivity during cutscenes (though in a bad manner). Yes.The C Trayne wrote...
I dont know just a way to get the game more interactive
But one shouldn't have a cutscene instead of a combatsequence in the first place. That should be real gameplay and thus - simply by the virtue of being gameplay - be actually interactive..
Modifié par Raygereio, 03 juillet 2011 - 10:33 .
#55
Posté 03 juillet 2011 - 10:28

QTEs are just a contrived way of making cutscenes "interactive", but come off as jarring, distracting, and in the worst case aggravating. Just let me watch the cutscene thanks.
Modifié par Shadrach 88, 03 juillet 2011 - 10:35 .
#56
Posté 03 juillet 2011 - 10:35
KingNothing125 wrote...
Paragon/Renegade interrupts are basically quicktime events.
Just sayin'.
No not really. They're optional for one and have no consequences if you decide not to take them. QTE's mean if you stuff it you have to do it again and again and again or die trying. Personally I hate them and had my fill of them in Shenmue. They should stay where they belong..In games about ninja's and those with no endings.
#57
Posté 03 juillet 2011 - 10:37
#58
Posté 03 juillet 2011 - 10:40
That's not quite what a QTE is. What you describe is do-it-again-stupid gameplay. That is something pretty much all implementation of QTE's fall under.Sesshomaru47 wrote...
QTE's mean if you stuff it you have to do it again and again and again or die trying
But what a QTE essentially is the game giving the player a prompt to press a certain button. With there usually being a timelimit to do so. Thus the interrupt system really is a QTE system.
#59
Posté 03 juillet 2011 - 10:46
#60
Posté 03 juillet 2011 - 10:51
Raygereio wrote...
That's not quite what a QTE is. What you describe is do-it-again-stupid gameplay. That is something pretty much all implementation of QTE's fall under.Sesshomaru47 wrote...
QTE's mean if you stuff it you have to do it again and again and again or die trying
But what a QTE essentially is the game giving the player a prompt to press a certain button. With there usually being a timelimit to do so. Thus the interrupt system really is a QTE system.
Ok name a game where it if a QTE comes up and you stuff it then you have to do it again. Yes the interupts mught be QTE like, really stupid ones for people with not much brain power considering they involve one trigger, but you don't need to do them, the game will go on if you don't shoot the gas tank. In Shenmue you have to them, in Naurto you have to to them. Otherwise it's an endless loop of boring. That's the whole point, have to be quick thinking and hit the right keys, which in those games is fine, they work in Japanese games for some reason and they love them.
They're even adding them to Ninja Gaiden 3 and XIII-2. However they would break the flow of the story for me in something like ME. If you can't sit still and watch a scene play out without having to press a button then I'm very sad for you.
#61
Posté 03 juillet 2011 - 10:51
wildannie wrote...
No thanks, they're immersion breaking
No they aren't...
People use that excuse for anything they don't like. Though I don't support QTE's.
#62
Posté 03 juillet 2011 - 10:53
#63
Posté 03 juillet 2011 - 10:54
Kasai666 wrote...
ME1 had QTE....kinda
When?
#64
Posté 03 juillet 2011 - 10:55
Erm, if that was directed at me, then you do realise that I just clarified to you what a QTE is, right? I didn't defend the concept in any way. I though that would be obvious concidering my other two posts in this thread.Sesshomaru47 wrote...
<stuff> If you can't sit still and watch a scene play out without having to press a button then I'm very sad for you.
If being forced to not pay attention to what's happening in the game, but instead focus on when a prompt is going to appear and what button it's going to specify isn't immersion breaking; I don't know what is.Ringo12 wrote...
No they aren't...wildannie wrote...
No thanks, they're immersion breaking
People use that excuse for anything they don't like. Though I don't support QTE's.
Modifié par Raygereio, 03 juillet 2011 - 11:03 .
#65
Guest_The PLC_*
Posté 03 juillet 2011 - 10:58
Guest_The PLC_*
#66
Posté 03 juillet 2011 - 11:21
When you unlocked the crates. Its not really a QTE, but more like Simon Says.slimgrin wrote...
Kasai666 wrote...
ME1 had QTE....kinda
When?
#67
Posté 03 juillet 2011 - 11:21
#68
Posté 03 juillet 2011 - 11:40
QTEs are immersion and logic breakers. Doing something QTE-ye once in a while is okay as in those interruptions in Mass2, but I really don't want flashing WASDs to dodge reaper leg on my screen. I want a game, not a god damn movie-reflex test hybrid.
#69
Posté 03 juillet 2011 - 11:41
Like having them every 3 hours, accepting coffee, missing a hug?ArcticMan94 wrote...
If it works like AC2, then yes.
#70
Posté 03 juillet 2011 - 11:46
#71
Posté 03 juillet 2011 - 11:53
#72
Posté 04 juillet 2011 - 01:52
Raygereio wrote...
The idea that someone thinks QTE's make the game more interactive is just utterly baffling to me. They provides a measure of interactivity during cutscenes (though in a bad manner). Yes.The C Trayne wrote...
I dont know just a way to get the game more interactive
But one shouldn't have a cutscene instead of a combatsequence in the first place. That should be real gameplay and thus - simply by the virtue of being gameplay - be actually interactive..
sorry perhaps a poor word choice, i dont really mean more interactive i guess i mean more exciting... there are a lot of "boss fights" in me2 where you shoot them a bunch then they fall over dead the end. what im suggesting is a simple 3 maybe 4 button QTE just to show you kill the boss in some way to give the game a bit more umph you know? not trying to take away from the cut scenes that will follow or any dialogue or even any actual combat just make it idk prettier? i guess
#73
Posté 04 juillet 2011 - 01:57
#74
Posté 04 juillet 2011 - 02:00
#75
Posté 04 juillet 2011 - 02:00





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