Hi,
Wondering if anyone knows and fairly simple way to force the clock to advance when moving between areas? As the default in NWN, if you travel from one area to another time stays the same, which is fine if it is two areas in the same city, for example. But when your area transition is supposed to represent something such as a two day walk, or a one week sea voyage, it would be nice if the in game clock/calendar would advance to reflect this.
Any suggestions or links would be greatly appreciated.
Any scripts to advance time?
Débuté par
Rowwena
, juil. 03 2011 09:51
#1
Posté 03 juillet 2011 - 09:51
#2
Posté 04 juillet 2011 - 12:10
Sorry, posted this in the wrong place. Should be in NWN1. My Bad
#3
Posté 09 juillet 2011 - 12:38
Hi Rowwena,
I don't know if you are still checking here, but NWN2 functions are similar, so I will respond with this at least: Advancing time can be very confusing to employ when using the SetTime(int, int, int, int) function. Check out the NWN Lexicon for more info: www.nwnlexicon.com
Let me emphasise again though: Adding time can get very confusing. I have spent some time (if you pardon the pun) working time adding functions out. The problem is, they are specific to my campaign and time settings, so all I can do is refer you to the Lexicon for more info.
Lance.
I don't know if you are still checking here, but NWN2 functions are similar, so I will respond with this at least: Advancing time can be very confusing to employ when using the SetTime(int, int, int, int) function. Check out the NWN Lexicon for more info: www.nwnlexicon.com
Let me emphasise again though: Adding time can get very confusing. I have spent some time (if you pardon the pun) working time adding functions out. The problem is, they are specific to my campaign and time settings, so all I can do is refer you to the Lexicon for more info.
Lance.
Modifié par Lance Botelle, 09 juillet 2011 - 12:39 .





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