Hey guys, I'm looking for advice from people that have had success on Nightmare on a 360.
By far the biggest problem for me is positioning. The Hold Position option for 360 is pure garbage, unless I'm missing something real important about it. Its such an All or nothing button.
Most recently the High Dragon is just giving me a massive headache. If Varric runs INTO a fireball one more time, my control may go right through the flatscreen, lol.
My most recent playthrough is a Elemental/Force/Blood mage Hawke with Varric, Aveline, and Anders as my main company. I've alternated between Hard and Nightmare to try expirementing. Its been an incredibly fun character to play and the party works very well together for tons of CCCs, but again, positioning becomes a huge problem. OMG Anders NO, don't go where fire is raining from the sky!
My goal atm is to do a new playthrough on Nightmare as a Warrior Hawke, most likely focused on Elemental damage types. My planned companions are Merrill(Primal, Spirit, Personal Tree), a support Varric with lots of CCC setups, and possibly Archer's Lance later on(worried about FF) and Anders for healing support, and possible Elemental. I like Elemental because it will give a variety of damage types that Merrill won't have but we all know its not party friendly all the time. It seems redundant to have Primal on both Anders and Merrill though.
One question I have for people who have beat the game on nightmare with a warrior, is how big of issue is Knockback/down. Will strength give you a high enough Fortitude to be safe, or is Etched Ring of the Twins a completely neccesary buy. Its an expensive ring and I think it would hamper the abilitiy to buy very important act 3 items that will boost damage.(Ferryman ring, Robes of Cleanliness)
Thank you all for any advice. I'm looking forward to starting a new challenge which will hopefully be possible with community support.
Nightmare on Xbox 360 Advice
Débuté par
Mocker22
, juil. 04 2011 05:27
#1
Posté 04 juillet 2011 - 05:27
#2
Posté 04 juillet 2011 - 05:42
Yeah.. hold position sorta sucks. I think there's something about companions set to aggressive behaviour(?) which allows them to continue using tactics but I generally just don't use it.
The move-to-position can sort of function as a method to prevent your companions suiciding themselves and with a select all you can use it to regroup your companions. It requires heaps of microing and it is sometimes really unresponsive which makes it not so fun. If you can crowd control well enough you don't even need to move your companions (e.g. drop your firestorms on more distant enemies which are stuck in grav rings)
For the high dragon I usually just opt for the making everyone ~95% fire resistant.
Post-patch knock-backs are a joke. Even my rogue with next to no con and fortitude wasn't knocked much back pre-etched ring. For warriors, the ~30+ fortitude from the strength requirement for weapons should ensure that you are never knocked back besides from the occasional boss ability.
Well good luck!
I'm semi-suffering DA2 withdrawals from not playing it for over a week haha
The move-to-position can sort of function as a method to prevent your companions suiciding themselves and with a select all you can use it to regroup your companions. It requires heaps of microing and it is sometimes really unresponsive which makes it not so fun. If you can crowd control well enough you don't even need to move your companions (e.g. drop your firestorms on more distant enemies which are stuck in grav rings)
For the high dragon I usually just opt for the making everyone ~95% fire resistant.
Post-patch knock-backs are a joke. Even my rogue with next to no con and fortitude wasn't knocked much back pre-etched ring. For warriors, the ~30+ fortitude from the strength requirement for weapons should ensure that you are never knocked back besides from the occasional boss ability.
Well good luck!
I'm semi-suffering DA2 withdrawals from not playing it for over a week haha
#3
Posté 04 juillet 2011 - 01:18
Thanks for the advice Mr_afk. I think you hit the nail on the head, the most frusterating thing is that even the move to point is completely annoying. I'll tell Varric to move somewhere and by the time I get back to check on him he has ran his ass up next to a boss and gotten 1 shot.
Bioware, please undestand a huge % of your DA clientel is on 360. The party control MUST become more fluid and easy to use. It's a big enugh headache micro-managing every ability on the tough fights, why can't I just put Ranged characters where I want them and ave them keep shooting without running aound like morons.
Seriously,Tactics can be fun to use, and does help account for the fact that NPCs can have different builds, but it seems like in all their games Bioware seriously needs more time spent on AI Nothing messes up your anger-level like a companion with an IQ of 50. MEs were really pretty lousy AI too. I believe it was NWN2 that a lot of people actually ended up using an AI created b a community memer in his free time. I apologize that I cannot remember who, and give due credit.
Bioware, please undestand a huge % of your DA clientel is on 360. The party control MUST become more fluid and easy to use. It's a big enugh headache micro-managing every ability on the tough fights, why can't I just put Ranged characters where I want them and ave them keep shooting without running aound like morons.
Seriously,Tactics can be fun to use, and does help account for the fact that NPCs can have different builds, but it seems like in all their games Bioware seriously needs more time spent on AI Nothing messes up your anger-level like a companion with an IQ of 50. MEs were really pretty lousy AI too. I believe it was NWN2 that a lot of people actually ended up using an AI created b a community memer in his free time. I apologize that I cannot remember who, and give due credit.
#4
Posté 04 juillet 2011 - 02:25
aggressive behavior + hold position = more responsive companions
#5
Posté 04 juillet 2011 - 03:01
I took AreleX's advice and set all companion behaviors to aggressive and it mostly worked out well. As mr_afk already mentioned, companions with behavior set to aggressive will continue to use their tactics, when you order them to hold position. When I needed to position my squad, I selected all, order them to move to point and hold position. I then switched back to Hawke, and start the battle with gravitic ring, pull of the abyss, firestorm, etc.. Once the squad was positioned, they started doing their thing (using tactics), and no one was mindlessly running into firestorms. When I managed to properly crowd control the battlefied with gravitic ring, pull of the abbys, firestorm, cone of cold, etc...no one would even come close and everything was dead in seconds. I was using an all ranged squad (Anders, Merrill and Varric/Sebastian) and the method described worked mostly well for them. But when using a melee companion, things got a little bit tedious. If put on hold, you had to micromanage and order your melee companion to attack/use ability every single time. Only, if an enemy was like point-blank, would they start attacking by themselves. So I just stoped using melee companions, because it was just to annoying and tedious at times.Imo the most hasle free thing would be setting you melee companions to aggressive and ranged to ranged, and hope no one gets randomly blown up because of their stupidity or suicidal tendecies.
I think a lot would be solved, if you could set each of your companions to hold position individualy. That way, you could have Aveline running around freely and set Anders and Varric to hold position from afar (while still using their tactics). That and freaking adding more mappable slots for powers /hate. But that is for another discussion.
I think a lot would be solved, if you could set each of your companions to hold position individualy. That way, you could have Aveline running around freely and set Anders and Varric to hold position from afar (while still using their tactics). That and freaking adding more mappable slots for powers /hate. But that is for another discussion.
Modifié par Relix28, 04 juillet 2011 - 10:49 .
#6
Posté 04 juillet 2011 - 03:58
protip: if you have a melee companion on hold, select your whole party and attack the enemy, the melee companion will move as needed.
#7
Posté 04 juillet 2011 - 04:19
He/she will move, but once the enemy gets knocked back by the force of a hit and gets away from melee range, the companion will stand still and not follow untill you issue a new attack command. So yeah, it's a solution, but you need to spam the command which will make all other companions ignore their tactics for a short while every time you do it.
Ranged companions FTW. Leave melee in the Hanged Man to their drinking.
Ranged companions FTW. Leave melee in the Hanged Man to their drinking.
#8
Posté 04 juillet 2011 - 05:14
no pleasing you ****s
#9
Posté 04 juillet 2011 - 05:16
Make guides, not war!
Peace!
Peace!
#10
Posté 05 juillet 2011 - 04:50
Thanks for the tips guys. The aggressive thing will help a lot with my melee hawke coming up. Relix28 is correct thoug in that WHY would Bioware not make each companion have a hold/ not hold toggle seperately. Also the Move To Point command doesn't really seem 100%. Sometimes they just never make it to where u wanted for some reason.
On a weird side note,what des everyone think about Crushing Prison on Nightmare, I won't be rnning a Forcemage so I'm looking for some extra control I think.
On a weird side note,what des everyone think about Crushing Prison on Nightmare, I won't be rnning a Forcemage so I'm looking for some extra control I think.





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