Player character voice acting
#1
Posté 31 octobre 2009 - 02:21
So what I've been wondering for a while now, will the pc have his/her dialog voice acted like in ME, or will it be more like say KOTOR or JE where you just click the dialog and it instantly skips to the NPCs line?
#2
Posté 31 octobre 2009 - 02:23
You have to consider that to do a voiced PC that would mean recording all the lines for :
Male Human Noble
Female Human Noble
Male city Elf
Female City Elf
Male Dalish Elf
Female Dalish Elf
Male Human Mage
Female Human Mage
Male Elf Mage
Female Elf Mage
Male Dwarf Noble
Female Dwarf Noble
Male Dwarf Commoner
Female Dwarf Commoner
And before anyone jumps in and says they could just use one actor for all the Male options and one for the Female please take into consideration that each race has their own specific accents (Humans = british, Elves = American etc) so even if they just use one male and one female actor, they would each have to do a different set of recordings for each combo (It would'nt do afterall to have your Elf mage using the same dialogue
as a Dalish Elf even though they are both Elves and could therefore have the same actor with the same accent their backgrounds and
experiences would be massively different which would require different spoken dialogue) which as a dev has previously stated would indeed be possible at a massive reduction to the overall size of the game, in short the game would be about 50% shorter to complete than it is now.
Modifié par Jonnybear84, 31 octobre 2009 - 02:36 .
#3
Posté 31 octobre 2009 - 02:26
#4
Posté 31 octobre 2009 - 02:29
EDIT: Ninja'd by Terwox_.
Modifié par Arlana Tabris, 31 octobre 2009 - 02:30 .
#5
Posté 31 octobre 2009 - 02:31
Arlana Tabris wrote...
The PC's lines of dialogue aren't voiced. You choose one of many options and it just skips to the NPC's reaction. The voice chosen during character creation is only for battle cries, reactions to poison, damage during combat etc.
EDIT: Ninja'd by Terwox_.
*ninja loots Arlana Tabris' cookie jar*
#6
Posté 31 octobre 2009 - 02:33
Terwox_ wrote...
*ninja loots Arlana Tabris' cookie jar*
Darn, I'll get you for it!
#7
Posté 31 octobre 2009 - 02:42
Arlana Tabris wrote...
Darn, I'll get you for it!![]()
You'll have to catch me first
Anywho, back to topic.
Voice acting the player character's dialouge with the current number off race/sex/voice combinations (each race/sex has 4-6 different voices to choose from I think.) Lets just say average of 5. That would mean they'd have to voice act the player dialouge 30 times. I'd guess that would be quite abit off work.
#8
Posté 31 octobre 2009 - 02:42
Edit: and thanks for letting me know.
Modifié par Odelpex, 31 octobre 2009 - 02:43 .
#9
Posté 31 octobre 2009 - 07:06
The DAO is better when you want to believe you are the character, as in that case hearing your own voice doesn't really matter (after all you don't really hear your own voice when you speak in RL.
If your PC is the same gender as yourself, you could always speak out a line that corresponds to the PC response. It may even increase immersion.
#10
Posté 31 octobre 2009 - 07:19
Jonnybear84 wrote...
More like KOTOR and JE.
You have to consider that to do a voiced PC that would mean recording all the lines for :
Male Human Noble
Female Human Noble
Male city Elf
Female City Elf
Male Dalish Elf
Female Dalish Elf
Male Human Mage
Female Human Mage
Male Elf Mage
Female Elf Mage
Male Dwarf Noble
Female Dwarf Noble
Male Dwarf Commoner
Female Dwarf Commoner
And before anyone jumps in and says they could just use one actor for all the Male options and one for the Female please take into consideration that each race has their own specific accents (Humans = british, Elves = American etc) so even if they just use one male and one female actor, they would each have to do a different set of recordings for each combo (It would'nt do afterall to have your Elf mage using the same dialogue
as a Dalish Elf even though they are both Elves and could therefore have the same actor with the same accent their backgrounds and
experiences would be massively different which would require different spoken dialogue) which as a dev has previously stated would indeed be possible at a massive reduction to the overall size of the game, in short the game would be about 50% shorter to complete than it is now.
Now I am wondering what is in that 20GB of disk requirement.
Someone said you should read out the lines out loud but my voice would not be the same as my yelling, grunting voice. How is that going to be more immersive?
It might seem a lot of dialogues but reading and recording aren't really what I would call heavy labour. So stop with the excuses already. There are programs that can read out any text lines that you pass to it. May be that way you don't need so many voice data!
#11
Posté 31 octobre 2009 - 08:21
#12
Posté 31 octobre 2009 - 08:25
#13
Posté 31 octobre 2009 - 08:28
Weatque wrote...
Pls tell me name of company which is developing star wars: the old republic full VO game? Is there any problem make voice data for main charakter in DA:O as DLC. I guess no or maybe yes? It is 14 chars here and in SW TOR will be 16 and it is also story MMORPG.
Depends I suppose on how many responses the player will have to choose from. Let's say for example you have 5 choices come up, typically the npc will only respond with only 2-3.. You have a choice to flavor your response a bit more for RP purposes. Voicing the MC would sort of limite that aspect. I'm guessing they decided they would rather give the player more dialogue options rather than have a voice over and maybe TOR will have fewer?
Also everyone knows MMO players hate reading.
#14
Posté 31 octobre 2009 - 08:29
#15
Posté 31 octobre 2009 - 08:31
#16
Posté 31 octobre 2009 - 08:43
If a voice actor fits the role you have in mind perfectly then it's a great thing, but if your devious thief talks like a forthright knight it ruins your character background.
So thanks, but no thanks - if you really must have NPC voice out, then fine, I guess I don't mind ( though I'm well aware of the cost) but stay away from my character, or give us at least 10 choices for every race, class and gender.
Modifié par J.O.G, 31 octobre 2009 - 08:45 .
#17
Posté 31 octobre 2009 - 08:43
Apasas wrote...
I agree it is a shame. I loved the VO in ME. I tend to play the game as if I am watching a movie, so the ME experience was best. However, I understand why it is not possible here.
The real difference is in perspective, I think.
In Mass Effect (and games with voice over'ed pc's), you are controlling the action and the character, but you are NOT the character, you merely direct him. In games like Dragon Age, BG, etc, where the main character is silent you are the character. In this game, Bioware wants you to feel like you are the main character, and that this is your story, not you watching someone else's story.
While they each have their strong points and fans, I would not say one is inherently better than the other, they offer different experiences for different folks.
#18
Posté 31 octobre 2009 - 08:59
I didn't really like other games like Oblivion and FO3 which had a similar dialogue system. But they was because I didn't like other aspects of the games rather than the dialogue system itself.
I think DAO may be more my sort of thing. So I will see how the silent dialogue PC pans out.
#19
Posté 31 octobre 2009 - 09:03
dbankier wrote...
It's also to do with the budget,
While that's probably true, I like to think they chose to leave the dialogue unvoiced so people can imagine their own voice. Like Mass Effect where the voice only really fit the default Shepherd, this way allows people more freedom with roleplaying (which fits with what they are doing with a lot of the things in this game).
#20
Posté 31 octobre 2009 - 09:10
If BW thought that PC VO would increase sales and profits substantially, then PC VO would be an almost certainty.
#21
Posté 15 novembre 2009 - 11:24





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