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improved tbs forest


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#26
Bannor Bloodfist

Bannor Bloodfist
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Zwerkules wrote...

But that's not what he said. He said 'like tno seacliffs'. The animeshes of the seacliffs simulate water that rises and falls. Water in rivers or lakes wouldn't do that.


Yep, you are correct in what he posted here, but he had been "chatting" with me via msnmessenger about this too, which is where my answer came from.  The stuff he showed me, and what we discussed, was making crossers (rivers/streams) flow...

Sorry for the confusion on that.  =]

#27
_six

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I think the secret is out. You can animate texture (eg to scroll a water texture) via animesh. What's more, it's also really easy. Although you need to be pretty clever with mapping to get it to look natural.

#28
s e n

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aye what I meant was adding a small amount of vert animation to get rid of the static geometry: basically as in tno seacliffs, but drastically toned down to reflect a more peaceful environment; not saying using animloops you set non animated as default and different degrees of wavyness in the 3 available animations, from light to stormy! after all, who said that forests dont grow next to seaside? that said there is a lot that can be done with animesh, its easy like the very easier animation to set up, and the effect is awesome, so as Bannor said rivers... falls, lava falls... i think dla tno tiles are bugged and the animesh cant be turned off but it is just a bug. im just saying there is the animesh options, since we managed to have it work! ill post my experiments in 3dmax builders group so to avoid offtopic in the awesome Baba addon topic!!

#29
henesua

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Wow! Great work, Babayaga.

#30
NWN_baba yaga

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Imo this whole water/ animesh discussion deserves an own thread since its very complicated. And sen could you please post any results you have? thanks

#31
henesua

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How is this going? I still think about this beautiful work now and again.