disappointed...
#26
Posté 04 juillet 2011 - 08:19
Imagine having to make a life or death decision for a squad member during a mission in the middle of the game rather than just at the end.
@Sionsonea II- If you don't like aliens, I wonder why you picked up Mass Effect in the first place...
#27
Posté 04 juillet 2011 - 08:27
Tannerblackbird wrote...
I don't have a problem with having a more limited options for a squad in this game. I'd like to see cameos on your team for parts of the game. You fly to location A and have the option to have Miranda on your squad for that mission and then after you fly off in another direction to Location B and have the option to team up with Thane for that mission and so on. I'm more interested in a deep story with plenty of narrative options.
Imagine having to make a life or death decision for a squad member during a mission in the middle of the game rather than just at the end.
@Sionsonea II- If you don't like aliens, I wonder why you picked up Mass Effect in the first place...
Oh, I do like some aliens. I like the asari and salarians. And non-Garrus turians are interesting. But most of all I like the human characters in the ME universe. They don't have the obvious Marketing appeal of Garrus, Tali, Thane, etc., but they have the most interesting characterizations to me.
#28
Posté 04 juillet 2011 - 08:28
It is about time to get the real and best squad back in ME3.
My fave squad were Ash and Kaidan. Sadly Kaidan is dead in my playthrough. Couldn't save both. But I did the right choice saving Ash.
#29
Posté 04 juillet 2011 - 08:32
That being said, I like to think we'll have a couple more squadmates, namely your LI. You can't have a confrontation with one party member being gone for the majority of the game. I'm not even convinced that Garrus and Tali are set for the entire game. It may be a revolving cast of squadmates--Palaven is attacked, and Garrus goes away for a couple of missions. You go to Palaven later, and have the option of adding him back into your squad.
The talk about a smaller, more intricate and deep squad does seem to hurt this theory though; it would require a lot more writing to do this than to just stick to a set squad. But until anything is confirmed. I'll keep hoping. Otherwise Vega will be seeing plenty of action.
#30
Posté 04 juillet 2011 - 08:35
The C Trayne wrote...
any one else disappointed at the squad mates that have been declared so far??? I'm not sure why but i feel like after getting this awesome team in ME2 full of crazy bad ass characters and really cool storys we are kind of getting a big middle finger since there will only be 2 of the 12 that are actually permanent characters. I mean i get the idea of having a smaller team with more indepth relationships but why these 6???
Liara- i honestly had enough of her in the LotSB not sure why but she just didnt really tickle my fancy. and i was glad when it was over hoping she would stay in that lair and not come out unless i needed information... unfortunetly not
VS- again idk why they were brought back, when they stormed off horizon i was glad to see it, their reactions were kind of insulting to my shep and it was like a good ridance feeling but now that we are back in alliance space they want to be all buddy buddy again? ya no thank you
Garrus/Tali- both glad to see, at least we get a couple of decent characters
Vega- no comment as of yet hopefully he turns out to be a cool guy... i would still rather get to pick somone from an old squad tho
all in all i will say that i wish we could pick our own team from all 15 or whatever number there are from both past games... unfortunetly that would be insanely difficult for bioware making every possible outcome and selction options available so that is likely out... still would be awesome tho
any who..... thoughts???
lol u sound as if u haven't played ME 1. U can't jude Liara and VS based only on DLC or stupid cameo
im waiting for this characters to come back since ME1, don't need anyone else
#31
Posté 04 juillet 2011 - 08:58
The problem for me is that both Liara and Tali are not characters I find at all interesting in themselves so I'd likely be skipping their chatter on repeat playthroughs.
Garrus is a favourite but I've no Garrus romance so this will surely limit dialog with him. I can't comment on Vega aside from that I don't like the way he looks... he looks annoying, but it'll come down to the writing and acting as to whether i like him or not.
I'm looking forward to having Kaidan back on the squad though.
#32
Guest_Dunstan_*
Posté 04 juillet 2011 - 09:11
Guest_Dunstan_*
I'm just hoping there's a cure for Keplar's syndrome.
#33
Posté 04 juillet 2011 - 09:40
#34
Posté 04 juillet 2011 - 09:48
Now I do realize it's a lot of work, especially when it's been said that BioWare wanted to make squad relations a lot deeper, but that would be so awesome imo.
#35
Posté 04 juillet 2011 - 09:53
Never really got into the ME2 characters. They didn't seem very deep, and I just didn't feel attached to them. Perhaps this was the fault of the relatively small number of (rather short) conversations we got to have with each, but it's just the way I feel.
Miranda was probably my favorite "new" squad member, and even with her I wouldn't care all that much if she were left out. I guess I'd prefer if she were on the squad, but it's just not going to bother me that much if she's not.
#36
Posté 04 juillet 2011 - 10:17
Ah I see. Yeah I feel like the Quarians and Turians are fairly unexplored in terms of getting to know about their culture. I think Tali was better about providing info about Quarians but Garrus seemed more like a Turian out of his own culture at times. I'd love for this game to be made into a tv show so we could find out more about each alien culture and not have the whole "end of everything" threat hanging over our heads.
#37
Posté 04 juillet 2011 - 10:40
But i'm also dissappointed at the lack of me2 specific squadmembers being revealed, to me that just makes a mockery of everything you did in me2 and relegates the SM to basically a sidemission. Arrival makes ME2 almost pointless as it is (in terms of overall story) and if there are no ME2 specific squadmates as permanent squaddies then it becomes even that more pointless.
I know it sets things up in terms of certain actions, but relegating the me2 crew to lesser roles just smacks of its too hard to implement properly because of how the SM may have played out and i expect more from bioware.
People can say squadmates will be used differently this time round or that we'll get temp roles where we'll get to see me2 crew as squadmates for a mission or two but again to me this is dissappointing.
No matter how its handled temp roles are just that, it makes no sense that a character would be available to do a mission or 2 and then just leave (other than whatever stupid reason we'll be given) so in essence its done to make it easier for bioware to handle. Plus it will look stupid if we face a situation where for example we get Miranda's help on a mission only for the end of that mission Miranda to go "sorry can't come with, better things to do, good luck with that whole reaper invasion thing".
So while like i said i'm happy to see the old crew return, if none of the me2 crew also return i'll feel as if bioware have missed the boat, would it actually have been that hard plan it out so that a mixture of both games characters would be in your squad throughout me3?
If so then bioware's planning sucks.
#38
Posté 04 juillet 2011 - 10:47
I'll be shocked if we don't at least have the option of putting Miranda on the squad. I'm not sure if this is true or not, but if what I've heard is accurate, she's the most frequently used squad member in ME2.
#39
Posté 04 juillet 2011 - 10:54
#40
Posté 04 juillet 2011 - 10:58
sooooo Nope im fine with the squad so far,i expect miranda and atleast two more unannounced newbies to finish off the roster.
#41
Posté 04 juillet 2011 - 11:46
alperez wrote...
On one hand i'm happy to see the return of the original squad, it adds a symmetry to the series, finishing things off with the very same people you started out with.
But i'm also dissappointed at the lack of me2 specific squadmembers being revealed, to me that just makes a mockery of everything you did in me2 and relegates the SM to basically a sidemission. Arrival makes ME2 almost pointless as it is (in terms of overall story) and if there are no ME2 specific squadmates as permanent squaddies then it becomes even that more pointless.
I know it sets things up in terms of certain actions, but relegating the me2 crew to lesser roles just smacks of its too hard to implement properly because of how the SM may have played out and i expect more from bioware.
People can say squadmates will be used differently this time round or that we'll get temp roles where we'll get to see me2 crew as squadmates for a mission or two but again to me this is dissappointing.
No matter how its handled temp roles are just that, it makes no sense that a character would be available to do a mission or 2 and then just leave (other than whatever stupid reason we'll be given) so in essence its done to make it easier for bioware to handle. Plus it will look stupid if we face a situation where for example we get Miranda's help on a mission only for the end of that mission Miranda to go "sorry can't come with, better things to do, good luck with that whole reaper invasion thing".
So while like i said i'm happy to see the old crew return, if none of the me2 crew also return i'll feel as if bioware have missed the boat, would it actually have been that hard plan it out so that a mixture of both games characters would be in your squad throughout me3?
If so then bioware's planning sucks.
I think that there will be plenty of possible reasons why a squadmate might only stick around for a limited period during this game. ME3 will be a massive galaxy wide war against the reapers. The previous two games have featured Shep and his team being on a specific mission with a narrow focus: Find Saren and stop him; Locate the collectors and assemble a team to attack them with.
It makes sense that you'd be able to keep a team as disparate and combative as the one you field in ME2 for a short period of time. In ME3 you'll be playing for all the marbles so it makes more sense that you'd send off the specialists you've collected to have an impact on a galaxy wide scale.
Sending Miranda and Jacob to infiltrate, disrupt, or co-opt Cerberus resources makes sense. Sending off Tali, Garrus, Grunt, and Samara to make contact with their governments seems prudent. At this time Shep has to go home to Earth to face the music for what he/she did in Arrival. I don't see that as poor organization, rather quite the opposite.
#42
Posté 05 juillet 2011 - 12:12
#43
Guest_franciscoamell_*
Posté 05 juillet 2011 - 12:17
Guest_franciscoamell_*
#44
Posté 05 juillet 2011 - 12:25
#45
Posté 05 juillet 2011 - 12:32
fenix8081 wrote...
As stated above though, that argument works better for others. I can see why characters like Mordin and Wrex could play a more critical role somewhere else in the galaxy, but what about characters like Jack. If there's anywhere that she should be (especially if she was Paragon romanced) is by Shepard's side. She's really going to take off and leave the one person that cares for her? I'm not sure how they would explain that one off well...unless she's going to tutor young biotics...which I think could wait until after we're sure they'll be organic life left.
I don't disagree that there are reasons for Jack to stick around, but that would depend on how she was treated in ME2. If you did the renegade/hook up with her and had her put a bullet in the head of that guy at the end of the Pragia mission she might not want to hang around Shep (she may go pirate for all we know). Plus there's the whole fact you have her living in the engine room on a Cerebus frigate. She might jump at the chance to pull a solo mission for Shepard , pulling some biotics off an alliance or cerberus facility to help in key areas or the like.
#46
Posté 05 juillet 2011 - 12:51
#47
Posté 05 juillet 2011 - 02:09
alperez wrote...
On one hand i'm happy to see the return of the original squad, it adds a symmetry to the series, finishing things off with the very same people you started out with.
But i'm also dissappointed at the lack of me2 specific squadmembers being revealed, to me that just makes a mockery of everything you did in me2 and relegates the SM to basically a sidemission. Arrival makes ME2 almost pointless as it is (in terms of overall story) and if there are no ME2 specific squadmates as permanent squaddies then it becomes even that more pointless.
I know it sets things up in terms of certain actions, but relegating the me2 crew to lesser roles just smacks of its too hard to implement properly because of how the SM may have played out and i expect more from bioware.
People can say squadmates will be used differently this time round or that we'll get temp roles where we'll get to see me2 crew as squadmates for a mission or two but again to me this is dissappointing.
No matter how its handled temp roles are just that, it makes no sense that a character would be available to do a mission or 2 and then just leave (other than whatever stupid reason we'll be given) so in essence its done to make it easier for bioware to handle. Plus it will look stupid if we face a situation where for example we get Miranda's help on a mission only for the end of that mission Miranda to go "sorry can't come with, better things to do, good luck with that whole reaper invasion thing".
So while like i said i'm happy to see the old crew return, if none of the me2 crew also return i'll feel as if bioware have missed the boat, would it actually have been that hard plan it out so that a mixture of both games characters would be in your squad throughout me3?
If so then bioware's planning sucks.
this is pretty much exactly how i'm feeling, i am not looking forward to getting some of my favorite characters in the game for a few missions then they just randomly leave... its understandable because of how much work it would be but still it would be fun
#48
Posté 05 juillet 2011 - 02:25
Going around to get support should lead you to those former squad members, however, and after completing their mission and gaining their factions support, they should be able to join up with you. That eases the load on Bioware because they won't have all the characters available from the beginning and will probably improve the story as well because the former crew members can play essential roles in gaining the support of those factions. I think that would make for a good story and make sure that the gang is together for the showdown.
Then again, if Tali's not at my trial I'm going to be pissed...though I'm not sure if I want her leading my defense. Moral support, yes. Defense attorney in front of a bunch of humans, not so much.
#49
Posté 05 juillet 2011 - 02:34
Tannerblackbird wrote...
*snip*
.
There are numerous reasons why a character would only join up and then go off and do different things is basically the argument your using here, which while true to an extent kinda misses the point a tad.
Any character can have a reason why they wouldn't be with Shepard trying to stop the reaper threat, Ash, Liara, Vega any of these too could have a genuine reason why joining with Shepard just doesn't fit into their immediate plans or a reason why they may have something better to do. However they don't which is exactly the point, they meet up with Shepard, bring whatever personal issues and goals they may have and along the way these too get sorted out whilst allowing them to stay part of the main overall mission.
Once you bring in certain rules for one set of characters then every other set of rules also has to follow along, so if Ash (someone who in me2 because of *coughs* her pro alliance views) can't come along and help Shepard fight the collectors but come me3 can suddenly be able to be a fulltime squadmember putting aside her own feelings and helping Shepard through to the end then why can't Miranda or Jack etc.
If characters right from the getgo only worked with Shepard temporarily then its fine and dandy but they don't, like i said they bring their own issues to bear while working with Shepard and along the way everything gets sorted out. So suddenly we skip to me3 and lo and behold they can't do this anymore even though the threat being faced is that much more important, that doesn't make any sort of sense.
So what we get is a created reasoning to justify it, now this works in relation to say Mordin or Wrex or Grunt or some of the others but in the case of most it just doesn't cut the same kind of ice. For example Garrus or Tali could have proper logical reasons why this time round they can't be squadmates but considering in 2 games they put these aside this time the reasoning would like a bit cliched and tired.
For the reasoning to work it would have to involve every single character or by default it makes out certain characters have a lesser reason to do anything else with their lives or play such an insignificant role overall that they can forget playing any other part other than being a squadmember on Shepard's team. Its illogical and inconceived and thats just based on simple characterisation.
Now when you add in things like they already had issues but put them aside to work with Shepard in the first place, or they already had roles they could have played elsewhere but instead worked with Shepard it gets even more stupid.
I understand not every single me2 character would come back and play a full squadmate role in me3 and i have no real issue with that, but if every single me2 character suddenly has other things to do and this is why they are only temp squadmates this time round it makes absolutely no sense in the overall narrative.
In me2 we got the situation where every character who could die suddenly got a reduced role and a made up reason to justify them not rejoining Shepard, when you compare this to the reasoning why Garrus and Tali could join Shepard it makes the characters who didn't look petty and in some cases pathetic, if what we get in me3 is the same scenario then again it creates the same issue.
We already have characters Shepard meets who because of the role they play overall cannot just join up and help Shepard by being on the team, they're called NPCs.
#50
Posté 05 juillet 2011 - 03:12





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