Mass Effect 3 Engineer going to feel more like, well, an engineer?
#26
Posté 08 juillet 2011 - 02:44
#27
Posté 08 juillet 2011 - 03:05
Yes. This. It'd be nice if every class consisted of entirely unique abilities. Sure, it's harder to balance, but the possibilities could be so much fun.taffy_17 wrote...
not just the engineer... all the classes need to be more unique, pretty much every class had the same ability but a different name in ME2
#28
Posté 08 juillet 2011 - 03:28
nexworks wrote...
If I can keep the drone and get turrets and mines (especially since it looks like enemies are more aggressive and flank more), I'd be pretty happy.Yes. This. It'd be nice if every class consisted of entirely unique abilities. Sure, it's harder to balance, but the possibilities could be so much fun.taffy_17 wrote...
not just the engineer... all the classes need to be more unique, pretty much every class had the same ability but a different name in ME2
I agree completely. I definately want to keep the drone, but I too would like to see more "engineerish" powers exclusive to the class such as the ones above. And I do hope each class is made of entirely unique abilities so that none of them cross over among the different classes, which is what I think you are alluding to above.
Modifié par Dagasi, 08 juillet 2011 - 03:29 .
#29
Posté 08 juillet 2011 - 03:36
Yep, that's exactly what I mean. I'd like if every single power in every single class were unique.Dagasi wrote...
I agree completely. I definately want to keep the drone, but I too would like to see more "engineerish" powers exclusive to the class such as the ones above. And I do hope each class is made of entirely unique abilities so that none of them cross over among the different classes, which is what I think you are alluding to above.
I'm okay with some mechanics bleed, like Warp vs. Reave, which were identical in function (strip armor and barriers) but unique in utility (Warp was a projectile shot that could warp bomb while Reave was instant with a health leech and pin). But ultimately I want every single ability for every single class to be unique to that class.
I'm okay if class powers are re-used for companions though, especially since your companions do usually belong to one of the classes. I'm realistic about how much they can get done in time and test properly, so I don't expect everyone to have entirely unique powers, just the player classes.
Modifié par nexworks, 08 juillet 2011 - 03:38 .
#30
Posté 08 juillet 2011 - 03:39
If the ME3 engineers get an exclusive plasma cutter-esque weapon I'll just die.
#31
Posté 08 juillet 2011 - 03:39
By this do you mean no other class should have say... Overload? Or do you just mean only one class (and no other characters) should have the drone? For the former that would be a big waste IMO. Overload seems like a basic skill and other characters and classes need that effect so should have it rather than creating something else which does more or less the same thing.Dagasi wrote...
And I do hope each class is made of entirely unique abilities so that none of them cross over among the different classes, which is what I think you are alluding to above.
If you meant the latter I can understand the concern (with legion and Tali having the drone and Liara having Singularity) but it doesn't really worry me. The differences in the cooldown are enough to keep it fairly unique.
#32
Posté 08 juillet 2011 - 03:43
Every player class should have at least 1 ability that only players have (Charge, AR, etc). This was an oversight with the Engineers that I really hope they remedy.Malanek999 wrote...
By this do you mean no other class should have say... Overload? Or do you just mean only one class (and no other characters) should have the drone? For the former that would be a big waste IMO. Overload seems like a basic skill and other characters and classes need that effect so should have it rather than creating something else which does more or less the same thing.Dagasi wrote...
And I do hope each class is made of entirely unique abilities so that none of them cross over among the different classes, which is what I think you are alluding to above.
If you meant the latter I can understand the concern (with legion and Tali having the drone and Liara having Singularity) but it doesn't really worry me. The differences in the cooldown are enough to keep it fairly unique.
I really doubt they'll make every power player unique, but I would like to see at least two.
Modifié par nexworks, 08 juillet 2011 - 03:44 .
#33
Posté 08 juillet 2011 - 03:46
Didn't you enjoy having 3 drones on the field?nexworks wrote...
Every player class should have at least 1 ability that only players have (Charge, AR, etc). This was an oversight with the Engineers that I really hope they remedy.Malanek999 wrote...
By this do you mean no other class should have say... Overload? Or do you just mean only one class (and no other characters) should have the drone? For the former that would be a big waste IMO. Overload seems like a basic skill and other characters and classes need that effect so should have it rather than creating something else which does more or less the same thing.Dagasi wrote...
And I do hope each class is made of entirely unique abilities so that none of them cross over among the different classes, which is what I think you are alluding to above.
If you meant the latter I can understand the concern (with legion and Tali having the drone and Liara having Singularity) but it doesn't really worry me. The differences in the cooldown are enough to keep it fairly unique.
I really doubt they'll make every power player unique, but I would like to see at least two.
#34
Posté 08 juillet 2011 - 03:50
I'm not saying that the Combat Drone has to be a player unique power! It was fun, although your crowd control capabilities with three drones is ridiculous, heh.Malanek999 wrote...
Didn't you enjoy having 3 drones on the field?
It still would be nice to see at least one power that only the player has access to that fundamentally changes the way you play the class, the way every other unique power does. Charge, Adrenaline Rush, Tactical Cloak, Singularity, and Tech Armor each make their respective classes feel and play differently. I'd like something like that for the Engineer.
Modifié par nexworks, 08 juillet 2011 - 03:51 .
#35
Posté 08 juillet 2011 - 03:52
#36
Posté 08 juillet 2011 - 04:29
#37
Posté 08 juillet 2011 - 09:17
nexworks wrote...
I'm not saying that the Combat Drone has to be a player unique power! It was fun, although your crowd control capabilities with three drones is ridiculous, heh.Malanek999 wrote...
Didn't you enjoy having 3 drones on the field?
It still would be nice to see at least one power that only the player has access to that fundamentally changes the way you play the class, the way every other unique power does. Charge, Adrenaline Rush, Tactical Cloak, Singularity, and Tech Armor each make their respective classes feel and play differently. I'd like something like that for the Engineer.
I know what you mean.However you have to remember that ti would be impossible to have all classes be completely unique.Yes,i am totally in for PLAYING uniquely and having unique tactics but hubrid claases like the Infiltrator and the Vanguard cant be completely unique POWER wise since they combien powers from 2 fields of combat. I hope my point is clear,by no means do i propose that no class should have each own feel and poweres i just want to see a bond between all of them.
As for the engineer,i beleive that the addition of poers that involve even more mashines(the drone was fun but its only one)such as turrets and mines would make them truely unique and amazingly fun to use.
#38
Posté 23 juillet 2011 - 09:45
Currently struggling with enjoying the whole engineering gameplay in ME2. I'm really, really trying though! Maybe if I try enough I can convince myself it's awesome.
Modifié par WinterJedi, 23 juillet 2011 - 09:48 .
#39
Posté 23 juillet 2011 - 10:02
#40
Posté 05 août 2011 - 03:32
#41
Posté 05 août 2011 - 03:52
#42
Posté 05 août 2011 - 05:43
#43
Posté 05 août 2011 - 06:06
#44
Posté 05 août 2011 - 07:31
*Playing guitar*
Now look here buddy, I'm an engineer, that means I fire out tech abilities. Not abilities that make you go "where are the warps", because that would fall within the perview of your conundrums of Biotics. I solve practical problems.
*Drinks Uncut Batarian Ale*
For instance, how am I gonna stop some big mean mother-cannibal from tearing me a structurally large drive core? The answer *cue enemy death scream* use a turret. If that don't work, wait for cooldown and use more turrent.
*cue turret blasting closest Cerberus trooper*
"Enemy is everywh- *explosion* my arrrrrrrm!"
Like this, little ol' tech power ability designed by BioWare for me, technically 'built' by me, and you best hope... not overloading you.
*Cue Shepard sitting on dead cerberus soldiers while turret mows down more enemies*

And with this post... I believe the thread has stopped. I am proud.
Modifié par Merchant2006, 05 août 2011 - 10:27 .
#45
Posté 14 août 2011 - 09:51
"Engineer is definitely my favourite class for #ME3. The evolved turret and evolved drone are both a lot of fun."
Modifié par WinterJedi, 14 août 2011 - 09:51 .
#46
Posté 14 août 2011 - 10:09
WinterJedi wrote...
Preston Watamaniuk, Lead Designer, writes on twitter:
"Engineer is definitely my favourite class for #ME3. The evolved turret and evolved drone are both a lot of fun."
Wait, so we get a turret AND the drone? Oh, what fun I shall have
#47
Posté 14 août 2011 - 10:11
#48
Posté 14 août 2011 - 10:16
JukeFrog wrote...
WinterJedi wrote...
Preston Watamaniuk, Lead Designer, writes on twitter:
"Engineer is definitely my favourite class for #ME3. The evolved turret and evolved drone are both a lot of fun."
Wait, so we get a turret AND the drone? Oh, what fun I shall have
Wow, that sounds cool. I might just change my Shep to an Engineer (if we can do that).
#49
Posté 14 août 2011 - 10:16
#50
Posté 14 août 2011 - 10:18
RAF1940 wrote...
Engineers should've been able to auto-hack and auto-bypass.
They already get 25% of research cost xd
Anyway, would be nice to set up a turret, spawn a drone, AI hack sythetic enemy and dominate an organic at the same time, than have 2 squad members with drones and/or turrets to spawn theirs, and hack enemies xd
OVERKILL xd





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