What Happened To The Floppy Geth?
#1
Posté 04 juillet 2011 - 10:38
#2
Posté 05 juillet 2011 - 01:42
Modifié par Brenon Holmes, 05 juillet 2011 - 01:42 .
#3
Posté 06 juillet 2011 - 06:57
mattahraw wrote...
aww that's a shame. Thanks for letting us know Brenon. Do you think there's a specific reason they've been removed since ME1?
At the start of ME2, we went through and updated/upgraded a lot of our combat systems... including navigation.
For navigation, Hoppers had some of the most complex systems. The hopping nodes broke a lot and were difficult for level designers to layout in such a way that you could make a consistently decent fight.
Additionally, they were only really troublesome for the player... AIs tended to not have issues with them (since they are able to aim much faster and more accurately than the player, similar to fighting the little explodey rachni in ME1 it was always easier to let your henchmen kill them).
We did a few prototypes involving full on wall running with "variable gravity" with the ability to leap across various surfaces, in an attempt to make a "better hopping system" which turned out pretty good... but since they were the only enemies in the game that could really utilize the system (and it would have been a lot of work to make good) they were cut.
Unfortunate, since I rather liked them... but sadly that sort of stuff happens relatively frequently in any kind of large scale project. Hope that helps explain where they went and why. :happy:
#4
Posté 06 juillet 2011 - 07:03
sbvera13 wrote...
Thanks for the 10-14. Communication from developers is appreciated, even with bad news.
Yeah, it's really too bad... I even had a little prototype where you could play as one, and when you hit the action button you would hop to a node in the direction you were looking. It was pretty fun... though really disorienting when you were upside down on the ceiling... then on a wall... then on a ceiling... then on the floor...
Modifié par Brenon Holmes, 06 juillet 2011 - 07:04 .
#5
Posté 07 juillet 2011 - 01:06
Cawl Uff Dootie wrote...
And why would someone need to play as a geth....
Multiplayer confirmed.
Geth hoppers would have been unbalanced in multiplayer. Capture the Flag hoppers.
It's weird though, there's that other EA game where gravity, or the lack thereof, gets pulled off so well. Dead Space I think it is. Maybe Bioware could get some pointers from the pros over on the Dead Space crew.
... because it was fun and I like playing around with stuff in my spare time? :happy:
(and as AVP was mentioned, I love that game - and that particular prototype might have been inspired by long sessions of Survival...)
Modifié par Brenon Holmes, 07 juillet 2011 - 01:07 .





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