Aller au contenu

Photo

What Happened To The Floppy Geth?


121 réponses à ce sujet

#76
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

Rip504 wrote...

Massadonious1 wrote...

Rip504 wrote...Cool we are still tailoring to the general gamer.


Nope!

Brenon Holmes wrote...
At the start of ME2, we went through and updated/upgraded a lot of our combat systems... including navigation.

For navigation, Hoppers had some of the most complex systems. The hopping nodes broke a lot and were difficult for level designers to layout in such a way that you could make a consistently decent fight.

Additionally, they were only really troublesome for the player... AIs tended to not have issues with them (since they are able to aim much faster and more accurately than the player, similar to fighting the little explodey rachni in ME1 it was always easier to let your henchmen kill them).

We did a few prototypes involving full on wall running with "variable gravity" with the ability to leap across various surfaces, in an attempt to make a "better hopping system" which turned out pretty good... but since they were the only enemies in the game that could really utilize the system (and it would have been a lot of work to make good) they were cut.

Unfortunate, since I rather liked them... but sadly that sort of stuff happens relatively frequently in any kind of large scale project. Hope that helps explain where they went and why. :happy:


Please just stop for your own good. Re-read my post then his post. In my post you will noticed I mentioned Bioware could tailor to their hardcore gamers,but would not due to time and money issues. Now re-read his post. In his post he states Bioware could have created a system to allow these Geth to still be a part of the ME series.But because of time and money they did not.(and potentially new enemies based on this system.)

Hence my post being about more then just "floppy Geth". But for some reason you can not grasp this simply concept. Do not Quote one part of something I said so you can take it out of context,and have it mean whatever you want it to. Nope.!.


Edit:Sorry to the rest of the users. I do not feel as if Bioware leaving out hopping Geth,was them Not tailoring to their hardcore gamer. No. I was just replying to the post about my post.Taking it out of context is unfair,and I felt it was the polite thing to do,to inform that person of being wrong.


Four words: Go screw yourself, ******.

#77
hangmans tree

hangmans tree
  • Members
  • 2 207 messages

Lunatic LK47 wrote...


Four words: Go screw yourself, ******.

Now that is rude, not to mention an overreaction. This is not how you do a conversation, or argument even...unless...you were taught otherwise? <_<

#78
Funker Shepard

Funker Shepard
  • Members
  • 818 messages

Brenon Holmes wrote...

Hoppers aren't in the Geth enemy palette for ME3, sorry. :happy:


Noooooooooooo. :(

#79
Guest_Calinstel_*

Guest_Calinstel_*
  • Guests
Lets not forget that with limited bullets in ME2, via the thermal clips, more than one or two of them in a battle would have left poor Shepard and crew weaponless.

#80
Puzzlewell

Puzzlewell
  • Members
  • 1 800 messages

TexasToast712 wrote...

Spider Geth, spider geth,
does whatever a spider geth does,
can he swing from a web?
No, he cant cause he's a robot,
lookout! here comes the spider geth.
;)


This line... I almost burst out laughing. :lol:

#81
Rip504

Rip504
  • Members
  • 3 259 messages
Edit: This is better for a personal PM. Sorry!

Modifié par Rip504, 06 juillet 2011 - 02:36 .


#82
skiaDUDE

skiaDUDE
  • Members
  • 87 messages

Brenon Holmes wrote...

sbvera13 wrote...

Thanks for the 10-14. Communication from developers is appreciated, even with bad news.


Yeah, it's really too bad... I even had a little prototype where you could play as one, and when you hit the action button you would hop to a node in the direction you were looking. It was pretty fun... though really disorienting when you were upside down on the ceiling...  then on a wall... then on a ceiling... then on the floor... :sick:


haha anyone played AVP? The alien campaign is just crazy in its disorientation, you can run on any surface really

#83
Guest_makalathbonagin_*

Guest_makalathbonagin_*
  • Guests
due to their well known flexibility they were all hired by famous turian porno director Kornius Peneteralis

#84
Wolfborn Son

Wolfborn Son
  • Members
  • 99 messages
Jumping Geth were difficult? I was under the impression that they were free XP that your squadmates got you when you where shooting **** that mattered.

#85
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
In the constant and perpetual holding down of the right trigger, many fans couldn't shoot these creatures. God forbid they pause and strategically deploy a biotic power against them

#86
AngelicMachinery

AngelicMachinery
  • Members
  • 4 300 messages

sympathy4saren wrote...

In the constant and perpetual holding down of the right trigger, many fans couldn't shoot these creatures. God forbid they pause and strategically deploy a biotic power against them


Some of us weren't fans of pausing to aim shots,  seems kind of like a cop out to me.

#87
Siven80

Siven80
  • Members
  • 1 505 messages
I'm glad they are dropped.

One of the most annoying enemies in any game i've played really.

#88
SalsaDMA

SalsaDMA
  • Members
  • 2 512 messages
I miss them :(

They were fun in ME1 because they were different. In Me1 it felt like you were just basicly killing the same enemy with different reskins most of the time. The hopper at least changed the table you were playing on, even if it were fairly easy to shoot down once you learned them.

Cutting stuff out like that from the franchise is telling of the lack of care the higher ups has for making the games 'all they can be' and instead just want a random product that sells for a certain budget.

Budgets and timetables are good to make sure companies doesn't go bankrupt due to projects never getting finished, but it's the little things in games that show the dedication and love that went in it, and when you start removing anything that isn't standard fare just to meet ends, you're no longer making the best game you can, but whatever product happens to fulfill the criterias of suits.

#89
Lunatic LK47

Lunatic LK47
  • Members
  • 2 024 messages

hangmans tree wrote...

Lunatic LK47 wrote...


Four words: Go screw yourself, ******.

Now that is rude, not to mention an overreaction. This is not how you do a conversation, or argument even...unless...you were taught otherwise? <_<


If it involves someone else showing off his E-Peen, my comments are justified. I'll always fight fire with fire.

#90
Cawl Uff Dootie

Cawl Uff Dootie
  • Members
  • 8 messages

Brenon Holmes wrote...

sbvera13 wrote...

Thanks for the 10-14. Communication from developers is appreciated, even with bad news.


Yeah, it's really too bad... I even had a little prototype where you could play as one, and when you hit the action button you would hop to a node in the direction you were looking. It was pretty fun... though really disorienting when you were upside down on the ceiling...  then on a wall... then on a ceiling... then on the floor... :sick:


And why would someone need to play as a geth....

Multiplayer confirmed.

Geth hoppers would have been unbalanced in multiplayer.  Capture the Flag hoppers.

It's weird though, there's that other EA game where gravity, or the lack thereof, gets pulled off so well.  Dead Space I think it is.  Maybe Bioware could get some pointers from the pros over on the Dead Space crew.

#91
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

skiaDUDE wrote...

Brenon Holmes wrote...

sbvera13 wrote...

Thanks for the 10-14. Communication from developers is appreciated, even with bad news.


Yeah, it's really too bad... I even had a little prototype where you could play as one, and when you hit the action button you would hop to a node in the direction you were looking. It was pretty fun... though really disorienting when you were upside down on the ceiling...  then on a wall... then on a ceiling... then on the floor... :sick:


haha anyone played AVP? The alien campaign is just crazy in its disorientation, you can run on any surface really


I have played them. And that brings memories of playing the old AvP game from 2000! that was great when I was going through ducts and bypassing those auto guns or whatever they where called, oh and it's available on steam too now!

Oh and the game Prey did some neat things with their gravity changes. I wonder if Mass Effect fields could do the same aboard ships and space stations now that I think of it.

At any rate something like that would be cool for a future Me universe game!

#92
Brenon Holmes

Brenon Holmes
  • BioWare Employees
  • 483 messages

Cawl Uff Dootie wrote...

And why would someone need to play as a geth....

Multiplayer confirmed.

Geth hoppers would have been unbalanced in multiplayer.  Capture the Flag hoppers.

It's weird though, there's that other EA game where gravity, or the lack thereof, gets pulled off so well.  Dead Space I think it is.  Maybe Bioware could get some pointers from the pros over on the Dead Space crew.


... because it was fun and I like playing around with stuff in my spare time? :happy:

(and as AVP was mentioned, I love that game - and that particular prototype might have been inspired by long sessions of Survival...)

Modifié par Brenon Holmes, 07 juillet 2011 - 01:07 .


#93
Massadonious1

Massadonious1
  • Members
  • 2 792 messages

Rip504 wrote...


Edit: This is better for a personal PM. Sorry!


No it isn't. I still really don't care that much.

Quit stalking me please.

#94
E-MailA.K.A.Mr.Fox

E-MailA.K.A.Mr.Fox
  • Members
  • 303 messages
This is disappointing, The Hoppers/Stalkers/Ghosts where explained in the codex as Geth evolving and using new types of materials, almost organic in type, how is ME3 going to explain their evolutionary absence?

also this is intresting trivia.
Hoppers made their debut in the X06 demo footage. Ashley Williams yelled a warning upon seeing the Hopper outside the mine on Caleston (later incorporated into Therum).
After Saren Arterius is killed either by commiting suicide or a fight to the death with Shepard, Sovereign reanimates the turian and strips him of his organic flesh, revealing his synthetic "upgrades". In this state, Saren strongly resembles a Geth Hopper, rapidly leaping around the area and firing a laser not unlike that of a Hopper from his head.
While the Geth Hopper is not included in Mass Effect 2, one of the filenames used in Tali'Zorah nar Rayya's recruitment mission includes "HopperCanyon", suggesting that Geth Hoppers may have been present in Mass Effect 2 at one point during development. Additionally, a model closely resembling the Hopper is included in one of the files used in Legion's loyalty mission.

#95
wyk4wgary

wyk4wgary
  • Members
  • 50 messages
no longer play significant role in ME2, as they stalk and overheat your weapons, so they are removed.
wont see it again in ME3.
except if they have a new role, i.e. overloading your shield, making you vulnerable

#96
Mr. Gogeta34

Mr. Gogeta34
  • Members
  • 4 033 messages
And here I thought the floppy Geth were replaced by the more advanced CD-based Geth.

#97
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

E-MailA.K.A.Mr.Fox wrote...

This is disappointing, The Hoppers/Stalkers/Ghosts where explained in the codex as Geth evolving and using new types of materials, almost organic in type, how is ME3 going to explain their evolutionary absence?


Well going by the fact that undead Saren used the same type of attacks and moves, it could be explained that Sovereign gave the idea to the Heretics.  Since there are few Heretics left (and they didn't play a large role in ME2), that could explain why there are no more.

Gameplay wise, the most annoying thing about the hoppers was that they used sabotage and damping against you.  They weren't dangerous on their own that I recall, just a bit of a pain to kill.  Given that sabotage and damping are no longer part of the game, they'd have to give them other attacks as well as the aforementioned engine issues.

#98
Bluko

Bluko
  • Members
  • 1 737 messages

Brenon Holmes wrote...

At the start of ME2, we went through and updated/upgraded a lot of our combat systems... including navigation.

For navigation, Hoppers had some of the most complex systems. The hopping nodes broke a lot and were difficult for level designers to layout in such a way that you could make a consistently decent fight.

Additionally, they were only really troublesome for the player... AIs tended to not have issues with them (since they are able to aim much faster and more accurately than the player, similar to fighting the little explodey rachni in ME1 it was always easier to let your henchmen kill them).

We did a few prototypes involving full on wall running with "variable gravity" with the ability to leap across various surfaces, in an attempt to make a "better hopping system" which turned out pretty good... but since they were the only enemies in the game that could really utilize the system (and it would have been a lot of work to make good) they were cut.

Unfortunate, since I rather liked them... but sadly that sort of stuff happens relatively frequently in any kind of large scale project. Hope that helps explain where they went and why. :happy:


Well thanks for letting us know why. I know I can't exactly expect a explanation for every gameplay change decision made, but it is reassuring to know you guys aren't simply using a raffle box to decide what stays and what goes.


Brenon Holmes wrote...
... because it was fun and I like playing around with stuff in my spare time? Image IPB

(and as AVP was mentioned, I love that game - and that particular prototype might have been inspired by long sessions of Survival...)


I like you more everyday.

*goes and hides in dark ceiling corner*

#99
Rip504

Rip504
  • Members
  • 3 259 messages

Massadonious1 wrote...
"I'm a cool guy"


Lol

www.urbandictionary.com/define.php

Modifié par Rip504, 07 juillet 2011 - 06:10 .


#100
E-MailA.K.A.Mr.Fox

E-MailA.K.A.Mr.Fox
  • Members
  • 303 messages

wizardryforever wrote...

E-MailA.K.A.Mr.Fox wrote...

This is disappointing, The Hoppers/Stalkers/Ghosts where explained in the codex as Geth evolving and using new types of materials, almost organic in type, how is ME3 going to explain their evolutionary absence?


Well going by the fact that undead Saren used the same type of attacks and moves, it could be explained that Sovereign gave the idea to the Heretics.  Since there are few Heretics left (and they didn't play a large role in ME2), that could explain why there are no more.

Gameplay wise, the most annoying thing about the hoppers was that they used sabotage and damping against you.  They weren't dangerous on their own that I recall, just a bit of a pain to kill.  Given that sabotage and damping are no longer part of the game, they'd have to give them other attacks as well as the aforementioned engine issues.

True, .... i was going to go on a rant about why they should stay and how it could be done, but its pointless as they have been removed already and no amount of posting will bring them back, but i hope there is some sort of aknowledgment in ME3 or explanatin as to why they are missing.