E-MailA.K.A.Mr.Fox wrote...
wizardryforever wrote...
E-MailA.K.A.Mr.Fox wrote...
This is disappointing, The Hoppers/Stalkers/Ghosts where explained in the codex as Geth evolving and using new types of materials, almost organic in type, how is ME3 going to explain their evolutionary absence?
Well going by the fact that undead Saren used the same type of attacks and moves, it could be explained that Sovereign gave the idea to the Heretics. Since there are few Heretics left (and they didn't play a large role in ME2), that could explain why there are no more.
Gameplay wise, the most annoying thing about the hoppers was that they used sabotage and damping against you. They weren't dangerous on their own that I recall, just a bit of a pain to kill. Given that sabotage and damping are no longer part of the game, they'd have to give them other attacks as well as the aforementioned engine issues.
True, .... i was going to go on a rant about why they should stay and how it could be done, but its pointless as they have been removed already and no amount of posting will bring them back, but i hope there is some sort of aknowledgment in ME3 or explanatin as to why they are missing.
The dev (brenon was his name i guess) already explained why they aren't in the game anymore, so you want them to make something up in game to explain why they don't exist anymore? There is no good explanation I could come up with and I think his real explanation is much more satisfying than a cheap "Yeah... they got stds and all died" line or something.
Don't get me wrong, I think it's sad they won't include them. Together with the rachnis they were the only enemies popping up from different angles (rachnis out of the vents for instance) and were able to create some kind of suspense that way. At least for the first runs when you didn't already know where and when exactly they would pop up.