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#1
Carinna

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Sort of what it says, this is a specialized no-reload (now minimal reload) challenge.  You play as yourself, the actual you, not an heroic version.    Choose the closest profession to what you would be in the Baldur's Gate universe (doesn't have to mesh with your real-life profession, just your talents).  Set your stats to an approximation of what they are (you don't have to nerf yourself with a 3 in everything just because - in fact, choose your best feature and put it high, then go down from there, staying within the class restriction (i.e. you don't have to override the class restriction).  Choose skills that approximate what you might use in real life, but translated to the fantasy world (i.e. I took fencing in college, so I chose long sword as the closest approximation.  I can also shoot a bow, so I chose short bow as well, even though I'm hardly an expert at it).  If you can't possibly use any kind of weapon, choose a club (use the "clubs for all" tweak from the tweakpack to get it if you must).  You can use your screen name for the character if you don't want to use your real one.

Then, during the course of the gameplay, have the PC react the way you would if you were thrust into the PC's situation (start with BG1Tutu or BGT unless you don't own BG1).  This means no rushing into battle unless you are naturally, in real life, a soldier, or were one, or have that kind of mentality.  And - the hardest - no metagaming.  This means that even though you know you are going to get killed walking into area X, if you, as a character, would walk into X (because you don't know about the danger), you have to make yourself walk into it anyway, at that time.

I'll post my character here, although I already died at Carnival, at the hands of an Ogre (while still level 1).

Carinna
Bard (I can play an instrument, and like to tell stories)
ST 9, DX 15, CN 18, IN 14 WI 12, CA 15 (this last due to class restriction)
Long sword & short bow

Candlekeep:  Did all chore quests; did not meet assassins as I had no reason to enter those buildings.
Met Imoen on Coastway.  Did not meet Monty & Xzar, as we went directly east from the ambush site.  I would never have suspected someone waiting for me on the steps of the Friendly Arm Inn, so had to march right up to the mage there, though I was suspicious of his questions.  I played my harp while Imoen and the guard fought him.  Immy killed him in two lucky shots.  Picked up Jaheira and Khalid (how could I refuse when my foster father had recommended them to me?)  After spending the night, we left immediately for Nashkel (did not get the flamedance ring quest as I had no way of knowing someone with a quest was inside that house and no reason to knock on the door).  I did pick up the quests from Unshey and the halfling/gnome woman with the spiders in her house as I figured we spent the night in the inn so talked to the other guests there.

We stuck to the road the entire way, stopping over for the night in Beregost.  While looking for an inn, we were beset by yet another assassin at the Red Sheaf, but all survived (though Immy depleted her magic missile wand).  Saw Garrick, but I don't hire out as a mercenary, so passed on his offer.  We visited Firebeard (I figured I knew where he lived from his visits to Candlekeep), and went to Feldpost's to get the book for him.  Did not kill the jerk inside, just told him okay, I'm leaving (after I bought the book, though).  Spent the night at the Jovial Joker and got the two quests there (find cloak and defeat half-ogres).  Left in the morning, stayed on the road until we got to Nashkel itself (fought some hobgoblins on the way who attacked us).   Another assassin inside the Nashkel inn managed to kill Khalid and Hold Jaheira, but Immy and I killed her.  We had just barely enough money to raise Khalid from the dead.    Jaheira finally went to level 2, the rest of us not (she starts the game with more XP).  We spent the night at the inn, after meeting the mayor when we went to get Khalid raised and hearing Volo after.  The next morning, we went to Carnival, after deciding that we weren't quite ready at level 1 to investigate a problem where most "normal" people were just getting killed by something unknown.  Not unless we had more information or experience first.  So we went to Carnival hoping for, maybe both.

The first tent I entered got me pickpocketed the rest of our money.  We then ran into some guy hawking a turned-to stone figure.  Jaheira got mad, hit the guy over the head, and made him hand over the stone-to-flesh scroll for free (good thing, as we had zero cash), and we unstoned Bronwen, who offered to join us.  I accepted her offer.  We visited the other tents, outfitted Bronwen with a sling and some stones (I found 22 gold in a barrel - I do look in barrels; I just don't open chests since they obviously belong to someone), and then visited other tents, finally coming upon the fanatic mage.  I tried to talk him out of it, and it only ended up getting the witch killed, but he was easy to kill (Bronwen cast Remove Fear on us - all she had to help - and unfortunately for him, he cast Horror), and then we got the booty from both mages.  Thus puffed, we went out to explore more of the countryside around the Carnival, got attacked by a group of kobolds (which were no problem), and then an Ogre.

Game over.:unsure:

edited:  spelling

edited to change the challenge to minimal reload.

Modifié par Carinna, 05 juillet 2011 - 04:08 .


#2
Windfoot

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What difficulty level? I like this idea

#3
Carinna

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Windfoot wrote...
What difficulty level? I like this idea


Whatever difficulty level you believe would be fun to play.  I had it on Normal, as I'm not a power gamer and that's difficult enough for me (I still got killed).  But for some people that would be a cakewalk and uninteresting.  So whatever you want to face:  Vanilla easy or Improved Anvil on Insane.  Or anything in between.  I just suppose we should specify when beginning the challenge, along with whatever mods are installed.

Mine are listed here.   (Chiefly BGT, Rogue Rebalancing, and some convenience cheats, in addition to the Fixpack).

#4
Windfoot

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Ok, trying this out. Here's my character:
Windfoot, Chaotic Good half-elf fighter/mage/cleric
18/53 str
11 dex
11 con
18 int
18 wis
6 cha

I dable in a little of everything and I have skills to match. In real life I'm diametrically opposed to stealing so no thief for me. So, the fighter/mage/cleric fits me fairly well. I took my very first roll and adjusted the stats to focus on the main areas (Str, Int, Wis) then put the other stats where they made sense.

I started in BG1 so no kits for me. I haven't played BG1 for a very long time so I will truely be suprised by what happens...the only thing I remember are the books that add stats...though I don;t know how many are out there.

I'm playing on normal difficulty.

#5
Windfoot

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Bah! did the chores and met Imoen after Gorion died. traveled directly to the friendly Inn and ran into Tarnesh...I guess I'm too trusting. Even though the guard said no fighting Tarnesh attacked me and cast fear on Imoen and me. Tarnesh killed me before I could do anything :( 7 hp goes fast :(

I think I'll need to play this more paranoid than I am. Also, even though I went with my first roll the high str is really overpowering (when I can use it). I should have roilled again and went less on stats. A triple multi-class just needs way too much exp to level so at the most I think a 2 class multi would be easier.

#6
Carinna

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Actually I didn't use the stats from a roll. I used CTR-8 and then adjusted them down to fit myself (leaving in the class restriction that won't let you lower them further if you otherwise would). I did just get lucky with Tarnesh - I've tried regular no-reloads where he eats my lunch each time (I roleplay too much for no reloads, I think).

This challenge might be better played as a minimal reload; if you change yourself so that you can succeed, it's no longer "you" anyway, so you might as well get a few more "lives" as yourself to see how many you need to survive the game. I think I will continue my game from where I got killed and see.

Edited to add:
If you would like to play a kit in BG1, why not install Tutu or BGT?  They allow kits from the start.  That way you can also go as yourself, a human, and not have to play a half-elf to get the multi.

Modifié par Carinna, 05 juillet 2011 - 12:55 .


#7
BelgarathMTH

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I think this is a great idea. I already pretty much do it anyway every time I play. I like to pretend it's me in there.

@Windfoot, I take it you are a body builder? You must look like Arnold Schwarzenegger. Or should we redefine STR a bit to mean overall athleticism? Still, I would think 18/53 strength in real life would mean someone was a world-class athlete. That's almost superhuman, Spiderman, Buffy the Vampire Slayer strength.

I think survival for a long enough time to make good stories and posts is going to depend on softening up a little about metagaming, or else this challenge type is going to turn into a comedy of early dying. It's just the nature of BG - nobody beats Tarnesh without knowing he's there and being ready for him. If anyone remembers NOT dying upon meeting Tarnesh the first time they played, I'd love to hear how they did it.

#8
corey_russell

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The way to not die and not be prepared against Tarnesh is to not be in front of the party (i.e., he's unloading on some else rather than you).

#9
Shadow_Leech07

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I think we had discussion about this a long time ago in either the old forums or one of the other sites. The conclusion if I can remember correctly was that average intelligence for example came around 10. 10 can be compared with an IQ of 100, and so forth. So an intelligence of 15 for example is indicative of genius level.

A strength of 18 is comparable to a body builder, however this is misleading as strength in Faerun terms allows for actual stamina. Body builders don't do very well in reality in combat because their muscles tire themselves out due to the massive weight they incur with muscle mass. That's why in the MMA as an example, bulky guys tire out very fast so they need to get in all their hits very early and quickly before they lose the attrition war.

One could say that both dexterity and strength are entwined in fighting, in reality. Anything above 18 is supernatural. Of course all this is from past discussions and should be looked upon as subjective. Well I seem to be derailing the topic, so proceed on without me. This seems like an interesting challenge however so I might be inclined to join in, I'll just have to think about what exactly my stats would be, as they would be quite mundane.

#10
Carinna

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corey_russell wrote...

The way to not die and not be prepared against Tarnesh is to not be in front of the party (i.e., he's unloading on some else rather than you).


this might work, provided you have an actual party.  If you haven't managed to pick up Monty and Xzar, then it's just you and Imoen, and once he casts Horror, he goes after the PC if everyone else is out of his way.  Even if the guard starts attacking him, he will still cast spells at the PC.

@ Belgarath:  I did suggest (in my last post) that this might be better played as a minimal-reload.  I like that idea better than metagaming, as I think it overcomes the limitations of the system with respect to real life:  i.e. in real life, you don't start off (as an adult, anyway) with being instantly vulnerable to a small hit, and then able to take more and more hits as you age, at least not in the way a game is set up.  You pretty much can take what you can take all the time, with maybe a slight bit more thrown in for being in perfect shape.  So, given that the character is going to end BG1 with maybe 80 hit points average, starting with only 7 or 8 overly nerfs him.  If we take the median course - that if Tarnest "kills" the PC, we start over there and assume he knocked the PC out, but the guard intervened, so he couldn't cut off our head to take back for the bounty, and furthermore, he got arrested for fighting at the Friendly Arm so he personally won't be a bother again.  Whereas with metagaming, you assume psychic characteristics in knowing "someone is about to attack me with magic around the next corner."  Unless you are naturally paranoid, you won't know this.  I played it so that I actually got careless after I entered the Friendly Arm's walls (because I probably would have been careless), and just got lucky with Tarnesh.

So let's re-term this as a minimal-reload challenge.  In addition to the other requirements, you must state whenever you get killed, and total the number of times killed at the end of your run.

#11
BelgarathMTH

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You guys would probably be interested in this self-test:

http://easydamus.com/character.html

It gives you your stats, class and alignment in real life.

The test is long - you need 15 or 20 minutes. Relax and pick the first answer that feels right. Keep working and answer the questions quickly. Don't try to game the test - it is designed to take into account some natural self-contradictory impulses, and to throw you off if you are trying to lie.

Be completely honest - you want to know the truth about yourself or you wouldn't be doing this.

Here's what it came up with for me:



Lawful Neutral Human Wizard (6th Level)

Ability Scores:
Strength- 12
Dexterity- 9
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 11
 
[b]Detailed Results:


Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXX (14)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXX (11)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXX (4)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXX (6)

class:
Barbarian - (-29)
Bard ------ (-15)
Cleric ---- (-2)
Druid ----- (-2)
Fighter --- (0)
Monk ------ (0)
Paladin --- (-19)
Ranger ---- (-8)
Rogue ----- XX (2)
Sorcerer -- XX (2)
Wizard ---- XXXXXXXX (8)

Modifié par BelgarathMTH, 05 juillet 2011 - 03:51 .


#12
Carinna

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Shadow_Leech07 wrote...
I think we had discussion about this a long time ago in either the old forums or one of the other sites. The conclusion if I can remember correctly was that average intelligence for example came around 10. 10 can be compared with an IQ of 100, and so forth. So an intelligence of 15 for example is indicative of genius level.


I know this is the general consensus, which is why I said at the beginning that this challenge doesn't require people to overly nerf themselves.  The challenge is not so much in the stats, as in the no metagaming requirement.  I put my constitution at 18 because I almost never get sick and can take a great deal physically.  But I'm weak so far as muscle goes, so I gave myself only a 9 in strength.  Still, according to what you've described, that puts me around "average" in terms of muscle strength, but I didn't want to overly nerf the character.    You do need to give yourself a fighting chance.  So unless you can only have fun if you start yourself with a 10 in everything, I wouldn't recommend it.  So long as everyone states what they start with, that should be fine (and how do we know?  Windfoot could be a weightlifter in real life.  Many people are.)

#13
Carinna

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Okay, I did it the questionnaire.  I guess I'm still Lawful (thought I'd gotten over that with age, but guess not).  As you can see, I'm equally Lawful Neutral and Lawful Good; guess the program picked Neutral to go with the Druid.  And somehow I'm a Druid even though I hate camping out (I guess watching nature shows on television make me druidic).  There seemed to be a lot of "nature-lover" type of questions on the test, as well, maybe because that's easier to make up questions about than ones that try to see if you're, say, a barbarian. (and I'm equally gnomish to human somehow, even though I gave my height as "average.")

In short, this thing is interesting so far as it goes, if someone wants to use it.  But it doesn't appear to know you better than you yourself probably do.

I Am A: Lawful Neutral Human Druid (6th Level)
Ability Scores:
Strength-12
Dexterity-10
Constitution-14
Intelligence-16
Wisdom-15
Charisma-13


Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXX (7)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXXXXXX (14)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - (0)

class:
Barbarian - (-23)
Bard ------ (-23)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- (-4)
Monk ------ XX (2)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue ----- (-2)
Sorcerer -- (0)
Wizard ---- XX (2)

#14
corey_russell

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I don't have the time to enter this right now, but when I finish my current trilogy no-reload (whether successfully or dead) might give this a try. Here is my stats and my rationale:

Human - I am definitely more "human" than I am like the traits of other races
Alignment = Lawful Good - I am a Christian. I do not break the law if I can help it. Exception is if the law itself is immoral. (e.g., break's God's law)
class - Cleric - I've always liked helping people, but never been particularly strong (which rules out fighter). If I were in Faerun pretty sure I would be a cleric.
Stats:
Strength - 10 - I sure as heck couldn't wear full plate and move in real life. At best average strength for a male of my age.
Dexterity - 17 - I've always had very good dexterity. When I played football in school if the ball was thrown my way, I ALWAYS caught it. Good at throwing things as well.
Constitution - 10 - I seldom get sick, however I do not have endurance to run a mile, so at best I see average constitution.
Wisdom - 16 - this is mainly due to the wisdom I've applied to my life that's in the Bible.
Intelligence - 17 - I have always been the top 10% of my class. Have even been called genius by others many times in my work and in chess and other things. However I have actually met "super geniuses" and I'm not in that category hence not 18.
Charisma - 10 - Most people tend to have a neutral appraisal of me when they first meet me.

I am sure if I picked the dialog choices that I would REALLY choose, I will be dying more. Am sure I will be VERY poor, as I would not choose gold over my life, since gold can be replaced but my life can't.

I know this is a minimal reload and good thing, impossible am sure no-reload. This just makes sense, as successful no reloads use ton of meta-gaming (being prepared for what's coming ahead).

#15
BelgarathMTH

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Thanks for trying out the test, Carinna. I think it's interesting, at least.

I look forward to hearing how your bard does - I often play bards myself because I'm a musician in real life. I think that test doesn't pick bard for you unless you give a lot of chaotic, rouguish, ne'r-do-well answers.

By way of getting the challenge started, how far along are you with your bard? I might join this later.

#16
Windfoot

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belgarath, I definately don't look like Arnold but I do workout regularly.  The OP said to push your main stat high so I did.  I took the test and my results are listed below.  Funny thing is I wanted to play a monk first but BG1 didn't allow it.

LG Monk

Ability Scores:
Strength- 16
Dexterity- 15
Constitution- 16
Intelligence- 15
Wisdom- 15
Charisma- 17

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXX (12)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XX (2)

Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXX (16)
Neutral - XXXXXXXXXX (10)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)

class:
Barbarian - (-29)
Bard ------ (-25)
Cleric ---- (-4)
Druid ----- (-15)
Fighter --- (0)
Monk ------ XXXXXX (6)
Paladin --- XXXX (4)
Ranger ---- XXXX (4)
Rogue ----- (-8)
Sorcerer -- XX (2)
Wizard ---- XX (2)

Modifié par Windfoot, 05 juillet 2011 - 03:56 .


#17
Carinna

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@ Belgarath: I'm still where I ended before since I started a new game doing something else after I died in that one. That was before changing the requirement to minimal reload, so I'll come back to it now and give updates.

@ Windfoot: Install one of the mods, like Tutu or BGT, and you can start BG1 as a monk if you like.

@ Corey Russell: I think you've nerfed your constitution. The US military requires a 2-mile run in about 15-20 minutes, for reference. If you're not playing a fighter, you're not military. I can't run a mile, either, but not getting sick counts for more than a 10. But if that's what you consider it, I guess I shouldn't be arguing ...
And really, if you actually would give a flippant or derogatory answer (even knowing the other person might start a fight about it and win), then go ahead and give one. We are talking about you, not some altered version of you. (But if you have a reasonable suspicion that it might end badly, maybe you would choke back the sarcasm?) No metagaming, but if you can rationalize why you might do something, then feel free to do it. But be prepared to explain the rationalization.

Edit:  I just can't type ...

Modifié par Carinna, 05 juillet 2011 - 04:04 .


#18
Reticent

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Took the survey, came back as a: True Neutral Gnome Wizard.

Str: 12
Dex: 12
Con: 12
Int: 15
Wis: 12
Cha: 12

That's pretty fair actually. Personally I had probably leaned toward Halfling Druid (my degree is in Biology), but I can see the incongruity between academic biology and Druid ethos.

#19
SapphireIce101

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So, I did the test. So if I ever competed in this. I assume this would be the class I would be. Ablity Scores stink. haha. So if I were to actually join the competition, I would need to raise up my Intelligence Score, and Wisdom Score so then I could dual class into a Cleric properly.

I'm a Lawful Good, Human Wizard(Mage)/Cleric (1st level/1st level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 12
Intelligence- 13
Wisdom- 13
Charisma- 11

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXX (11)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXX (8)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXX (12)
Half-Orc - XXXXXX (6)

class:
Barbarian - (-23)
Bard ------ (-17)
Cleric ---- XXXX (4)
Druid ----- (-19)
Fighter --- (-4)
Monk ------ (-4)
Paladin --- XX (2)
Ranger ---- XX (2)
Rogue ----- (-8)
Sorcerer -- (0)
Wizard ---- XXXX (4)

Modifié par SapphireIce101, 05 juillet 2011 - 04:32 .


#20
corey_russell

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Carinna wrote...

@ Corey Russell: I think you've nerfed your constitution. The US military requires a 2-mile run in about 15-20 minutes, for reference. If you're not playing a fighter, you're not military. I can't run a mile, either, but not getting sick counts for more than a 10. But if that's what you consider it, I guess I shouldn't be arguing ...
And really, if you actually would give a flippant or derogatory answer (even knowing the other person might start a fight about it and win), then go ahead and give one. We are talking about you, not some altered version of you. (But if you have a reasonable suspicion that it might end badly, maybe you would choke back the sarcasm?) No metagaming, but if you can rationalize why you might do something, then feel free to do it. But be prepared to explain the rationalization.


Ah, I see. I always saw constitution=endurance. You say that's not the case? If its simply resisting sickness, then my CON would be very high. In real life, my family of 4, the wife, and 2 kids many times have all the same sickness, but I don't get it, despite the kids coughing in my face, sleeping very close the wife, etc. I would easily be 16 CON with that definition.

#21
Carinna

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corey_russell wrote...
Ah, I see. I always saw constitution=endurance. You say that's not the case? If its simply resisting sickness, then my CON would be very high. In real life, my family of 4, the wife, and 2 kids many times have all the same sickness, but I don't get it, despite the kids coughing in my face, sleeping very close the wife, etc. I would easily be 16 CON with that definition.


I think endurance has something to do with it, but isn't the end-all, otherwise it would be called endurance and not something else.  To me, constitution is what you could do with yourself if you chose to do it.  Right now I'm not in good physical shape, so I can't run that mile.  But if I chose to work out sufficiently, I could run it.  I'm able to work out if I choose, so I have a reasonably high constitution.  What factors play into this?  Not getting sick, sure (If I was sick, I couldn't very well work out).  But other things, too, which are more related to endurance than the "learned" things, like how far you could run.  For instance, I have a higher endurance than my son (he's an adult) to heat:  I can go for a long time in the heat without water, whereas he will drop from heat exhaustion first in the same circumstances.

#22
Reticent

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Well, constitution serves mostly to add to HP in this game. I'd probably weigh the endurance aspect more heavily than the immune system aspect. Just my thought on the issue.

#23
BelgarathMTH

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@Sapphire, you don't have to go by that test, that was just for fun.

The OP, if I understand her correctly, wants you to use your own ideas about yourself. By all means, raise your key scores a bit - also,  your scores may indicate a self-esteem thing; advancing in life and increasing your confidence will make your real scores get higher.

So, if you like the cleric-mage idea and you think it fits you, then raise your INT and WIS a bit and enter the challenge as a half-elf cleric-mage.

@Windfoot, gosh you seem like an awfully intimidating man's-man type. And a Renaissance Man to boot! Respect to you, sir. And please don't beat me up. (just kidding) :P

I'd feel very honored, well-led, and safe in an adventuring party led by you. Are you looking for a humble, dedicated mage by any chance?

BTW - if you want to play a Monk for the challenge, there are two mods that will let you do that - Easy Tutu and Baldur's Gate Trilogy. They let you play BG2 classes and kits in BG1.
 

Modifié par BelgarathMTH, 05 juillet 2011 - 05:06 .


#24
Carinna

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BelgarathMTH wrote...
The OP, if I understand her correctly, wants you to use your own ideas about yourself. By all means, raise your key scores a bit - also,  your scores may indicate a self-esteem thing; advancing in life and increasing your confidence will make your real scores get higher.

So, if you like the cleric-mage idea and you think it fits you, then raise your INT and WIS a bit and enter the challenge as a half-elf cleric-mage.


Yes, absolutely.  I'm playing as a bard, even though my real life charisma isn't high enough.  Play as what you consider yourself to be, not what the generator came up with, and raise the stats you need to raise to the minimum level (as I said, don't nerf the required stats below the requirement).

#25
SapphireIce101

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@Belgrath - I see. I may enter the challenge after I get Akiel's Minimal Reload Challenge done. So then I can switch to BGT. Since I've never tried BGT before, and I think a Mage/Cleric does fit me.

I have a thing for the caster types, and Thieves. Considering that like two of the three characters shown so far have a variant of Multiclass Thief in them.