Modifié par Son of Imoen, 06 juillet 2011 - 09:55 .
You are "Trapped in Faerun" challenge
#51
Posté 06 juillet 2011 - 09:55
#52
Posté 06 juillet 2011 - 12:14
Son of Imoen wrote...
A technical question: do you play with or without tactical mods? I use SCS, but it's because of my meta-gaming knowledge I need SCS to make the game interesting. Without meta-gaming, isn't an SCS install far too difficult?
I never use tactical mods, and in fact, unlike most here, I play on Normal difficulty. While most of the time I can't help subconscious metagaming (my current attempt in this thread shows how hard it is for me to break my mold, not just with metagaming, but with how I handle the NPCs, which didn't even occur to me until Belgarath brought it up), I prefer to play as role-playing, where the PC doesn't know what's coming. I've never played through the entire game purely as a strategy.
As such, Normal is perfectly difficult enough for me, and if I added a tactical mod (or even played on Hard), I'd soon become so frustrated by "impossible" battles ("impossible" in quotes because I know they're not impossible for others) that I'd give up in disgust.
#53
Posté 06 juillet 2011 - 01:15
It's possible not to meta-game but it's extremely difficult as one has to walk the tight rope. When I ran through Icewind Dale for the first time, I did a no reload run and I was fairly successful until I quit out of boredom. Such a challenge of a no-metagame would require more of a mental feat if anything to restrain oneself from acknowledging that a certain enemy isn't going to be tossing out that mental domination spell, or that imprisonment spell. Such a thing is an impossibility to predict and in a real-life results in death which occurs all the time obviously.Carinna wrote...
I never use tactical mods, and in fact, unlike most here, I play on Normal difficulty. While most of the time I can't help subconscious metagaming (my current attempt in this thread shows how hard it is for me to break my mold, not just with metagaming, but with how I handle the NPCs, which didn't even occur to me until Belgarath brought it up), I prefer to play as role-playing, where the PC doesn't know what's coming. I've never played through the entire game purely as a strategy.
As such, Normal is perfectly difficult enough for me, and if I added a tactical mod (or even played on Hard), I'd soon become so frustrated by "impossible" battles ("impossible" in quotes because I know they're not impossible for others) that I'd give up in disgust.
#54
Posté 06 juillet 2011 - 01:44
#55
Posté 06 juillet 2011 - 02:06
Son of Imoen wrote...
...but no Tutu as well...
If you go this route, you'd be limiting the class choices you'd have for the PC (since Tutu allows BG2 classes). Unless maybe you weren't planning on using the added ones.
#56
Posté 06 juillet 2011 - 02:50
A risk is the switching of items in the inventory. The risk being, getting frustrated by it will be a reason to quit the challenge.
It springs to my mind, I'll be missing out of the BG1NPC-project as well, won't I? That surely would be a miss, as it helps to get 'into the role of myself' instead of meta-gaming, to listen carefully what the people I encounter and travel with say to me.
Might be fun to add the Xan banter pack and instead of playing a cheerful hero, like I usually do, to answer instead: "you're absolutely right Xan, we're all doomed". And start talking about peak oil and climate change in this strange world called 'Earth'. And Xan saying "oh my Corellan Larethian, you're even more doomed than we"
Modifié par Son of Imoen, 06 juillet 2011 - 02:53 .
#57
Posté 06 juillet 2011 - 07:17
About the Nashkel mines: Jaheira is in a hurry to get to Nashkel and talk to the mayor when you meet her. She has never met Minsc at this point. In game mechanics, she stops complaining after you speak to the mayor. In story terms, if she were a real sentient half-elf, which she is supposed to be, I don't see why she wouldn't be moved by Minsc's plight and the fact that there is a young woman in danger of being eaten by gnolls.
She could be convinced that it was more urgent to rescue the woman, in my opinion, and Minsc could join your party, and then Dynaheir, and you'd all gain some treasure and experience to boot.
The Iron Crisis has been going on for months without you; would you, as yourself, think it was more urgent to go down into some mines and conduct an investigation that could go on for days or weeks, or to go save someone's life, with her bodyguard and companion standing right in front of you, begging for help?
I think I'd go to rescue the young woman, first.
BTW - since we're bound to be a little more personal than usual in a thread like this, I think it may be important to remind everyone not to use their real names, or anything like their real names in any post. Use your screen name for your character instead.
Modifié par BelgarathMTH, 06 juillet 2011 - 07:22 .
#58
Posté 06 juillet 2011 - 07:18
Me, Bard, 1st level:
STR 11, DEX 12, CON 15, INT 16, WIS 8, CHA 16
Tutu-game. Difficulty-enhancing mods: only Hard Times, no tactical mods.
aTweaks, Rogue Rebalancing, BG2Tweaks,
2 difficulty decreasing tweaks in the last one: 100% learn spells and NWN-style level-up.
Core difficulty.
Dozing off while reading a fantasy novel, I startle and have suddenly find myself wide awake inside some kind of castle. Where am I? I see a courtyard and a keep and decide that's where the one resides here can be found. I bump into a girl who claims to be not much older than me. I look at my body – there is not the tummy of a 40-year old, it's a slim young man's body. I must be about 22. And that man over there, he claims he's my foster-father and wants me to prepare for a journey, but not much can be bought for my 40 gp. Seems the economy is going through hard times here. I start looking for people who will be kind to help me to some money and am suddenly attacked. I'm not one to fight, so I run away, but he comes after me. Luckily I had found myself with a stick in my hand when I woke from this place and I whack him on the hand. What have I done?! I just killed a man! I am in shock.
I am thankful for combat lessons the Gatewarden is willing to teach me, but the longbow I borrow from the dwarf there turns out to be just as illusionary as our foes and the dwarf as well. He asks me if he can join, but when I stand outside, I'm alone again. The portraits are still there though and it makes the game bugged – one murder on my stepfather later, I can't get off the map. First reload – because of a bug. Repeating the same tasks in a hush-hush matter doesn't work. I get all bloodied while standing up close – I would never do that: IRL. I'd run. 2nd Reload, to get back to the realism, this time treating all things again as if happening as if for the first time and not hurrying through. Sigh, learning group battles again.
After the second 'fright of my life' (another assassin after me, this time a knight in armour, surrounded by a group of monsters, I'm glad to find Imoen. I want to get away fast from the scene of danger and the fastest route away is south. But Gorion told me to go the the Inn. That's north. Indecision! A strong IRL character trait. I put my trust in Imoen's scouting ability, but after 2 succesful hides, it keeps failing and 2 wolves spot us. We run for our lives away from the wolves, running into a red-robed men with a white beard who tells us the Inn we seek is just to the north, which we already knew, but now we're closer to it and head there.
I wander about confused about where the entrance is: the first door leads to a woman who asks me a favor to find a ring, stairways look more like a way to a castle, the low building I head for, when someone approach me. Just as I heartily welcome him, glad I found the friend, he attacks me and I rush in to find a temple, but no help fighting the 3rd attacker. And I was told by the guards on these premises to refrain from fighting. I run for the stairs, got struck by horror, but Imoen watches over me and somewhere in the distance the attacker fights with a guard who gets slain. But I am inside. Where are the true friends? I device a plan with Imoen where she talks to the adventurer-looking types, while I stand at a distance, bow ready, as it's me, not Imoen they want, so I can get some arrows of first. But it ain't necessary. I found 'em. Only trouble, there's an angry mage outside. To be continued.
number of reloads by now: 2 (from dealing with the bug, not from dying)
#59
Posté 06 juillet 2011 - 07:34
I love how you include your reaction to your first kill - thinking about how you would feel if thrust into a violent world with kill-or-be-killed situations occurring every day is very insightful on your part!
I don't think you should count the bugs on your no-reload counter. Reset that sucker to zero, please. Having to count tech problems on your reload counter would not be fair.
I just had to use CLUA to deal with a tech problem in SoA this afternoon (Simon Havarian fails to spawn and trigger the chapter change), and it didn't even occur to me that it had anything to do with my minimal reload challenge.
I look forward to future installments.
EDIT: On the issue of install setup advice, it would be a really good idea to change Jaheira's alignment to Neutral Good. If you don't, she will bizarrely start complaining as soon as your reputation hits 20, which could ruin your story if you're still using her.
Modifié par BelgarathMTH, 06 juillet 2011 - 07:43 .
#60
Posté 06 juillet 2011 - 08:16
Modifié par Son of Imoen, 06 juillet 2011 - 08:19 .
#61
Posté 06 juillet 2011 - 08:49
BelgarathMTH wrote...
I don't think you should count the bugs on your no-reload counter. Reset that sucker to zero, please. Having to count tech problems on your reload counter would not be fair.
I agree wholeheartedly. And I don't understand anyone who insists that a no-reload must come to an end because of technical problems which had nothing to do with player ability.
I get crash-to-desktop every so often, so I still save often during a no-reload attempt just against this eventuality.
::: stepping off my soapbox :::
Interesting what happened to you on the "official" reload; pretty much the same as happened to me - it's hard to break yourself of "playing as usual." Unless we habitually play as ourselves (like Belgarath), we've probably all got the PC in thick of the battle (even if a fragile class, the PC is not cowering in a corner or running to go hide and stay out of the way doing nothing).
#62
Posté 06 juillet 2011 - 11:32
BelgarathMTH wrote...
BTW - since we're bound to be a little more personal than usual in a thread like this, I think it may be important to remind everyone not to use their real names, or anything like their real names in any post. Use your screen name for your character instead.
Hmm that may be tough for me since my user name on this web site IS my real name. However, good luck trying to find me in real life, there are hundreds, maybe more than a 1000 of Corey Russells in the United States (Russell is a big clan).
Your point is still well taken, however.
#63
Posté 07 juillet 2011 - 03:07
I'm still a lot more open about myself online than is advised by the "experts"; I guess you enjoy personal honesty and openness like I do.
@Son of Imoen: I just noticed that you died already. Condolences. Remember, this is not a no-reload, so you are allowed to say that Jaheira and Khalid and Imoen or whoever got you a Raise Dead. I think it would be interesting to imagine what it would feel like to be killed and then be the subject of a Raise Dead spell.
#64
Posté 07 juillet 2011 - 03:24
#65
Posté 07 juillet 2011 - 04:10
(One of the viruses was so bad, it interrupted and shut down every application on the computer every six seconds to try to get me to download their sofware that was disguised as a windows update. Another time my aol email account started sending spam to everybody in Thailand using my real name as the sender - I fixed that one just by changing my password, though.)
In both cases of ruined operating systems, I had gotten a couple of years' worth of use out of those machines, and it was getting time for better graphics cards anyway, so I just purchased new ones. And my computer is so integral to my lifestyle, I would start to go crazy if I had to be without it for more than 24 hours.
I really like my life in Faerun! I don't have my magic powers here on Earth! No, you can't make me stay here! I won't! Teleporticus dimensionus! De Gaia al Faerunae loco trans allo! Aieee!
Modifié par BelgarathMTH, 07 juillet 2011 - 04:10 .
#66
Posté 07 juillet 2011 - 06:32
In the Friendly Arm Inn I did find Gorion's friends, though having Imoen do the talking with me standing some yards away with a bow-and-arrow ready must have been a strange sight. Though that's how frightened I feel after having been going throug three assasination attempts. And one assassin is still outside, his spells ready to be fired on me. But now there's four of us, we carefully step outside.
Khalid gets the full brunt of Tarnesh's magic missiles and starts running in fright. But while Jaheira casts a spell to sooth Khalid, me and Imoen manage to shoot the mage, who was already wounded by getting into a fight with the guards of the compound. After defeating the hobgoblins that took Joia's ring (we met her when searching for the Inn's entrance, mistaking the keep itself for a lord's house and seeking the inn among the lower buildings), we get back inside the inn for a night's rest. Before going to bed, I wander the hallways out of curiosity (I usually do that in new surroundings, like a camping site: explore a bit before going to bed) and meet with a woman who wants us to clear her house in Beregost of a spider infection.
Entering Beregost is quite eventful: We bump into Garrick, who has an interesting proposal: protect a famous actress and getting paid good money. I get worried when 'protection' means 'killing thugs that are after me' and being told one of them is a beguiling mage. It becomes confusing when a quarrel breaks out about the true nature of these 'thugs'.Imoen and Garrick thinking they're innocent, but it's too late, afraid of charm-casting mages, I already made the wrong choice. The men have turned hostile and turn out not to be mages at all. Oops, very big oops. I get scoffed by Jaheira for being too trustful and blind. She announces she will take over as a leader for now.
Jaheira takes me to Feldepost, to show me he's not the thug Silke said he was. We get pestered by Marl and I finally offer to leave the bar, but at that moment he attacks me, we flee outside, he goes after me and I've got another killing on my hands. I'm feeling awful.We seek healing in the temple, for Jaheira's wounds, alas not for my worried mind. We rest in the temple's courtyard, as every time we enter an Inn it results in fighting.
Jaheira decides we should clean out the spiders first, before continuing south, being confident in her ability to entangle them. But her casting comes too late, the spiders get too close. First Jaheira gets poisoned, then Khalid. When we make a run for it, they both fall dead. Imoen and me get chased by spiders through the streets of Beregost and just when I think they're all dead and return to the house to retrieve Landrin's belongings, we have to run again as there's still a spider alive, that now takes his turn chasing us and his venom slays both Imoen and me. Thus ends my time in Faerûn no-reload-style.
Because Jaheira and Khalid where felled even before me and Imoen succumbed, they can't resurrect us. I'll have to think of another rationale. Maybe something Planescape Torment-alike: I awake again in Faerûn, but this time just before stepping into Landrin's house.
One thing I will do though: take the metagaming knowledge of this and other fatal fight's where most or all of the party get killed, with me me after reloading. In other instances during this campaign I'll refrain from metagaming, but it's no use having to reload and in-character make the same decisions again that led to Charname's demise. I will act as if Charname, Son of Imoen in this case, has done some scouting ahead or feeling of foresight at the moment of reloading, giving me the excuse to try another approach or avoid undoable battles.
Modifié par Son of Imoen, 07 juillet 2011 - 06:33 .
#67
Posté 07 juillet 2011 - 11:29
Son of Imoen wrote...
"Demise in Beregost": how my time in Faerûn no-reload style ended:
First, I would say that you have excellent storywriting skills! Please don't give up!
<invoking The Neverending Story> You don't want the Nothing to erase the world of Faerun, do you?
Jaheira decides we should clean out the spiders first, before continuing south, being confident in her ability to entangle them. But her casting comes too late, the spiders get too close. First Jaheira gets poisoned, then Khalid. When we make a run for it, they both fall dead. Imoen and me get chased by spiders through the streets of Beregost and just when I think they're all dead and return to the house to retrieve Landrin's belongings, we have to run again as there's still a spider alive, that now takes his turn chasing us and his venom slays both Imoen and me. Thus ends my time in Faerûn no-reload-style.
Nobody would expect a "no-reload" in a realistic Quantum Leap, which is what we're basically doing here. Your friends get you a Raise Dead. If anybody thinks they'd do this "solo", they are insane, and they are liars, and they deserve to die like they're going to. (Why would Bhaal pick anybody like that? I would think that He hopes to come back to life in the Prime Material Plane through one of us Earthlings.)
Because Jaheira and Khalid where felled even before me and Imoen succumbed, they can't resurrect us. I'll have to think of another rationale. Maybe something Planescape Torment-alike: I awake again in Faerûn, but this time just before stepping into Landrin's house.
One thing I will do though: take the metagaming knowledge of this and other fatal fight's where most or all of the party get killed, with me me after reloading. In other instances during this campaign I'll refrain from metagaming, but it's no use having to reload and in-character make the same decisions again that led to Charname's demise. I will act as if Charname, Son of Imoen in this case, has done some scouting ahead or feeling of foresight at the moment of reloading, giving me the excuse to try another approach or avoid undoable battles.
Yes, party wipes are going to be problematic in our stories. If you don't think that you would have enough of an affinity to learn the skills of tactics and strategy combined with the appropriate amount of caution in our own world, and you don't imagine one of the NPC's as having good knowledge of how to survive in their own world, then I would suggest using the concept of "the Dream" or "the Gift" to "Hand-Wave" any metagaming knowledge that you need to write into your story.
Also, as to your just narrated party-wipe, I don't see why Jaheira as both a healer and a nature-specialist, with spiders being part of the common fauna of Faerun, wouldn't know that you don't go to fight spiders without Antidote potions, and as many of them as you can get, on each party member's utility belt?
And, everybody posting here spends an enormous amount of time playing cRPGs in the real world. How could any of us spend all that time playing video games and have learned nothing? Who could be so dense as to Quantum Leap into a world that, it should be obvious, is governed by a reality that resembles all those video games, and be totally clueless what to do?
Any one of us should adapt very quickly to the world of Faerun, at least after having bled a couple of times and getting it driven home to us that, OMG, this is really happening, and I feel pain, and I can be hurt, and I can die here.
Modifié par BelgarathMTH, 08 juillet 2011 - 12:38 .
#68
Posté 08 juillet 2011 - 05:36
It may just be me, but I'm not actually convinced that most people would be going in as wide-eyed and helpless as has tended to be portrayed so far. Edit: re-reading the above looks like Belgarath feels similarly.Son of Imoen wrote...
One thing I will do though: take the metagaming knowledge of this and other fatal fight's where most or all of the party get killed, with me me after reloading. In other instances during this campaign I'll refrain from metagaming, but it's no use having to reload and in-character make the same decisions again that led to Charname's demise. I will act as if Charname, Son of Imoen in this case, has done some scouting ahead or feeling of foresight at the moment of reloading, giving me the excuse to try another approach or avoid undoable battles.
OK the upbringing in Candlekeep may have been sheltered, but Gorion's end should be a bit of a pointer that it's a dangerous world out there
Modifié par Grond0, 08 juillet 2011 - 05:39 .
#69
Posté 08 juillet 2011 - 06:32
Actually it had a 'meta-game' cause I didn't grap antidotes: I (the physical me on this planet called Earth) was tired and didn't feel like walking back to the temple once I stood in front of Landrin's house.
And the bewildered state I describe, in reply to Grond0, is due to the idea of the story, it is 21th century Earth me that suddenly finds himself trapped in Faerûn and how this real me would react. So upbringing by Gorion is what is told by Gorion, but not part of this story: how would I react if I found this real me, Son of Imoen, suddenly in Faerûn. I'll get used to being there as the story continues, I guess.
I want to thank Belgarath for his compliment to my story-telling skills. I'd like to link my previous BG-story, when I participated in the all-6-characters-a-single-class challenge, but it got lost with the demise of the old Bioware forums, when it was attacked by hackers and closed off. It was fun writing that one, a story about a travelling band of bards called the Singing Sisters.
Modifié par Son of Imoen, 08 juillet 2011 - 06:33 .
#70
Posté 08 juillet 2011 - 06:57
I hope you get some nice leisure time soon where you can relax and play with a refreshed mind and body.
I"ve got two more weeks of summer break, and then I'm going to be a lot busier and have a lot less time to play.
I've been wanting to finish my BG2 run, and I've never actually played all the way through ToB. One of my play goals this summer was to not start anything else until I finally finish ToB! And I only have two weeks left to reach my goal.
After that, I think I may start a new BGT game and enter it in this challenge thread. I want to play a bard this time, since I just played a sorc in my current run, and a bard (either skald or chanter - probably skald) is justified for me because I am a classical musician and instrumental music teacher in real life.
Please keep your story going SoI. I'm really enjoying following you. Remember, we all have to write a certain amount of naivetee into our self-stories during early BG1 in order to be believable, but after a few weeks there, I think most of us would start to become more confident.
I'm writing myself in my current advanced game as a confident, competent, fast-learning, and knowledgeable individual with a good analytical, problem-solving mind, because that's who I am in real life, not to sound egotistical or anything. If I survived long enough to be dealing with Bodhi and Irenicus in late SoA, I think I would be pretty self-confident by then. Which of course, isn't necessarily a good thing in Faerun.
Also, on the subject of explaining or imagining some knowledge of the flora and fauna of Faerun, you do start out in a relatively safe library. Gorion is telling you you have to leave soon, but he doesn't say it has to be RIGHT NOW, tonight!
I think he would instantly know, being a powerful wizard, that something had just changed in you, making you temporarily incapacitated and disoriented. "Are you sick, child? What's wrong?"
We can say that you arrive at least two weeks before assassins start appearing in Candlekeep. You have time to do some studying in the library if you are a bookish type like me, and you would insist on doing so. So you should be able to figure out at least a few basics of survival.
Things like sticking to the roads and keeping in formation make a lot of sense. Then, if you have at least that much common sense, you can avoid trying to write about stuff like getting your party wiped by a vampire wolf you ran into on the way from Beregost to Nashkel because you wanted to go picking daisies out in the countryside.
Modifié par BelgarathMTH, 09 juillet 2011 - 08:36 .
#71
Posté 09 juillet 2011 - 07:22
I'd be a Bard most likely, or if possible in the rules, a Bard / Mage.
Str: 14
Con 14
Dex 10
Int 16
Wis 16
Cha 15 (class min - really a 12)
#72
Posté 09 juillet 2011 - 08:48
I also struggle with that bard/mage dichotomy because of my real life profession. I have gone both ways in my games.
I believe that most of us musicians wish that the bard were something a little different than D&D rules as imagined by Gygax actuallly see the class.
In its original conception, the bard is a ne'r-do-well slacker who hangs out in bars and hates any kind of working for a living. He uses his "guitar" (think rock'n'roll wannabe) and his ability to tell a funny story and make people laugh to avoid having to do any kind of "work", so that he can, in fact, sit around in bars all day.
He is a rogue to the core, and doesn't think twice about stealing.
That's why the psych profiling instrument I suggested doesn't pick "bard" for us musicians.
There are two modded character classes which try to fill the void for us musicians who want to imagine that our music gives us access to magic: "Chanter" and "Chorister" come to mind. I can find links if you want.
Please, please, join the challenge! I don't want to see this idea die!
Modifié par BelgarathMTH, 10 juillet 2011 - 11:42 .
#73
Posté 10 juillet 2011 - 07:35
I'd like to continue my story however, but gaming and writing takes effort and I'm quickly out of reserves these last days/weeks of fighting (local and national) government cuts on disabled people. Bleh, I sound like whining just when I started up Windows to continue the saga.
#74
Posté 10 juillet 2011 - 11:45
I was thinking of all the people who abuse charity, not people who legitimately need it.
It looks like my foot-in-mouth syndrome has ruined everything.
I removed the offensive comment so that the poison won't spread.
I'm so sorry.
#75
Posté 11 juillet 2011 - 09:30
But it's good to know where the remark came from. People who abuse the system indeed spoil things for people who really need it.
Funny how most of us who want to take the challenge, opt for the Bard as being the closest class to what they do IRL. Would be nice to see the people who chose other classes participate as well with their character, like Saint of Sinner's Fighter-Mage.





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