mauro2222 wrote...
Hehe Lumikki can you explain? xD
I was trying to teach difference between that action is self can be postive and negative too, without yet knowing what result of that action cause. That's why I only provided action, not the result.
More related the topic. What people here is asking is that game developers creates content where player can do negative action, but get in end positive result. Issue is this.
Example:
Paragon player saves a man and later same man explode bomb and kills a few innocent people.
Renegade player kills the man and later there is no negative result because of it.
Renegade actions positive result isn't about getting rewards as positive outcome, but lack of negative outcome. (Is done)
Paragons action positive result is by getting positive reward from the actions. (is done)
Now what you ask is this.
Paragon action negative result is getting negative result from positive actions. (Can be done, punished from mistake)
Renegade action negative result is to get negative result from negative actions. (Can't be done in game, because players would be punish by been renegade all the time.)
Point been what you ask, doesn't affect renegade at all in game. It only change paragon situation.
Now there is posibility to think what some are saying as gameplay wise. That negative action get rewarded because result was postive. How ever, it seems little odd that players action get rewared as killing man, because the man was bad? Usually when action gets rewared because result, then actions result wans't even renegade, the result changed it to paragon. So, is this about making so that if action is renegade or the paragon, the rewards are given based results to both types of actions? What means someone else has to thank you player for action in renegade case, because target of action is most cases dead.
Modifié par Lumikki, 06 juillet 2011 - 11:41 .