Smeelia wrote...
Ieldra2 wrote...
Didn't you read what I wrote? The mere fact that this pattern exists will send that message.
A writer can't be held responsible for every interpretation of their story. I didn't get the same message you did, I'm sure other people have their own views. The writers can only write and let people think what they think. Even your "pattern" doesn't necessarily mean what you think it means, for Shepard to win against a seemingly unstoppable force means they have to beat the odds so it'd be impossible to write this story without having Shepard do the improbable.
Yes, that Shepard manages to defeat the Reapers at all is improbable. Yes, that's what the story is about. However, that Paragon Shepard manages to defeat them
without having to make any hard decisions, that's ridiculous. Arrival actually shows what kind of decisions Shepard must sometimes make, and had that been a real player's decision this thread probably wouldn't exist. But they wriggled out of it - why make it a real decision if refusing to make the hard choice would result in a game over screen, right? Can't have the Paragons complain about being presented with a game over screen, right? So why do they think presenting Renegades with the lesser outcomes is more acceptable?
And please, don't reiterate that they aren't lesser outcomes. If they have similar strategic benefits (regarding the goal of defeating the Reapers) but more downsides (like more people killed and more dislike incurred) then you can talk until you're blue in the face, it won't change the fact that those outcomes are lesser by any reasonable standard.
People could read all sorts of "messages" into Mass Effect by analysing "patterns", that doesn't make the story invalid or "wrong".
Don't put words in my mouth. I said I measure the story by Bioware's promise that there would be no right or wrong path through the story. Well, with regard to winning, that's likely true, but because of the unbalanced consequences there is still a "more right" and a "less right" path through the story.
The fact that you see a "message" in the story does nothing to prove there's anything wrong with the story itself. Different people can interpret the story differently, your assumption for what the "message" is isn't the only one and frankly even if it's the intention to send this "message" there's still nothing wrong with the story itself.
We're going round in circles. I do not measure the story in a vacuum. YET AGAIN, Bioware EXPLICITLY SAID that the story was not intended to paint Paragon as more right than Renegade. YET AGAIN; EXACTLY THAT is what happened. That means that the story fails to deliver on one explicitly stated goal.
And ....yet again, don't try to deny the obvious. That you are content with the story as it's told is no argument against it being flawed by measureable standards. You try to put my arguments off as mere opinions, but instead it's you who's going off on mere "impressions".