Ieldra2 wrote...
THAT EVERYONE WINS IN THE END IS NOT THE POINT!!!!!!!!!!!!!!!!!
Renegade choices are not validated by the game. Paragon choices are. Again and again, we see that Paragons get more appreciative emails, and possible bad outcomes of their decisions never materialize, while it's the other way round for Renegades. How else than "worse" can you interpret that?
That's a different point to the one you've been making. I mentioned that there's a flaw in terms of the lack of recognition for a lot of choices (and it's by no means restricted to Renegades). That being said, this only really applies to a few situations and mostly in terms of transferring to ME2. It certainly doesn't completely undermine the story or the game (especially since most "extras" are nothing but flavour or some minor bonus).
Ieldra2 wrote...
How can you argue that, for instance, an ending where the Reapers are gone but 80% of the galaxy is depopulated is not worse than one where only 10% is? Both are "we win" scenarios, so of course any claim that they aren't equal is "purely subjective". /sarcasm
Because either way the player wins the game, gets the same gameplay and gets a satisfying story. Some people are happy with stories in which the protagonists lose or struggle to win (isn't that what you're arguing for changes towards in the first place?) and there's nothing wrong with that. Personal preference for storylines doesn't prove that a story is "bad" if it doesn't meet your personal tastes.
Ieldra2 wrote...
Again, if the game is marketed for the game-spanning consequneces of its decisions as the ME trilogy is, then yes, it's pretty much proof of bias. It may not be intentional, but it's still there.
It's really not. The whole game is made by the same people, they didn't make the story go certain ways just to annoy a particular group of anticipated players. Game spanning consequences don't have to be "win" or "lose", a consequence is what happens as a result of an event and is not restricted to "negative" results.
Ieldra2 wrote...
Well, if you like frustrated heroes whose decisions are invalidated again and again by "fate" (i.e. the writers) and who save the galaxy only to end up as a drunk on the Citadel, that's your prerogative. But I feel rather secure in the assumption that this was not the intention of the writers, nor the wish of most players who make Renegade decisions. And a "gritty" mood actually necessitates that the Renegade decisions sometimes have a proper pragmatic benefit over their alternatives. Otherwise it's not gritty but depressing.
What game were you playing? I don't remember ever being told in my Renegade playthrough that the guy I killed was actually a good guy or that the Rachni Queen really did want to help or anything that "invalidates" my decisions. There certainly isn't evidence of this before making decisions so Shepard has no reason to think the actions are totally unjustified and "wrong".
You're saying there are flaws in the story but using out of story factors to try and prove it. If you make one choice, the other doesn't happen and isn't part of your story. It's a simple mechanic and it works, the fact that you can't resist comparing two separate stories does nothing to prove that either is "wrong".
Ieldra2 wrote...
*Balak: gets away
*Fist: gets away
*Rana (if you count her as such): gets away
*Helena Blake: gets away AND reforms
*The krogan blackmailer: gets away
*Jeong: gets away
*Balak gets away because the alternative is losing lives, it's not exactly showing mercy and it's not unjustifiable either.
*Fist is a minor criminal whose operation you just destroyed and you don't have time to arrest him, it's really C-Sec's failure if he gets away (plus we don't know he wasn't caught, he could have served a sentence and he says you "ruined his life").
*Rana may be mercy, as you say it depends on the extent you think she deserves death for her involvement in the operation (plus in ME1 Shepard only says "run" when there's about to be a massive explosion, it's not exactly a massive amount of mercy). On both occasions you meet her arrest isn't really possible either, so it's kill or let go.
*Helena can get away for both "moralities", the only reason Shepard let's her go is on the basis that she reforms (if she didn't, she could end up dead. It might have been more interesting to have her not reform so you could see if Shepard keeps the promise but that's not the way it went.
*The Krogan blackmailer is a middle-man, arresting him could expose the scandal and killing him seems a bit over the top if it's not necessary (also, he can get away for Renegade players).
*Jeong is another one that both can spare, he's useful and keeping him alive and out of jail is for the greater good of the colony (it's a sacrifice, basically).
Modifié par Smeelia, 08 juillet 2011 - 10:16 .