Repearized Miranda wrote...
But wait! Everybody wants to have his or her cake and eat it, too. That's not entirely possible either. And to VX, well, just constantly swap blue & red answers; however, it's not that simple either as milking either end of the spectrum. The game doesn't "railroad" you as the constant swap may open up those major choices.
I ended up with a 56:124 (estimated) ratio. Which mean "neutral-philosophy" would average out to 1:1 (90:90)
Given this case, how exactly is that "railroading" you balanced both tips of the scale? I see how one side "could" be favored, but it doesn't mean it is which is why the debate ensues. Nobody is being "railroaded." Many choose to believe this despite this not beng what the game is doing. Some blue choices are red in consequences while red choices are likewise blue in consequences. (ie: Elnora - though that probably won't mean much)
What I am seeing is:
"The yellow (orange on the left) choices should mean "more" than the red or blue ones." (ie: being called to diffuse a fight, but saying "I'm staying out of this"? What if that has a bigger consequence then than trying to diffuse it?)
"The opposite of love (paragon) is not hate (renegade). It's indifference. (Neutral)" which closely coincides with this one: "If you don't stand for something, you'll fall for anything."
I do hear what you're saying though.
Hm. What I'm saying is that by not setting yourself into what seems to play as the saint or sinner complex of the game (or rather, holy paladin or epic doucherocket), there should be results orientated than that. If you're the enemy and you know that your opponent, Shepard, is compassionate and will do what they can to save someone, it's very easy to throw a Nihlus and bring an innocent in the mix in order to escape. If Shepard is willing to rain hellfire and brimstone to reach their goal, a hostage won't do much good and you need another plan. If Shepard is really difficult to read because they tend to have a 'your results may vary' responses, Shepard could effectively be more dangerous simply because you can't gauge their reaction.
By railroading, I mean that in order to basically diffuse fights, I either need to be the light at the end of the tunnel, or the light at the end of the tunnel that's actually just a giant fire. Apparently being the commander and a total badass isn't enough for some of my crew; I've got to be basically blue or orange. Instead of... whatever you get when you mix blue and orange together.
I often choose paragon choices on a large scale- I saved the rachni, saved the council, saved the sick batarian, encouraged Miranda to hug her little sister and sent the Collector base to the big Spare Parts Department in the Sky- but I also nuked the geth, chose to let Jacob's father get beaten on by the hunters, watched Sidonis die with a clear conscience and told the Admiralty Board exactly where they could stick their political bs. Plus I tend to be a complete and utter dick to anyone who doesn't serve on the Normandy (and to certain ex-crewmates/lovers). My Shepard has a definite view on right versus wrong and it doesn't always slide with the paragon/renegade scale, especially when some of those choices make absolutely no sense (re: A House Divided, the dialogue options and final option).
I feel that for people who play like me- maybe conflicted, maybe they're just chaotic/neutral good or they simply suck at making decisions- shouldn't get cuffed upside the head because we enjoy the RP aspect and our characters aren't knight templars or noble demons.
YMMV, of course.
/soapbox
Modifié par Valentia X, 05 juillet 2011 - 04:49 .