Nightdragon8 wrote...
I experienced the same thing, imo I just wanted to "option" to push the button, I wouldn't mind it being the ONLY option. But for me I think it would have been better if the player had to press the button themsleves because honestly at that point I felt disconnected from Shep. And yes I would have pushed the button. (90% paragon player) (maybe with one last chance at trying to contact the colony but I would have still done it.
That could work, even if it's the only option some players might hesitate and that could add to the tension (although it wouldn't work for everyone, some people would complain that they have to press a button to continue).
Nightdragon8 wrote...
if you think about it, really a paragon Spectre is not a very good one, Renegade is accutly more "Spectrish" Tho I think with Paragon they are making it more of a James Bond sort of thing.
You could also argue the opposite really, just because you can do things above the law doesn't mean you have to. I think the C-Sec captain in the first game says something like that (or Shepard says it to him)... Maybe I'm thinking of a Garrrus conversation. Anyway, I suppose that's the whole idea of the game really (choosing what kind of person you want Shepard to be) and it's good when both options make sense (which they do, for the most part).
Mr. Gogeta34 wrote...
The issue is favoritism... that the games wrap their consequences around one type of choice... and have done so exclusively every time.
All choices get consequences. There are a few choices that get some extra content down the line but it's not like Renegade choices are the only ones that miss out (poor neutrals). Changing Paragon outcomes wouldn't improve the situation, giving extra/better content for the choices that currently get none would.
As for the idea that it's "favouritism", I suspect that negligence is far more likely for the flaws that there are. It's not likely that they wrote the story a particular way just to annoy particular people. With ME1 no one had yet played and "groups" hadn't been established to be "favoured", while ME2 simply follows the same theme and if people have chosen to be in a group that doesn't like it then that's their choice.
Mr. Gogeta34 wrote...
Even when game characters initially favor a Renegade choice, the Paragon decision yields no negative feedback from them... on the contrary, they get unanimous and unrealitic support and praise while the Renegade gets disagreement and scorn. And that just doesn't make sense.
This doesn't actually happen with one possible exception that I'll come back to. There are plenty of occasions where teammates give feedback on a situation and they generally go along with whatever you decide (in particular, most ME1 decisions include feedback). The one possible exception is the Collector Base scandal and companions don't actually disagree with the decision you made (keeping the base), just with the one you didn't make (handing it over to Cerberus). Even then, most of them are more concerned about avoiding certain uses of the technology (Legion) or simply worried that Cerberus might do things wrong or exploit the base for their own gain (which is a fair concern). I don't think anyone that encouraged keeping the base actually says you were wrong to keep it when you do. So we're left with one example that isn't particularly strong.
Modifié par Smeelia, 08 juillet 2011 - 11:12 .