[quote]In Exile wrote...
[quote]Valentia X wrote...
As I said, YMMV. Personally, I think some people should be wiped from the surface of the universe, and he happens to be one of them. I don't need some sort of huge reward, but an email from someone who was victimised or maybe a sibling of someone who died due to the bastard thanking me for getting rid of him would have been nice. [/quote]
That would be a little incoherent. How would that person know you killed Saleon? [/quote][/quote]
Probably the same way Garrus's dead squadmate's wife somehow learned that Shepard had taken Garrus on board when everyone else thinks he's dead. Shepard has no secrets!

[quote]In Exile wrote...
[quote]Valentia X wrote...
[quote]All
I want is some sort of recognition that not being too much of one or the other has some sort of payoff. It could be as simple as situations wherein someone who is basically the paragon or renegade can't be trusted for whatever contrived reason, but someone who seems to take each mission on a case by case basis on a regular basis (instead of just the occasional renegade or paragon interrupt) might, for once, have options the others don't. [/quote]
But how do you implemented that? It sounds like a nice idea... but what kinds of situations would it actually work for?[/quote][/quote]
It'd be a (relatively) easy implementation. Let's say we put the paragade versus paragon divide as such: There is an internal bar that represents paragon points. There is an internal bar that represents renegade points. If you have 75% paragon and 25% renegade, you are considered too paragon for this very special paragade/renegon mission. If, however, you're only 60% paragon and 40% renegade, you now fall under the paragade title, and you are now open to take this very special mission. Or dialogue option. This could be implemented ME1 or ME2 style- numerical versus statistical- and it's not tied to charm or intimidate. Obviously, the renegon option would be reversed. However, for gameplay purposes, paragade and renegon would probably have to be lumped together. Basically, going over 3/4s in one way or another would lock out that dialogue.
As for situational dialogue and choices, I mentioned a dialogue option during the interrogation portion of Thane's mission wherein there is only an intimidate option, no charm one as well. I wouldn't propose this for every, not even most situations and missions, but popping up from time to time would be nice. Sometimes paragon only, sometimes renegade only, sometimes 'we go for context!' only.
[quote]In Exile wrote..
[quote]Saphra Deden wrote...
The thing is, Paragons put morals and
lives above mission successful. Logically this should mean that
occasionally Paragons
don't get the job done. In
the end this would give them a reputation as a hero, but also as
somebody who might not win at all costs. Meaning that certain factions
or people may not seek out their aid, resulting in different quests.[/quote]
Well, no. That's not logical at all. Let's say I'm lazy and have an IQ of 200. I put just about
everything ahead of studying short of showing up for the exam and 3 hrs of work a week. I graduate with an A+ average as Valedictorian. Totally possible.
Putting lives and morals above success just means that if there was a dichotomy between success and morals, you'd choose success. But there's no reason to believe there'd ever be a case where these two things wouldn't overlap without a specific example.[/quote]
If the mission involved you trying to reach point X to catch Y, and you are faced with situation Z, wherein the paragon option is to save some random people who can't seem to stay out of the way, and you choose to save them, you may have the moral high ground- but you've failed the mission. It's not critical mission failiure as in 'reload and try again', but you have effectively failed. Sort of like Zaeed's LM, except there's no way to paragon your way out of it- you've failed the mission, you don't collect the credits. Being righteous might be enough for some people, but not for whomever sent you on the mission in the first place.
Modifié par Valentia X, 05 juillet 2011 - 06:14 .