Ah, the good old Renegade Brigade...
HiroVoid wrote...
Alright. Let me just clarify the end of ME1. No matter how you try to justify it, this is what the narrative and choices presented it.
1. Save the Council(You risk human lives as well as the rest of the galaxy to save the Ascension along with the Council. You get max paragon points.)
2. Focus on Sovereign(You do everything you can to make sure that Sovereign goes down and make sure the galaxy is safe even if the Destiny Ascension is lost. 8 Paragon points and 9 Renegade points.
3. Let the Council die.(This is the one where you let the council die to leave humanity in a place to rule the galaxy afterwards. Max renegade points.)
Yeah these are the options on the dialogue wheel, of course with small editorials, but more or less accurate.
Personally, this is where I feel Bioware didn't really have a full grasp, and they still fully don't on what they want renegade to be since the only choices should have been the first 2.
I disagree. They know exactly what the renegade is supposed to be, except that the Renegade Brigade invented a romanticized version of them as pure pragmatists and strategists, when they are as likely to have their judgement clouded by pettiness and vindictiveness as the paragon is by naivete. Look at the renegade interactions with other characters. In this instance look at his interaction with the council. Why not take this opportunity to let the council get what's coming to them? I mean, they didn't listen to Shepard about the threat. They stonewalled you and convinced Udina to relieve you.
At any rate, if you want to focus on just the paragon and neutral choice so be it. When you reach the controls and get comms back the actual situation and question that Joker poses to Shepard is whether or not to move in immediately and assist the Citadel fleet to cover Ascension, or sit on their hands near the relay until the Citadel is open. "Come in now to save the Destiny Ascension or hold back?"
Shepard doesn't really have all of the information to actually make what would be a perfectly informed decision. You don't know how many ships you might lose to save the Ascension, you don't know how long until you get the arms open, you don't know how much firepower you need to take out Sovi, you don't know really know the disposition of the Geth and Citadel fleets as a whole as they relate to assistance and hindrance in defeating Sovi.
Most of us that like the save the council option figure if you move in as soon as possible you can assist taking out the Geth which will free Citadel ships to help fire on Sovi. No the Ascension is not included in this, they are out of the fight. But there are plenty of Turian ships left. Saying that the CItadel fleet would be able to hold off the Geth is a major assumption you are making if you take concentrate on Sovereign. That the Geth won't break from the Citadel fleet to engage the 5th when they attack Sovereign is also a major assumption. Perhaps a massively incorrect one as their function was to escort and support Sovereign. Continuing along this path of "logic" it is assumed that the remaining Citadel forces would not assist the 5th to take out Sovi after you cover the Ascension's withdrawal.
Also, for those who say Sovereign needed an organic or something to access the citadel. Why the heck would the reapers build something they can't personally access themselves.
It's clear he needed an organic to bypass the Citadel defenses. Clearly he could not make it from the relay into the Citadel before the arms were closed. I don't really know why this is even discussed, the game lays this out. Saren has to get onto the station to prevent the arms from being closed before Sovereign can dock. That was why Saren was looking for the Conduit most of the game. This is a fairly major plot point.
Modifié par capn233, 24 novembre 2011 - 06:48 .