Hellbound555 wrote...
Thats why I dont play full renegade. you end up needlessly pissing people off that you shouldnt have.
Which can translate rather well in life actually. Treat others badly, most likely, bad things are coming your way. Not to say everyone will play nice just because you do, but it sure does help.
The only times the Renegade approach strikes me as needlessly confrontational or otherwise uncalled for it is pretty minor stuff. Like giving Thane **** when you first recruit him, calling up the Council just to cut them off, punching the reporter, and maybe a couple of other ones.
That said I'm fine with some choices working out better overall for the Paragon and not the Renegade just because fate or whatever swings that way. Though I also think you can make decisions that should have both good and bad outcomes. Like I described before with the rachni.
Maybe the rachni queen does turn bad, but even if that causes you problems and alienates the krogan it still prompts swift action from the other powers in the region. They also call into question Shepard's credibility. That forces them to cooperate on something and bulk up their forces so when the Reapers arrive you have still gained something from it.
So the inverse is that Renegade Shepard kept the area stable resulting in no build-up, but s/he has greater clout with the krogan and the other powers aren't wary of him either.
I think another thing that would help along these lines is if it wasn't possible to persuade others to get along. Sometimes you should just have to pick a side. This would better allow the Paragon/Renegade moralities to amass their own allies.
Paragons generally win over the three classic Council races, the rachni, and the geth. They are a bit alienated from the quarians, krogan, Alliance, and Cerberus.
Renegades get the complete opposite with the "lesser races" neutral and thus up for grabs.
Finally, what is really the biggest issue for me concerning Paragon/Renegade is content. If you import a Renegade ME1 game then in ME1 what you wind up with is mostly identical to a non-import game. So what is the point? What is the fun in that? If I got to meet the "human" Council or Lorik Quinn or got an early tip-off about the Watson colony (allowing me to save both the factory district and residential district) because I killed Balak**, then it'd be pretty fair. Even somebody coming after Shepard for revenge for killing somebody or a nastier crime lord rising to power because Shepard offed the first one would be nice. Something bad happening to Shepard can still be bonus content for the Renegade.
There is also no reason that certain Paragon choices couldn't result in actual content being "removed" and reserved for the Renegade side.
As another example: say that saving the rachni in ME1 causes them to fortify a base in ME3. The Reapers notice this and wipe the place out before you can get there. So you have the rachni as an ally who will help your "galactic readiness level" but that base is forever gone. In the Renegade game there are no rachni to help you but you can visit this base, meet a few characters there unique to a Renegade import, and maybe grab an early upgrade or weapon or something.
All of this put together is a bit ambitious, I know, but it's just meant to convey a concept. There's no reason the games have to play out the way they did.
** The Paragon import has to make the same choice as in the vanilla game (IE: save space port or residential area) but they do get a (final) confrontation with Balak that a non-import game would miss out on.
Modifié par Saphra Deden, 24 novembre 2011 - 10:35 .