Oh, I didn't. I was completely surprised and thought it would never be brought up again. That's why it's one of my favorite revelations.Because obviously you of all people saw that one coming.
Please, don't act like such a loon.
Can we not have Paragon=Best Outcome (In terms of story and content)?
#1401
Posté 07 décembre 2011 - 12:47
#1402
Posté 07 décembre 2011 - 12:49
#1403
Posté 07 décembre 2011 - 12:51
Dave of Canada wrote...
When I was presented with the Bringing Down the Sky decision, I was totally thinking to myself that he'd make a valuable ally.
I'm sure Sidonis will end up becoming a Turian general with a large army behind him or Elnora will be an Asari Republics special forces colonel leading commando teams to save the day.
#1404
Posté 07 décembre 2011 - 12:54
Let's not forget new Alliance Rear-Admiral Santiago of the Fifth Fleet.Seboist wrote...
Dave of Canada wrote...
When I was presented with the Bringing Down the Sky decision, I was totally thinking to myself that he'd make a valuable ally.
I'm sure Sidonis will end up becoming a Turian general with a large army behind him or Elnora will be an Asari Republics special forces colonel leading commando teams to save the day.
#1405
Posté 07 décembre 2011 - 12:54
Actually, Zaeed kills him.Kaiser Shepard wrote...
Let's not forget new Alliance Rear-Admiral Santiago of the Fifth Fleet.Seboist wrote...
Dave of Canada wrote...
When I was presented with the Bringing Down the Sky decision, I was totally thinking to myself that he'd make a valuable ally.
I'm sure Sidonis will end up becoming a Turian general with a large army behind him or Elnora will be an Asari Republics special forces colonel leading commando teams to save the day.
#1406
Posté 07 décembre 2011 - 12:57
Kaiser Shepard wrote...
Let's not forget new Alliance Rear-Admiral Santiago of the Fifth Fleet.Seboist wrote...
Dave of Canada wrote...
When I was presented with the Bringing Down the Sky decision, I was totally thinking to myself that he'd make a valuable ally.
I'm sure Sidonis will end up becoming a Turian general with a large army behind him or Elnora will be an Asari Republics special forces colonel leading commando teams to save the day.
Hold on there, don't forget that by not throwing that merc out the window in Thane's recruitment mission that he'll end up taking a bullet for Shepard's LI that would have otherwise killed them.
#1407
Posté 07 décembre 2011 - 01:01
#1408
Guest_Rojahar_*
Posté 07 décembre 2011 - 01:02
Guest_Rojahar_*
Seboist wrote...
Hold on there, don't forget that by not throwing that merc out the window in Thane's recruitment mission that he'll end up taking a bullet for Shepard's LI that would have otherwise killed them.
"ZOMG! Totally logical consequence! Bioware's writing is always perfect and genius! Quit whining, Renegade!"
Modifié par Rojahar, 07 décembre 2011 - 01:02 .
#1409
Posté 07 décembre 2011 - 01:03
And you unlock sexy swimwear mode if you finished all the collection missions in ME1.BlueMagitek wrote...
Actually ME 3 depends on if you completed Pinnacle Station or not, Paragon & Renegade be damned. =D
It's all in the leaked script, yo.
#1410
Posté 07 décembre 2011 - 01:05
Rojahar wrote...
Seboist wrote...
Hold on there, don't forget that by not throwing that merc out the window in Thane's recruitment mission that he'll end up taking a bullet for Shepard's LI that would have otherwise killed them.
"ZOMG! Totally logical consequence! Bioware's writing is always perfect and genius! Quit whining, Renegade!"
I might actually end up getting ME3, it's turning out to be the greatest parody game ever made.
#1411
Posté 07 décembre 2011 - 01:05
AdmiralCheez wrote...
And you unlock sexy swimwear mode if you finished all the collection missions in ME1.BlueMagitek wrote...
Actually ME 3 depends on if you completed Pinnacle Station or not, Paragon & Renegade be damned. =D
It's all in the leaked script, yo.
Finally I get rewarded for my obsessive completionist behavior!
Unfortunately, it comes with a helmet that cannot be untoggled.
#1412
Posté 07 décembre 2011 - 01:13
#1413
Guest_Rojahar_*
Posté 07 décembre 2011 - 01:20
Guest_Rojahar_*
#1414
Posté 07 décembre 2011 - 01:22
Neither do I. There's a lot of morons who play this game.I dunno where some of you get the idea that we're somehow smarter
#1415
Posté 07 décembre 2011 - 01:24
Technically, neither Paragon or Renegade are really right or wrong. Both ultimately end up at the same destination to save up on resources. The main reason renegade looks like it fails is because it sacrifices things to ensure a safer future. Of course, since the resources need to be saved up, they ultimately end up in the same destination. Ultimately, the best you can do for choices is choose how your Shepard reacts to circumstances.Rojahar wrote...
Mass Effect is supposedly about "choice" and a deep story experience, but it's nothing more than choosing right or wrong, to succeed or fail. Really, I dunno where some of you get the idea that we're somehow smarter or appreciate a more intellectual story because we play MASS EFFECT instead of Halo or Call of Duty. It's not like Mass Effect is even written any better than non-RPGs. It's just that Mass Effect has more dialog, and more (meaningless) dialog options. That's quantity, but not necessarily quality.
#1416
Posté 07 décembre 2011 - 01:24
Rojahar wrote...
Mass Effect is supposedly about "choice" and a deep story experience, but it's nothing more than choosing right or wrong, to succeed or fail. Really, I dunno where some of you get the idea that we're somehow smarter or appreciate a more intellectual story because we play MASS EFFECT instead of Halo or Call of Duty. It's not like Mass Effect is even written any better than non-RPGs. It's just that Mass Effect has more dialog, and more (meaningless) dialog options. That's quantity, but not necessarily quality.
Yep, there's harder choices in Mega Man like whether or not to go to a stage without the weapon the robot master's weak to or in Castlevania 3 where you have to decide whether to storm Dracula's castle from the front gate or through the basement.
#1417
Posté 07 décembre 2011 - 01:35
And yet you don't actually take what you claim to be the obviously right choices. Hmmmm.Seboist wrote...
Rojahar wrote...
Mass Effect is supposedly about "choice" and a deep story experience, but it's nothing more than choosing right or wrong, to succeed or fail. Really, I dunno where some of you get the idea that we're somehow smarter or appreciate a more intellectual story because we play MASS EFFECT instead of Halo or Call of Duty. It's not like Mass Effect is even written any better than non-RPGs. It's just that Mass Effect has more dialog, and more (meaningless) dialog options. That's quantity, but not necessarily quality.
Yep, there's harder choices in Mega Man like whether or not to go to a stage without the weapon the robot master's weak to or in Castlevania 3 where you have to decide whether to storm Dracula's castle from the front gate or through the basement.
#1418
Guest_Rojahar_*
Posté 07 décembre 2011 - 01:41
Guest_Rojahar_*
HiroVoid wrote...
Technically, neither Paragon or Renegade are really right or wrong. Both ultimately end up at the same destination to save up on resources. The main reason renegade looks like it fails is because it sacrifices things to ensure a safer future. Of course, since the resources need to be saved up, they ultimately end up in the same destination. Ultimately, the best you can do for choices is choose how your Shepard reacts to circumstances.
You're right that all the decisions are all ultimately meaningless, because you trudge along with everything unfolding the same anyway, but the only differences in decisions is whether the game chastises you for making a renegade choice or tells you how great you are for making a paragon choice. It doesn't even mix things up, or make you think critically based on the situation or context. Blue for a feel good line. Red for a lulz line.
Xilizhra wrote...
And yet you don't actually take what you claim to be the obviously right choices. Hmmmm.Seboist wrote...
Yep, there's harder choices in
Mega Man like whether or not to go to a stage without the weapon the
robot master's weak to or in Castlevania 3 where you have to decide
whether to storm Dracula's castle from the front gate or through the
basement.
It's just like KOTOR. Blindly choose all Light for the correct/heroic playthrough, and blindly choose all Dark for the troll/lulz playthough.
Modifié par Rojahar, 07 décembre 2011 - 01:44 .
#1419
Posté 07 décembre 2011 - 01:44
It's called Role-Playing. Also, sometimes people will go with what they choose because they believe it's right in an 'if this was actually happening' way, and not in a 'Genre-savvy' way. Another thing, not everyone's fond of having the choices inevitably leading to the same ultimate conclusions. It causes less replayability, and pretty bad overall. I still enjoy the ME series, but I don't find it as replayable as Dragon Age: Origins.Xilizhra wrote...
And yet you don't actually take what you claim to be the obviously right choices. Hmmmm.Seboist wrote...
Rojahar wrote...
Mass Effect is supposedly about "choice" and a deep story experience, but it's nothing more than choosing right or wrong, to succeed or fail. Really, I dunno where some of you get the idea that we're somehow smarter or appreciate a more intellectual story because we play MASS EFFECT instead of Halo or Call of Duty. It's not like Mass Effect is even written any better than non-RPGs. It's just that Mass Effect has more dialog, and more (meaningless) dialog options. That's quantity, but not necessarily quality.
Yep, there's harder choices in Mega Man like whether or not to go to a stage without the weapon the robot master's weak to or in Castlevania 3 where you have to decide whether to storm Dracula's castle from the front gate or through the basement.
#1420
Posté 07 décembre 2011 - 01:48
Actually, playing the Darkside nets you easier points for Darkside powers, and it can really affect the final part of the game. Your companions will confront you, and your companions after that changes. The confrontation with your companions in particular is done exceptionally well. Especially if you take Zaalbar with you in the final level after making him do a particular act before the final level.Rojahar wrote...
HiroVoid wrote...
Technically, neither Paragon or Renegade are really right or wrong. Both ultimately end up at the same destination to save up on resources. The main reason renegade looks like it fails is because it sacrifices things to ensure a safer future. Of course, since the resources need to be saved up, they ultimately end up in the same destination. Ultimately, the best you can do for choices is choose how your Shepard reacts to circumstances.
You're right that all the decisions are all ultimately meaningless, because you trudge along with everything unfolding the same anyway, but the only differences in decisions is whether the game chastises you for making a renegade choice or tells you how great you are for making a paragon choice. It doesn't even mix things up, or make you think critically based on the situation or context. Blue for a feel good line. Red for a lulz line.Xilizhra wrote...
And yet you don't actually take what you claim to be the obviously right choices. Hmmmm.Seboist wrote...
Yep, there's harder choices in
Mega Man like whether or not to go to a stage without the weapon the
robot master's weak to or in Castlevania 3 where you have to decide
whether to storm Dracula's castle from the front gate or through the
basement.
It's just like KOTOR. Blindly choose all Light for the correct/heroic playthrough, and blindly choose all Dark for the troll/lulz playthough.
#1421
Posté 07 décembre 2011 - 01:50
Rojahar wrote...
HiroVoid wrote...
Technically, neither Paragon or Renegade are really right or wrong. Both ultimately end up at the same destination to save up on resources. The main reason renegade looks like it fails is because it sacrifices things to ensure a safer future. Of course, since the resources need to be saved up, they ultimately end up in the same destination. Ultimately, the best you can do for choices is choose how your Shepard reacts to circumstances.
You're right that all the decisions are all ultimately meaningless, because you trudge along with everything unfolding the same anyway, but the only differences in decisions is whether the game chastises you for making a renegade choice or tells you how great you are for making a paragon choice. It doesn't even mix things up, or make you think critically based on the situation or context. Blue for a feel good line. Red for a lulz line.
Don't forget less content for Renegades, not only does not having Grand Admiral Balak blow up in Renegade Shep's face but it results in less information as well.
#1422
Posté 07 décembre 2011 - 01:53
#1423
Posté 07 décembre 2011 - 01:54
So... you mean they still have the opportunity to roleplay? But that's clearly not right; they've been saying there's only one right way to do it, after all.HiroVoid wrote...
It's called Role-Playing. Also, sometimes people will go with what they choose because they believe it's right in an 'if this was actually happening' way, and not in a 'Genre-savvy' way. Another thing, not everyone's fond of having the choices inevitably leading to the same ultimate conclusions. It causes less replayability, and pretty bad overall. I still enjoy the ME series, but I don't find it as replayable as Dragon Age: Origins.Xilizhra wrote...
And yet you don't actually take what you claim to be the obviously right choices. Hmmmm.Seboist wrote...
Rojahar wrote...
Mass Effect is supposedly about "choice" and a deep story experience, but it's nothing more than choosing right or wrong, to succeed or fail. Really, I dunno where some of you get the idea that we're somehow smarter or appreciate a more intellectual story because we play MASS EFFECT instead of Halo or Call of Duty. It's not like Mass Effect is even written any better than non-RPGs. It's just that Mass Effect has more dialog, and more (meaningless) dialog options. That's quantity, but not necessarily quality.
Yep, there's harder choices in Mega Man like whether or not to go to a stage without the weapon the robot master's weak to or in Castlevania 3 where you have to decide whether to storm Dracula's castle from the front gate or through the basement.
#1424
Guest_Rojahar_*
Posté 07 décembre 2011 - 02:03
Guest_Rojahar_*
HiroVoid wrote...
Actually, playing the Darkside nets you easier points for Darkside powers, and it can really affect the final part of the game. Your companions will confront you, and your companions after that changes. The confrontation with your companions in particular is done exceptionally well. Especially if you take Zaalbar with you in the final level after making him do a particular act before the final level.
I've been through it all. DS in KOTOR is not as "legitimate" as the LS playthrough, and you're just trying to lie to people if you claim otherwise. It's the joke playthrough for the lulz. Force Lightning costing a few less FP to use is negligible, and completely irrelevant to the story. If you thought the DS Revan was anything more than a 1-dimensional joke that makes Megatron look philosophically deep, then you seriously lack perspective and should maybe read a few books.
HiroVoid wrote...
It's called Role-Playing. Also, sometimes people will go with what they choose because they believe it's right in an 'if this was actually happening' way, and not in a 'Genre-savvy' way. Another thing, not everyone's fond of having the choices inevitably leading to the same ultimate conclusions. It causes less replayability, and pretty bad overall. I still enjoy the ME series, but I don't find it as replayable as Dragon Age: Origins.
It's unfortunate things never unfold in an "If this was actually happening" way, but always in a genre savvy "Whatever is most stereotypically idealist/heroic will magically work out somehow." way, regardless of how we play.
Modifié par Rojahar, 07 décembre 2011 - 02:03 .
#1425
Posté 07 décembre 2011 - 02:03
Dang it. Where's my -.- smilie!? Anyway, you're being sarcastic, but yeah. It's just a case where both paths lead to basically the same conclusion. This just means the renegade path looks bad in conclusion by the fact that both paths inevitably lead to the same conclusion. I will admit the final decision in ME1 actually changed things a bit in ME2. It still didn't change too much though since the Citadel and the Council weren't really a focus in ME2 I'll be pleasently surprised if it actually differs a lot from both choices in ME3.Xilizhra wrote...
So... you mean they still have the opportunity to roleplay? But that's clearly not right; they've been saying there's only one right way to do it, after all.HiroVoid wrote...
It's called Role-Playing. Also, sometimes people will go with what they choose because they believe it's right in an 'if this was actually happening' way, and not in a 'Genre-savvy' way. Another thing, not everyone's fond of having the choices inevitably leading to the same ultimate conclusions. It causes less replayability, and pretty bad overall. I still enjoy the ME series, but I don't find it as replayable as Dragon Age: Origins.Xilizhra wrote...
And yet you don't actually take what you claim to be the obviously right choices. Hmmmm.Seboist wrote...
Rojahar wrote...
Mass Effect is supposedly about "choice" and a deep story experience, but it's nothing more than choosing right or wrong, to succeed or fail. Really, I dunno where some of you get the idea that we're somehow smarter or appreciate a more intellectual story because we play MASS EFFECT instead of Halo or Call of Duty. It's not like Mass Effect is even written any better than non-RPGs. It's just that Mass Effect has more dialog, and more (meaningless) dialog options. That's quantity, but not necessarily quality.
Yep, there's harder choices in Mega Man like whether or not to go to a stage without the weapon the robot master's weak to or in Castlevania 3 where you have to decide whether to storm Dracula's castle from the front gate or through the basement.





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