TobyHasEyes wrote...
A backfiring of the Paragon decision to free the on Overlord could backfire in two ways
1.) David's story gets to the Geth, provokes a Geth war. Worse than if the Paragon had done nothing
2.) No war, but you are left without good anti-Geth technology. The status quo is maintained, but the opposite choice results in benefits for the Renegade
Oh sure, but you are just looking at once specific choice. I bet there are more ways it could backfire. I'm sure there also more ways it could turn out for the best.
I was speaking in general before.
In the most general sense, Renegade decisions:
Turn out for the best by:
1.) Preventing the potential
Paragon backfire (worse than if the Paragon had done nothing at all)
2.) Providing some boon to the Renegade that a Paragon would never recieve (but otherwise nothing bad happens)
This second one is less common because most of the time Renegade decisions involved
removing something with no promise or implication of anything else being added in its place. Like the rachni queen, say.
In contrast, Overlord, Legion (if you seel him), and the Collector base are Renegade decisions specifically preserve something for some future pay-off where-as the Paragon option removes these things.
Of-course with Cerberus being inexplicable antagonists in ME3 it would seem that the Renegade decisions which preserved things, all of which were linked to Cerberus, will turn out badly. So unless the Paragon decisions to preserve things like the Heretics, rachni, and Council also turn out badly then we've got a severe imbalance.
In the meantime, when Renegades kill characters they get no cameos in the sequels. Even when other characters are logically available to fill those same roles.