Sure. The issue is the deception. The actual mission isn't to negotiate; it's to kill Darius. But the Alliance can't actually order an assasination. So what they're really looking for is an unstable and violent soldier. But Shepard 'suceeds' by technically failing the actual mission he gets.
Yes, but what I believe the person who originally brought it up (I think it was Saphra) was trying to say was that renegade Shepard is acknowledged, in game, to have a relentless personality- they're counting on Darius to react to that and for Shepard to then carry it to its 'inevitable' conclusion. The example is to highlight that there are heavy differences-
as defined by the developers- between the paragon and renegade Shepard.
You'd think it helps, but ethics are just as bad. It comes back to what the standards really are.
The standards are what the developers have decided it to be. This isn't a vague philosophical discussion; we're talking about a pre-made world with pre-made constraints by the Word of God.
That still doesn't make sense. ''Ends justify means'' is a moral/ethical standard. What you really need is the moral system the paragon actually works under.
It's a moral/ethical standards
embraced in game by The Powers That Be. The Paragon is the Hero; the Renegade is the Badass, or was supposed to be before the writers turned it into the Jerkass. You become a paragon by pursuing a western-viewed idea of compassion and heroism. You become a renegade by focusing on getting the job done and not taking risks with unknown quantities.
... I don't think you're using the word moralist right. That just means someone who follows a moral system.
* sighs * Fine, if you want to play this game. The paragon plays someone who adheres to a socially-acceptable version of morality that has people refer to him a being 'moral' even though they're probably not using the term right but has a strong social overtone because that's how the word is often used in every day parlance. Better?
But what is the hypothetical where this would happen? What moral system are you ascribing to the paragon? That's the whole point. It doesn't logically follow that focusing on a moral system or lives implies the mission will fail.
Are you not reading our responses? In game
there have been almost no negative consequences in a series that is partially based/hyped on the idea that we do have them. We are not asking paragons to become big ol' balls of fail. It means that sometimes, good intentions backfire and we would like the game to reflect this. To have them fail a mission of sorts simply because they adhered to their morals and it cost them the battle.
Why not? You say this, but what's the actual reason this is not possible? Think about it.
BECAUSE IT'S WREAKED HAVOC IN THE INTERNAL MORAL SYSTEM. SERIOUSLY. The Renegades get shot in the foot, us paragades and renegons are screwed already anyways. We're asking for a little balance, not to overturn the game.
But what's ''generic'' goodness? We're still not being precise. And that's what it really boils down to.
It's what The Powers That Be have determined the Paragon to be. Seriously. It's in the game. The devs have noted it. It's the nice guy is the good guy. It's written on our foreheads when we play.
Ah, forget it.
Modifié par Valentia X, 05 juillet 2011 - 04:34 .