How can Mass Effect 3 possibly have a better climax than Mass Effect 2?
#26
Guest_Saphra Deden_*
Posté 05 juillet 2011 - 04:38
Guest_Saphra Deden_*
#27
Posté 05 juillet 2011 - 04:41
I think ME3 can have a better finale but it is going to be a little harder than most people think.
#28
Posté 05 juillet 2011 - 04:41
I suppose that there needed to be something else than Harbinger and his cronies for the umpteenth time, so it really doesn't bother me that much in retrospect.
#29
Posté 05 juillet 2011 - 05:03
ME1 didn't have anything, just an extremely small fleet battle and then debris almost crushing Shepard. It was actually made good due to the track used in the final seconds of the scene called "Alliance Victory"
ME2 wasn't that good by itself either. Even smaller space action, which would only get much more interesting if you didn't upgrade, a small epic speech. suicide mission part 1, another speech, suicide mission part 2, blowing up the base, etc etc.
The cinematics on both were somewhat interesting, but it was the music who made them. Anyone who doesn't think that the SM was awesome, should replay ME2 from the beginning, build up to the Suicide Mission, and then notice how great pacing the Suicide Mission and End Run tracks introduce.
And hey, if someone should be responsible for making even better music, I'd say Mansell is the best candidate.
GodWood wrote...
It wasn't great but it at least looked original and wasn't powered by human smoothies.
Howoriginal
I can't tell if you are joking or not. Using organic genetic material is a big plotpoint as it completely changes what we know about the nature of the Reapers.human smoothies
Modifié par Phaedon, 05 juillet 2011 - 05:03 .
#30
Posté 05 juillet 2011 - 05:17
sympathy4saren wrote...
The climax was spectacular, but how is BioWare going to top it in ME3?? It's going to take a lot to top it. Obviously, the story is ending, but hopefully BioWare can capture the little aspects and subtle subplots in THE climax of the series.
I've been mulling over one idea for how the series could finish, and maybe match ME1 and ME2. And the tone I figure would be similar to a Heart of Darkness / Apocalpyse Now. So this would be Shepard's final mission with the Reapers in ashes.
So over this mission, Shepard pursues a finally defeated TIM, and confronts him face-to-face. I think that there are many ways that the confrontation can play out, and this is what I was thinking for one potential, final confrontation with TIM:
Having listened to TIM's final words, Shepard then walks away. With TIM maybe have a few choice words or not based on what Shepard said. (Then maybe Shepard could cavalierly perform a renegade interrupt, as Shepard passes the doorway to TIM's office, by firing a round that punches a hole through a window of TIM's office).
Then with the emergency doors closing the screen fades to black and a Faunts m4 part 2 themed song would begin playing in the background.
Then show Shepard's back with either a red or blue hue of Earth and roll credits.
Something like this would work for me.
#31
Posté 05 juillet 2011 - 05:22
Rockworm503 wrote...
DaringMoosejaw wrote...
Siansonea II wrote...
DaringMoosejaw wrote...
Siansonea II wrote...
Easy. Have a climax that isn't "REALLY, a human Reaper made of Pureé O' Humans? THAT'S your final boss?"
You can make any ending sound stupid when you say it in a sarcastic manner and exaggerate the elements.
It's even easier when it's actually stupid.
Based on opinion! How is killing Terminator-Saren any more or less ridiculous?
hahahahah
Oh wait your serious
let me laugh harder
AHAHAHAHHAHAAHAHAHAHAHA
You're big on cackling but I just don't see the point. "Well, ME1's ending was good but ME2's ending was LOLTERMINATOR." I don't find ME2's ending any more or less absurd than ME1's. They both have their ridiculous points but I didn't see one as any better or worse than the other. I don't see any obvious points in ME2's ending that makes it SIGNIFICANTLY worse than ME1's.
#32
Guest_Saphra Deden_*
Posté 05 juillet 2011 - 05:24
Guest_Saphra Deden_*
Phaedon wrote...
ME1 didn't have anything, just an extremely small fleet battle and then debris almost crushing Shepard. It was actually made good due to the track used in the final seconds of the scene called "Alliance Victory"
I don't agree that it was a small battle.
The climax to ME1 worked so well because of the twists and exposition leading up to it. The stakes were laid bare and it was very apparente what we we were fighting for and how close we were to total defeat. ME2 lacks this.
The music at the end, "Alliance Victory", as you pointed out, indeed is part of it. It's a wonderful track.
Sometimes I set up the ending themes to ME1 on winamp and listen to them in order to experience the ending of ME1 again without playing the game.
#33
Posté 05 juillet 2011 - 05:29
DaringMoosejaw wrote...
I don't see any obvious points in ME2's ending that makes it SIGNIFICANTLY worse than ME1's.
Agreed. It should of ended with Saren, as he was, dying, in one way or the other. It was a little anti-climatic to see zombie-mecha-Saren.
I understand he was implanted with Reaper tech and blah blah, but it was a little unsatisfying to put two bullets in his skull only to see him arise and look like he wanted to eat my brains.
#34
Posté 05 juillet 2011 - 05:30
Anyway, this is my opinion on it, and there is of course no right opinion, here. I just think that ME2 had more, maybe in a smaller scale until the end, but once you lost your first squadmate (if you did), then it would get much more intense. Everyone can die, at any moment, and that's the feeling you get when you first play it.
However, I'll have to say that ME1's ending was pretty lacking in the audio dept. until the Alliance Victory, unlike the Suicide Mission and End Run which practically made the whole mission. It was a perfect ending to a character-driven tale for me.
#35
Posté 05 juillet 2011 - 05:35
Massadonious1 wrote...
I understand he was implanted with Reaper tech and blah blah, but it was a little unsatisfying to put two bullets in his skull only to see him arise and look like he wanted to eat my brains.
Except it wasn't Saren- it was Sovereign, discarding his "tool" and any pretense that Saren had ever been the bad guy. It fit with the plot, and it fit with the methods and personality of the true villain. By following the dialogue and it's implications, you knew that it was going to happen before it did. That such a small event ties so perfectly into the overall plot is a sign of great writing.
#36
Guest_Saphra Deden_*
Posté 05 juillet 2011 - 05:40
Guest_Saphra Deden_*
Phaedon wrote...
=However, I'll have to say that ME1's ending was pretty lacking in the audio dept. until the Alliance Victory, unlike the Suicide Mission and End Run which practically made the whole mission. It was a perfect ending to a character-driven tale for me.
Well I think that's subjective.
The Suicide Mission wasn't very dramatic for me because nobody died.
#37
Posté 05 juillet 2011 - 05:42
Close your eyes and imagine a massive space battle as the Reapers battle the Krogan, Rachni, Turian, Asari, Slarian fleets. The reapers are winning as they unleash devastating arc of energy and ripping through multiple ships.
Then, suddenly, the entire Quarian, Geth, and remnants of the Alliance fleet warps in through the ME relay, guns ablaze.
Meanwhile cut to Shepard and his team battle within Sovereign to reach the core. One by one your teammates fall until you're the last one standing.
I'll leave the rest to your imagination and most likely won't be like that but its seriously not that hard to make it more epic than ME and ME2.
ME consisted of barely a 1/2 of the Alliance fleet vs. Sovereign and several geths.
ME2 consisted of 12 people fighting a huge Terminator and the remnants of Collectors.
#38
Posté 05 juillet 2011 - 05:44
sbvera13 wrote...
Massadonious1 wrote...
I understand he was implanted with Reaper tech and blah blah, but it was a little unsatisfying to put two bullets in his skull only to see him arise and look like he wanted to eat my brains.
Except it wasn't Saren- it was Sovereign, discarding his "tool" and any pretense that Saren had ever been the bad guy. It fit with the plot, and it fit with the methods and personality of the true villain. By following the dialogue and it's implications, you knew that it was going to happen before it did. That such a small event ties so perfectly into the overall plot is a sign of great writing.
Well, maybe, but you could make the same argument for ME2. One of the key points to the plot was to find out what the Collectors were doing with all those humans, and stop them. The Terminator reaper was the end result. Perhaps the execution could of been better (could of done without the weak points myself) but it's certainly no less plausible than Sovereign ultimately taking over Saren's body.
#39
Posté 05 juillet 2011 - 05:46
Phaedon wrote...
It is definitely a small battle, if you look at the number of models and particle effects that it has. Definitely not awe-some (literally). Would have been so much better with CGI.
Anyway, this is my opinion on it, and there is of course no right opinion, here. I just think that ME2 had more, maybe in a smaller scale until the end, but once you lost your first squadmate (if you did), then it would get much more intense. Everyone can die, at any moment, and that's the feeling you get when you first play it.
However, I'll have to say that ME1's ending was pretty lacking in the audio dept. until the Alliance Victory, unlike the Suicide Mission and End Run which practically made the whole mission. It was a perfect ending to a character-driven tale for me.
Yeah ME2's SM music is probably the best audio of both games. I have been known to play those tracks during boss fights in other games in lieu of their normal music:whistle:
But one thing that ME1 had was a sense of immediate danger during the final battle. Not just for Shepard but for the whole galaxy.
I mean the Fifth Fleet is struggling against Sovereign while at the same time Shepard's battling robo-Saren. If Shepard losing, the Citadel relay opens and the galaxy is completely screwed. End of Story.
The Reaper larva, while clearly an abomination that needs to be destroyed, is, in EDI's own words, in a very early stage of development. What's more, it's ultimate purpose (beyond, of course, making a Reaper) is so far unclear. Sure killing the Collectors, stopping the colony raids. and destroying the Reaper are good things, but it doesn't have the feeling of immediate, galaxy-ending urgency.
ME3, with the Reapers out there...reaping...I'm sure will have that old sense of "If Shepard fails, we're all doomed" urgency.
#40
Posté 05 juillet 2011 - 05:49
#41
Posté 05 juillet 2011 - 05:50

Better ending to ME2, if you ask me.
#42
Posté 05 juillet 2011 - 06:05
Personally I hope they get really creative with the endings. I want a bunch of very different possible endings, with at least one that is only possible if you have played through the entire trilogy. Probably hoping for too much with that last bit, but a guy can dream.
Regardless I forsee even the most commonly achieved endings being powerful due to one fact alone: This is the end of the road. Our Shepard's story ends here. Even if they tried to use Sheploo down the line (and I honestly believe they won't) I could ignore that. This will have incredible emotional weight because no matter what you think of the way choices have carried over, the fact remains that they HAVE carried over. We -have- personalised this three game epic, from the colour of our Shepard's hair to the fate of civilisations. Perhaps more than anything, seeing who is still standing (and for some, who isn't) when the dust settles will be quite something. By the time those credits roll I would be sorely disappointed if BioWare haven't demanded tears as payment for the experience.
#43
Posté 05 juillet 2011 - 06:23
#44
Posté 05 juillet 2011 - 07:08
The first being that the suicide mission wasn't a suicide mission at all. It was ridiculously easy to get your entire team through unscathed, and Shepard had to make boneheaded tactical or strategic decisions in order to lose people. If the mission was going to be called a suicide mission it should have been impossible to get your entire team through unscathed. A 'perfect' run should have been one with at least three or four casualties.
The Human Reaper was incredibly lame. It looked like a boss straight out of a 1980s arcade game. Why does a Reaper, which is basically a starship, need to mimic a human's bone structure? Is it going to fly through space like superman, and why does it look nothing like any other Reaper? Why also does it need human DNA smoothies? Though to be fair, I'm giving Bioware the benefit of the doubt on that last one. Hopefully they come up with a good explanation in ME3.
Harbinger was underwhelming as a villain. He appeared far too often in battle, and when he did he was easily dispatched, usually before he could even finish his threats or taunting. Saren/Sovereign were much better villains in that they felt like a legitimate boss fights. They also seemed more menacing because they had dialogue with you, whereas Harbinger spent most of his time 'assuming control' and trying to shout a threat at you before died again. He was like the mouthy trash-talking newb in an MMO that spends most of his time dying and respawning.
That being said I did enjoy the suicide mission. It was a lot of fun despite it's flaws, and did have some strong points. The first of which is that it involved your entire squad and not just the two team members who were backing you up. Hopefully they have similar missions in ME3. The gameplay, music, dialogue, and cutscenes were also great as well.
#45
Posté 05 juillet 2011 - 07:11
#46
Posté 05 juillet 2011 - 07:20
#47
Posté 05 juillet 2011 - 08:25
#48
Posté 05 juillet 2011 - 08:40
VolusvsReaper wrote...
I love mass effect 2 but I wouldn't go as far as to say best climax ever in a video game..Metal Gear Solid 4 is hard to top...even Origins was pretty damn good.
MGS3 had a better ending than MGS4.
Modifié par KLUME777, 05 juillet 2011 - 09:05 .
#49
Guest_EternalAmbiguity_*
Posté 05 juillet 2011 - 08:46
Guest_EternalAmbiguity_*
Phaedon wrote...
It is definitely a small battle, if you look at the number of models and particle effects that it has. Definitely not awe-some (literally). Would have been so much better with CGI.
Anyway, this is my opinion on it, and there is of course no right opinion, here. I just think that ME2 had more, maybe in a smaller scale until the end, but once you lost your first squadmate (if you did), then it would get much more intense. Everyone can die, at any moment, and that's the feeling you get when you first play it.
However, I'll have to say that ME1's ending was pretty lacking in the audio dept. until the Alliance Victory, unlike the Suicide Mission and End Run which practically made the whole mission. It was a perfect ending to a character-driven tale for me.
On my first playthrough, knowing nothing about the game (I hadn't played ME1 yet), I only lost Mordin, and I believe he has a nasty habit of dying. I found the whole Suicide Mission to seem little different that any other bit of gameplay--but that's subjective.
One thing ME1 had was that it really built up to the ending. All of the story missions (about 6) were discovering things about Saren and Sovereign's plans. In the end, it felt like you'd actually chased him to the citadel.
In ME2, the--what, 3? Horizon, Reaper IFF, and SM?--story missions are a bit more disjointed. While Horizon did a good job of showing urgency, by being forced, the others did not. And, it's better not shown at all (ME1-style) than shown poorly.
#50
Posté 05 juillet 2011 - 08:50




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