I've reason to believe this issue (described below) is a scripting one and therefore might be fixable with a mod.
The issue, for anyone not having it, is that in a fight with more than a dozen or so participants, combat events get increasingly delayed over time. It's not a problem with the overall game performance - framerate is fine, interface is responsive and even moving around continues to work in real time. Only events that have an effect on creatures get slower.
For example, if you give an attack order, your character will move to the target mob immediately and start performing attack animations, however there'll be no health changes or damage numbers until much later.
Similarly, if you cast a spell, you'll see the projectile fly to the target, but the effect will be delayed. (Fireball is the easiest to see this with, the projectile vanishes then later on there's an explosion).
It looks to me like there's an event queue being overloaded and causing a backlog, but I couldn't say exactly where.
Anyone got any ideas on what might be up?
Modifié par dan_upright, 20 novembre 2009 - 09:12 .





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