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Will we get another ME2 patch to fix the remaining bugs?


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47 réponses à ce sujet

#26
Captain_Obvious_au

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True enough I guess in terms of ME2 --> ME3, but the weapons bugs are still important. The M-29 bug I've never understood why it hasn't been fixed by Bioware, and the Phalanx bug is annoying. I mean if I'm equipped with the Phalanx, surely it should display in the cutscenes?

#27
SpartanCommander

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I think they should fix it using a DLC like the one in the Genesis DLC only it's used for guy's who import the games. or a question like if you did it pops up some where in the game so ME2 can flag those points when ME1 can't.

#28
Magicman10893

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Another bug to add to the list is the Geth Shotgun will not appear in most cases like the Phalanx. I know for a fact that in the case of Jacob taking cover when the YMIR Mech comes out on Freedom's Progress he has the default Katana out instead of the Geth Shotgun he previously had equipped. Also there are some instances when the Mattock wouldn't appear either and was replaced by the Avenger for some cutscenes, although I can't remember any offhand.

Modifié par Magicman10893, 19 juillet 2011 - 05:24 .


#29
Jokerine

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There is a small thing that bothers me a lot - how, as a female Shepard, the dress you get from Kasumi's loyalty missions clips all around. When my Shepard sits down with her legs spread (gasp!), and resting her elbows on her knees, her fingers clip all over the dress, and it just looks bad.

Something small, I know, just visual stuff, but I think the developers should have seen this coming...

Modifié par Jokerine, 19 juillet 2011 - 06:26 .


#30
Michel1986

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What about the bug when you get spaced in the air ???? i get that randomly with some objects/combat fights.

#31
Captain_Obvious_au

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Extra bugs added.

Michael - what do you mean, 'spaced in the air'? I've had that many times in ME1, but never ME2.

#32
Bogsnot1

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The "wrong gun in cutscene" bug i think is due to the way the DLC equipment loads into the game, and how the cutscenes are designed to read the equipment. I'll be starting another playthrough tomorrow, but before I do, I'll actually import the gun data from the DLC straight into the coalesced.ini and see if that fixes it up.

Also, I think Michel is talking about the generic clipping bug that occurs if you hug the walls too much.

#33
golak

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 It whould be above awesome if they chould chould fix thise bugs they can really ruin an epic game experience.
On anohter note I whould like that they fixed the squadmembers ability to draw and holster weapons like in  ME1. :)

#34
Bogsnot1

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You can holster your weapons. Press H. Dont know what the command is on the consoles though.

#35
Captain_Obvious_au

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It's okay bog, I already tested that with the DLC weapons, it makes no difference whether you're using the guns normally or if you import the data into the normal C.ini file.

#36
HappyHappyJoyJoy

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For some reason, I very rarely hear the dialogue spoken by Jorim Talid on the Citadel. At least on the Xbox. Minor quibble.

I don't think Bioware will fix these bugs because it also means making sure that nothing else was broken, and there is nothing worse than a patch that introduces new bugs.

#37
easyt3hremember

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Extreamly Rarely for me when I'm playing scripted Non Dialouge in-game events don't play out and everyone stands still?

Modifié par easyt3hremember, 21 juillet 2011 - 06:41 .


#38
Battlepope190

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Bogsnot1 wrote...

You can holster your weapons. Press H. Dont know what the command is on the consoles though.


Select button for PS3, dunno bout Xbox.

#39
Captain_Obvious_au

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That's a bit of an odd one easy. I've had a few times where after the suicide mission there's been severe sound issues whilst talking to the squaddies, but it's a non-repeatable bug, hence I've left it off the list.

#40
Black Raptor

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Battlepope190 wrote...

Bogsnot1 wrote...

You can holster your weapons. Press H. Dont know what the command is on the consoles though.


Select button for PS3, dunno bout Xbox.


Back button for the xbox, dunno bout Wii

#41
Captain_Obvious_au

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Patch please?

#42
didymos1120

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Captain_Obvious_au wrote...

Patch please?


You know you're not getting one, right?

#43
CaolIla

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Just like we won't get a High res pack for ME2, it's a shame.
I like your Grunt picture Didy.

#44
NoVa_Fury

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Personally I don't care if bugs get patched or not at the moment. All I want it to be able to switch melee from circle to the right thumbstick on ps3. Then I could do the reload cancel a lot easier.

#45
Twilight Dragon

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I don't know if this qualifies as a bug but with my default male Shephard jack won't say anything to him and all she says is f**k off, but I don't remember having casual sex with her or pursuing a romance with her yet she's saying that regardless.

#46
PsiFive

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Twilight Dragon wrote...

I don't know if this qualifies as a bug but with my default male Shephard jack won't say anything to him and all she says is f**k off, but I don't remember having casual sex with her or pursuing a romance with her yet she's saying that regardless.

First off, there's little chance of further patches (per the topic title). But I don't think it's a bug that's happening to you. Ninjamancing is a problem in story design rather than a bug, and the result is that while you may not have intended to you certainly can pursue a romance from the NPC's point of view, though going from memory I don't think that's the path (or maybe not the only path) to getting Jack to tell you to eff off.

Did you resolve the Miranda/Jack argument by taking Miranda's side? If you do this you lose Jack's loyalty, which you can then regain with a renegade or paragon conversation option (if your score is high enough, of course). However, even though you get Jack's loyalty back she's still angry that you didn't side with her which is shown by romance progress, if any, being lost and by her constantly telling you to foxtrot oscar when you try to speak to her. So if that's how you dealt with that situation that explains what's happened in your game. No bug, you've just reached one of the ends of Jack's conversation tree.

#47
ElectronicPostingInterface

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Hm, that incisor fix didn't work. :/ On 1.02.

Oh well, I didn't even notice it was broken before. :V

Modifié par PKchu, 25 août 2012 - 07:37 .


#48
Twilight Dragon

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oh yeah maybe that was it.