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Dear BioWare: Please Patch to Remove Arnold


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#1
CajNatalie

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I'm not even joking.

Please release a free optional patch that we can apply to ME2 that will forever KILL IT WITH FIRE so we never have to fight it again after shooting the tubes.

Shoot tubes.
Cookie-shaped bomb.
*Derp Fight* <-Remove this
Place falls apart and escape scene commences.

If you want, you could make the tubes tougher or something so the 'shoot the tubes' battle has to be done in 4 steps unless you whip out the Cain.
Just get rid of the Arnold battle.

It's an atrocity.

Modifié par CajNatalie, 06 juillet 2011 - 02:01 .


#2
Commander_Adept

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Much like how Husk-Saren is an atrocity. Worst final boss ever, imo. Worse than termineaper, even. Just make the life-filled Saren more of a **** than he was anyway and you got a good final boss.

#3
Asari Commando

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what are you referring to by "arnold" battle? with all the mention of tubes im assuming you mean the human reaper fight, with those 4 tubes you have to shoot?

if so i never was too fond of this part. it is a joke how you can kill the first wave of troops and pop 3-4 tubes in one sweep (easily 2 at the least). then they play some crappy half-ass 'congrats' tune and shepard acts like it was actually a challenge. i was almost expecting them to be like, "that was almost too easy..."

the boss fight could of easily just skipped straight to human reaper. instead we had to break it and wait for it to come back to life. atleast in ME1 that suicide scene with saren was epic, much better than the prelude to reaper in ME2.

#4
Avalon Aurora

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Asari Commando wrote...

what are you referring to by "arnold" battle? with all the mention of tubes im assuming you mean the human reaper fight, with those 4 tubes you have to shoot?


He was referring to how the human reaper resembles a terminator android, from the Terminator movies which starred Arnold Swartzeneggar. It really did seem like a giant size version of robotic governator mode, to the point I have expected it to tell us it'll be back, run for Governor of California, or try to warn John Conner.<_<

#5
Asari Commando

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^^^lol!! cant believe that blew right past me, didnt even think of connecting the post with "govanataaa".

in light of the recent info, i definetly agree with OP on this opinion. lol, i cant stand doing this section of the boss fight, it poses no challenge.

#6
Mabari Owns High Dragon

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In a sense of scale it was awesome but it was way too easy, I completely agree... As for asking them to remove it... Why..?

#7
Ace of Dawn

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... gameplay, it wasn't exactly amazing.

Appearance. Well, they make new Reaper cores in the image of the species they harvest. It had to look like a human, and wouldn't you know it, Reapers are kind of machines. There aren't exactly too many ways to deviate on that one. Honestly speaking, the Terminators had less of a reason to appear like humans than the Reaper-larvae did...

#8
CajNatalie

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Mabari Owns High Dragon wrote...

In a sense of scale it was awesome but it was way too easy, I completely agree... As for asking them to remove it... Why..?

You're asking why?

The moment that thing climbs back up it's just one big extended facepalm. It's nothing but a piece of bullet sponge target practice that makes fun of thermal clips by actually forcing you to risk running out of lolammo even if you're a good shot.
Once the tubes are broken, it should just stay down and remain as unconscious as it seemed before you shot the tubes. You just simply plant the cookie bomb and proceed to escape.

#9
EternalPink

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Can't say i loved this fight but after having to reload saves four times to get the ending i wanted and having seen all the cut-scences from entering omega relay to the end credits four times I'd rather have a option to skip cut-scenes since atleast with arnnie you get to shoot something, watching joker taking on occullus so many times without being able to skip is so not cool

#10
Sajuro

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Then if they did that, people would be complaining if Bioware included some reward for people who went through the effort of fighting the Human Reaper. I personally liked the moment it climbed back up and the boss fight that ensued. A final boss shouldn't go down in just one phase, especially since the game didn't have a penultimate fight like the Giant Shard in Fable 2 or Jecht in Final Fantasy X to excuse the game having a final boss 'fight' like it would be if the Human Reaper died from just falling from the tubes.

#11
Raven4030

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I'll admit, I didn't like this boss fight either. Not because of the fact the robot showed up after the bomb was set, or the tubes, or the ammo drain, or anything like that. I didn't like it becuase it felt REALLY out of place.

First time through I had just fought through the horde of collectors, valiantly slaying foes, knowing something was waiting at the end of the line, and then... giant terminator robot. Felt out of place and totally destroyed my sense of immersion.

#12
CajNatalie

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Raven4030 wrote...

I'll admit, I didn't like this boss fight either. Not because of the fact the robot showed up after the bomb was set, or the tubes, or the ammo drain, or anything like that. I didn't like it becuase it felt REALLY out of place.

First time through I had just fought through the horde of collectors, valiantly slaying foes, knowing something was waiting at the end of the line, and then... giant terminator robot. Felt out of place and totally destroyed my sense of immersion.

This is exactly how it is atrocious, and for people like us, there needs to be a patch that forever kills it with fire.

The fun ends for me when I'm done slaying the horde of collectors. Arnold has never been fun.

#13
Raven4030

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I would LIKE to see it removed forever. But if we're being absolutely realistic: they're not going to make a major gameplay and story change a year after the game is released.

#14
Malanek

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I didn't really have a problem with it. I thought it was illuminating to see what a reaper actually looked like and this showed they represent a mechanised version of the race they were created from. Which I like.

As for the gameplay, it wasn't super good but it was a wave battle against collectors with two additional elements. Firstly you had to hit a moving target or it would continue indefinately. Secondly, it would periodically blast the battlefield from different directions meaning that you had to move about a bit. That last aspect was probably a bit underdone (at least on higher levels) and the ammo was a bit too easy to get but overall it was a good, if not great, encounter.

I have seen this so many times but people seem to have a hard time explaining what they don't actually like about it. Do you expect all reapers to look the same? Should a mechanised version of a human look different? Is it just the gameplay was anti-climatic? Or was the gameplay too hard?

#15
EternalPink

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Malanek999 wrote...

I didn't really have a problem with it. I thought it was illuminating to see what a reaper actually looked like and this showed they represent a mechanised version of the race they were created from. Which I like.

As for the gameplay, it wasn't super good but it was a wave battle against collectors with two additional elements. Firstly you had to hit a moving target or it would continue indefinately. Secondly, it would periodically blast the battlefield from different directions meaning that you had to move about a bit. That last aspect was probably a bit underdone (at least on higher levels) and the ammo was a bit too easy to get but overall it was a good, if not great, encounter.

I have seen this so many times but people seem to have a hard time explaining what they don't actually like about it. Do you expect all reapers to look the same? Should a mechanised version of a human look different? Is it just the gameplay was anti-climatic? Or was the gameplay too hard?


I just finished a play through on hard core and the baby reaper killed most of the collecters for me with its area of effect blast, the possessed one was the only one that survived and 2/3 shots later was also dead

#16
Mabari Owns High Dragon

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Completely agree with Mal. What else do you expect the thing to look like? It was in its Larva stage which after awhile it would change into more of what the reapers look like. What else could you possibly expect it to look like?

I also think it was way too short and easy, but I don't think thats enough justification to scrap it..

#17
CajNatalie

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Oh I've got no problem with Arnold actually being there, I'm not asking to make a whole story change. Seriously, people aren't reading my post. Just once it drops after shooting the tubes it shouldn't crawl up and start yelling derp at me.

Last time I fought it I just had the urge to switch to Casual and double-nuke it for gr8 justice.
But I was recording the Insanity run, so I couldn't.

Modifié par CajNatalie, 06 juillet 2011 - 02:00 .


#18
Raven4030

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Meh, for me the whole giant cyborg thing was jarring. Though I was willing to live with that, but another aspect that got to me was this:

After Virmire, if Ashley survives, she expresses her anger at not being able to fight back against Reapers because she's infantry. Thing is, so is Shephard, as a soldier marching about on foot you should be helpless against a giant starship. Then this thing crawls up that is suppose to be the core of that starship and you take it down almost without trouble. I know, it's just the larva form, but still, it takes the "helpless insect struggling against inevitability" feel of the war down to "they bleed, we can kill them!" when the overarching story hasn't reached its climax. I guess I would have preferred going into ME3 feeling like I'm fighting just to survive and it'd take the Hail Mary of all Hail Marys to even have a flicker of hope about winning.

#19
Thomas Andresen

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Wow... all the faults in ME2, and this is your biggest concern? I mean, everything about it seems just out of place, but the way I say it, it's definitely not my biggest concern*. And regardless, it's a too important piece of the game to change after release, there's only two thing's you'd get from complaining about it: A rebalancing of the two phases, and/or an avoidance of the issue in future games. A rebalancing would improve the feel of the encounter a lot, but the damage is already done, and the real damage can't be fixed.

*: I.e. how there's nothing wrong with the Briefing/Comm room during the planning on the Collector station (after crashing on the surface of said station), but is in shambles when Shepard contacts the Illusive Man after the Suicide Mission is complete. That is the detail that had the largest impact on my immersion. Second to that are major, rare bugs that pops out of nowhere with no explanation, or the how the Illusive Man's face seem to be partly hidden behind the panels in the station while you're planting the bomb(I don't know if it's always been there, or related to a patch, but I know it's been there consistently during my last n playthroughs).

Modifié par Thomas Andresen, 06 juillet 2011 - 03:20 .


#20
Rip504

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Release a patch that allows us to skip the Joker mission after our first playthrough.

Honestly the worst part of the ME series is having to play as Joker,every time I play a New Game.
As the worse part of DA2 is playing as Varric more then once. The first time is ok and fun. After that it is not. Let us skip these scenes in your games. Shepard's story is now being told from Joker's perspective. Awesome. No. (IMO)

#21
Bogsnot1

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Dear Bioware, please patch these forums to remove idiots.

#22
Avalon Aurora

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I don't have as much a problem with it as the OP and some others. I don't think it should be removed (could be a bit harder though). However, I do not think that being a human/machine giant cyborg proto-reaper means that it has to look like a Terminator. I think bio-ware could have easily made it look awesome and scary, and still meet the standards of being a human based proto-reaper that looks like some kind of giant wonky cyborg without making it look like a Terminator.

If I were to demand a patch though, I'd have higher priorities than fixing the look of Mr. Proto-Reaper, such as fixing femShep's movements, making people's fingers stop going through stuff, improving the lighting in several areas, making the game engine run nicer on less powerful computers to give everyone better frame rates, adding actual role playing and meaningful choices to Arrival, allowing you to skip most cut-scenes after your first play-through, allowing you to skip Joker-mode after your first play-through, fixing the Ish completion and Conrad issues, and removing heat-sink drops from Jacob's loyalty mission.

#23
Asari Commando

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Rip504 wrote...

Release a patch that allows us to skip the Joker mission after our first playthrough.

Honestly the worst part of the ME series is having to play as Joker,every time I play a New Game.
As the worse part of DA2 is playing as Varric more then once. The first time is ok and fun. After that it is not. Let us skip these scenes in your games. Shepard's story is now being told from Joker's perspective. Awesome. No. (IMO)


^this, because i absolutely hate seth green :P

#24
pablodurando

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The reaper was kind of fun to kill. I just brought my cain and my widow and used tech or biotics(different playthroughs) to whittle his/her/it's health down. You don't waste that much ammo if you shoot responsibly ;)

Modifié par pablodurando, 06 juillet 2011 - 07:09 .


#25
CajNatalie

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Thomas Andresen wrote...

Wow... all the faults in ME2, and this is your biggest concern? I mean, everything about it seems just out of place, but the way I say it, it's definitely not my biggest concern*. And regardless, it's a too important piece of the game to change after release, there's only two thing's you'd get from complaining about it: A rebalancing of the two phases, and/or an avoidance of the issue in future games. A rebalancing would improve the feel of the encounter a lot, but the damage is already done, and the real damage can't be fixed.

*: I.e. how there's nothing wrong with the Briefing/Comm room during the planning on the Collector station (after crashing on the surface of said station), but is in shambles when Shepard contacts the Illusive Man after the Suicide Mission is complete. That is the detail that had the largest impact on my immersion. Second to that are major, rare bugs that pops out of nowhere with no explanation, or the how the Illusive Man's face seem to be partly hidden behind the panels in the station while you're planting the bomb(I don't know if it's always been there, or related to a patch, but I know it's been there consistently during my last n playthroughs).

Where did I say it was my 'biggest' concern?

You want me to ask for patches to fix every damn issue with the game? Damn... that'd effectively mean making a whole new game.
No, I'm just going for the big facepalm bulletsprayitsweakpointtilitdies part that should (relatively) be easy to be removed continuity-wise. I mean, you've already seen it, EDIs already given her analysis, you've shot the tubes... so now let's plant that cookie and GTFO of here while things fall apart...