DaveExclamationMarkYognaut wrote...
DaringMoosejaw wrote...
You jumped in when I was responding to a point about how financial concerns are ultimately a meaningless excuse to treat women as objects, that's what I was talking about. I see the financial concerns as, in fact, paramount to the entire design process. In the end, the art team is part of a business who's job it is to make a profit, not to use their ideas in order to perpetuate women as sex objects. Perhaps, at times, that may occur as a side-effect of the design decision but it is certainly not the primary reason.
Okay, so by your logic why would a game ever choose to not objectify a female character?
When the net-gain is either non-existant or negligable. Or when they quit hiring designers that 'objectify' female characters.





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