Finally got new classes & strings into the game
This is for our new mod - DA: TNG
www.damods.com/forums/index.php
PICS:



Modifié par Reynen Starfyre, 23 novembre 2009 - 05:16 .



Modifié par Reynen Starfyre, 23 novembre 2009 - 05:16 .
Modifié par Reynen Starfyre, 22 novembre 2009 - 08:34 .
Modifié par Reynen Starfyre, 21 novembre 2009 - 08:03 .
Modifié par pokemaughan, 21 novembre 2009 - 11:41 .
Reynen Starfyre wrote...
Roughly:
10 2das
6 core script files
36 hours of programming.
Also if you make a mistake it will completely corrupt your game / toolset and you'll have to start all over from scratch.
You WILL pull you hair out trying to do this.
Modifié par Reynen Starfyre, 22 novembre 2009 - 11:41 .
PendragonV wrote...
This could just well be the new benchmark of modding.
Qunari race
Half races
New classes
New origins
etc etc^_^
keep up the good work. Was wondering about the menu area, already designed to have space for extra improvement. Same as the skills notice the little arrows pointing outwards, is that a clue to use as sliders for skills not seen on screen, we only get 4 slots in vanilla. Maybe people will begin making more spells and skills beyond 4 slots.
