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Just now finished Witch Hunt, and my only complaint...


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#1
Neverwinter_Knight77

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is that it's too short.  Still, unlike most reviews that I've seen of it, I didn't regret buying it.  I thought it was pretty good, if you play Origins + Awakening + Witch Hunt in order.  Never did get past level 32, though.

Edit: For the record, I haven't done the romance ending yet, though I plan to sometime soon.  I had the ring, but this particular warden was a jerk towards her.

Modifié par Neverwinter_Knight77, 06 juillet 2011 - 02:59 .


#2
Arthur Cousland

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Awakening, Golems of Amgarrak and Witch Hunt all left me wanting more as well. They all felt short and lacking.

Witch Hunt was ok, but nothing too memorable. I guess it was one last "hurrah" with my warden, and got to revisit locations that previously appeared in the timeline, though it would have been nice to see at least one new area and perhaps have a rogue companion so someone could pick locks and spot traps if my warden isn't one. Also, the whole dlc seems a bit pointless if your warden didn't romance Morrigan, otherwise there's no reason to follow her, except to say "hi" and watch her walk through the Eluvian.

How did you not reach lv 35 in Awakening? I usually import my wardens from Origins>Awakening>GoA>Witch Hunt, and they are usually completely maxed out before finishing Awakening. GoA+Witch Hunt are done with a lv 35 character.

#3
Neverwinter_Knight77

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It would have been nice to have my mage Warden pay a brief visit to Irving while he was there...

I don't have the Golems DLC, so perhaps that's the reason why I don't reach level 35? My highest Origins character was level 22 when I imported into Awakening.

Modifié par Neverwinter_Knight77, 06 juillet 2011 - 03:35 .


#4
Arthur Cousland

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Usually, my wardens are lv 24 by the end of Origins, and max out towards the end of Awakening.

At least you get to see the circle tower again, without corpses all over the place. It has a different "feel", while playing as a mage, from starting out there during the origin story, then returning for "Broken Circle", and then seeing the tower rebuilt again.

#5
Tirfan

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Aside from it being too short the only other complaint I have in romance-ending-witch hunt is that my dog didn't follow me trough the Eluvian, while the DLC didn't answer any questions or give actual conclusion to the Wardens story, I prefer it that way, gives me the chance to give him that completely in-character headcanon ending I wanted.

(And well, my dog did follow me & Morrigan through in headcanon, it just wasn't shown, he will make a fine babysitter for the OGB when mommy & daddy need some private time.)

#6
Corker

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Arthur Cousland wrote...

 Also, the whole dlc seems a bit pointless if your warden didn't romance Morrigan, otherwise there's no reason to follow her, except to say "hi" and watch her walk through the Eluvian.


It was a sort of 'meh' DLC for my f!Cousland, but it was a fantastic DLC for my f!Mahariel.  A Dalish Warden gets all kind of closure on the events of their Origin.

#7
Zaxares

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I felt GoA was a nice little 'mini dungeon' that you could run through in about an hour and a half. The added difficulty also makes for a nice change after plowing through Awakening with super-powered abilities and items. Witch Hunt was definitely too short, and not really worth its price, IMO, but it's still nice for tying up all the loose ends and setting the stage for DA2.

Plus, Ariane is cute. ^_^

#8
LT123

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I really liked the companions and loved getting Dog back. Seeing the rebuilt tower was really cool, especially as a mage. This DLC was really great for my mage who romanced Morrigan and my Mahariel. The ring conversation was a nice touch. There were some nice callbacks-"You're in my light," Anders' drawings in one of the books, and an NPC conversation about Jowan- and some foreshadowing for DA2.