Yrkoon wrote...
Regarding the combat: I can easily see both sides of the argument, because it really is a mixed bag. But despite the "smoothness", "responsiveness", "speed", and all the other things people liked about DA2's combat, I still prefer Origins'.
Reasons: The tactical camera, the finishing moves (c'mon people, how can you NOT prefer the detailed, realistic decapitations and finishing moves of the first game?), and while it's not directly combat related, having a real choice on what you can wear and equip DOES translate to funner combat. I like my dual-wielding warriors. I like being able to switch weapons on the fly. I like the fact that my mage can swing swords, and pepper people from a distance with arrows from his bow. ALL of this is gone in DA2. And that makes a huge difference for me.
I've proposed a few times on the forums (and possibly this thread. I dunno) that Bioware should do class Specific Executions, all different.
Dual Wielding Rogue: Grabs the enemy and slits their throat
Archer: fires a critical hit at the foe's eye, which you can see protruding upon their death
S&S: Dismemberment of a limb or decapitation
Mage: Dependant on the element of the staff. Immolation, Electrocution, Freezing, Poison, Hades style soul steal. By Hades I mean GoW3's Hades.
2H: Stab the enemy in the stomach akin to what Sten could do.
As for armor, agreed. I've proposed that bioware create companion specific armor. It allows for us to still customize their look whilst still giving them a unique appearance. Hell they could even make their ultimate armor be the armor you'd see them wearing in the future. Like how Morrigan always wears her robes in Witch Hunt even if you gave her something else.
But.... mages should only use swords if they're an Arcane Warrior, which is an almost forgotten art known only by a few people, two of whom are dead.