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Did anyone tell themselves this was a good game?


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#101
bduff4545

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Yellow Words wrote...

bduff4545 wrote...

This guy actually made me realize that I've been telling myself it was BETTER than Origins listen to this guuy's review I found today: 


Is that guy serious? When I saw the title "Angry Review" I started to wonder if it would be a serious review but I started to listen nonetheless. Then stopped when he started talking about the characters being emo, whiny, ****ty and from Final Fantasy. And the game being a sausage fest.

Sure he had some valid points and complaints before that but I just can't take it seriously.


Yeah some parts I caught myself laughing because of ridiculousness, but he is right about the sausagefest, I mean really.....making all LI's bi. In DA:O only 2/4 LI's were bi. It either means that bioware just wanted to please the gay audience too much or they needed to rush the game.

#102
Yrkoon

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bduff4545 wrote...
 I mean really.....making all LI's bi. In DA:O only 2/4 LI's were bi. It either means that bioware just wanted to please the gay audience too much or they needed to rush the game.

There's been quite a few HUGE threads about that on this forum, complete with multiple developer explanations,  But after actually testing those romances out with both a male hawke and a female hawke, I'm convinced  that it had squat to do with trying to cater to a specific crowd and everything to do with time and money.  It's a hell of a lot easier, cheaper, and quicker  to make 4 cookie-cutter, one-size-fits-all romances, than it is to make 4  differing romances that require different dialogue trees depending on gender, different flag checks depending on gender, and pretty much different personalities to reflect their sexual orientation etc.

PS: and Angry Joe has always been one of the best reviewers in the industry.

Modifié par Yrkoon, 09 juillet 2011 - 03:08 .


#103
bduff4545

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Yrkoon wrote...

bduff4545 wrote...
 I mean really.....making all LI's bi. In DA:O only 2/4 LI's were bi. It either means that bioware just wanted to please the gay audience too much or they needed to rush the game.

There's been quite a few HUGE threads about that on this forum, complete with multiple developer explanations,  But after actually testing those romances out with both a male hawke and a female hawke, I'm convinced  that it had squat to do with trying to cater to a specific crowd and every to do with time and money.  It's a hell of a lot easier, cheaper, and quicker  to make 4 cookie-cutter, one-size-fits-all romances, than it is to make 4  differing romances that require different dialogue trees depending on gender, different flag checks depending on gender etc.


I agree I probably shouldn't even romance anyone in my DA:2 playthroough's due to cookie-cutterness

#104
Annarl

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erynnar wrote...

Nope, not a good game. Not a bad game. A game splendid in its mediocrity.


I agree with this.  Not terrible but not great.

#105
Hatchetman77

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I think DA2 is a game that looks good on the surface, but when you take a step back the flaws really start to show.  The story had some very good individual scenes (especially with the Qunari) but when you look at the story as a whole it is a disjointed mess.  Combat is very flashy with little substance.  There were corners cut (such as reused environments) that almost seem disdainful of the player.

If you didn't look to deep into DA2 I can see how people can genually enjoy it. However once you notice its overall flaws you just can't look away though.  It reminds me of that scene in Star Wars where the stormtrooper hits his head.  I must have seen that sceen hundreds of times as a kid growing up and never noticed it.  Now whenever that scene comes up I just can't look away, and despite it being funny as hell it takes me out of that particular scene every single time.  For me DA2 is a game where every second of it has stormtroopers hitting their heads and I just can't look away.   

#106
nicethugbert

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MonkeyKaboom wrote...
...DA is too disjointed. Its just too difficult to have a strong central plot for a game series such as this, when the plots have very little to do with each other....



Who says that there has to be a central plot in order for it to be a good story?  Who says the plot has been revealed?  If the plot has not been revealed then how can you say it is not central? 

Dragon Age is the story of an age.  Like history, it takes place in many locations with a variety of people.  The plot is huge to, put it mildly.  Everthing is connected, no matter how unrelated it may seem.  You simply need eyes large enought to see the big picture and sharp enough to see the details.

What you want is a simpler, smaller story, that fits a tea cup as well as a galaxy because what does not fit in the tea cup is simply more window dressing.

#107
nicethugbert

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Hatchetman77 wrote...

I think DA2 is a game that looks good on the surface, but when you take a step back the flaws really start to show.  The story had some very good individual scenes (especially with the Qunari) but when you look at the story as a whole it is a disjointed mess.  Combat is very flashy with little substance.  There were corners cut (such as reused environments) that almost seem disdainful of the player.

If you didn't look to deep into DA2 I can see how people can genually enjoy it. However once you notice its overall flaws you just can't look away though.  It reminds me of that scene in Star Wars where the stormtrooper hits his head.  I must have seen that sceen hundreds of times as a kid growing up and never noticed it.  Now whenever that scene comes up I just can't look away, and despite it being funny as hell it takes me out of that particular scene every single time.  For me DA2 is a game where every second of it has stormtroopers hitting their heads and I just can't look away.   


I see the same in games that people put forth as examples better than DA2.  All these games are shallow.

#108
stoicsentry2

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I tried to tell myself it was good throughout the first act. Really, my surprise was with the 2nd act in the deep roads or who even knows where now, which was woefully short, after they built it up forever with meaningless quests. Then came the ending which was just a total slap in the face for sitting through the tedium that was act 1 and 2.

#109
stoicsentry2

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nicethugbert wrote...

Hatchetman77 wrote...

I think DA2 is a game that looks good on the surface, but when you take a step back the flaws really start to show.  The story had some very good individual scenes (especially with the Qunari) but when you look at the story as a whole it is a disjointed mess.  Combat is very flashy with little substance.  There were corners cut (such as reused environments) that almost seem disdainful of the player.

If you didn't look to deep into DA2 I can see how people can genually enjoy it. However once you notice its overall flaws you just can't look away though.  It reminds me of that scene in Star Wars where the stormtrooper hits his head.  I must have seen that sceen hundreds of times as a kid growing up and never noticed it.  Now whenever that scene comes up I just can't look away, and despite it being funny as hell it takes me out of that particular scene every single time.  For me DA2 is a game where every second of it has stormtroopers hitting their heads and I just can't look away.   


I see the same in games that people put forth as examples better than DA2.  All these games are shallow.

DA:O and BG2 blow this thing out of the water, pick it up by the neck and throttle it. Then bury it in a shallow grave while still alive.

#110
Huntress

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I don't need someone also to find out if I like something, when you do that, this people have the power to brain-wash you, they'll show all the things that you probably didn't like/ignore/didn't care or that you actually like it, but because they have you're full attention they'll twist it in a way that you will not feel confortable with it any more or they'll make it more apealing to you.
Either way is not good, you lose control of the ball and get conflicts on what you like or don't like and forced to find out why you are so confused.. is a chain, break it now, get use to try things and think about them.
I like to try it things for myself, I have a brain I'll use it.

After I have try it out things been food, drinks or a game, I'll choose to buy it next time or compleatly ignore next time, thats all the power I need. To choose for MYself.

Modifié par Huntress, 09 juillet 2011 - 06:43 .


#111
bduff4545

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PS: and Angry Joe has always been one of the best reviewers in the industry.


Hellz to the yeah saw a couple more of his videos recently.

Edit: I know realize why I can't play this game anymore. all the choices you make don't affect the ending at all, only the last choice really matters.

Modifié par bduff4545, 09 juillet 2011 - 06:45 .


#112
Hatchetman77

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bduff4545 wrote...



PS: and Angry Joe has always been one of the best reviewers in the industry.


Hellz to the yeah saw a couple more of his videos recently.

Edit: I know realize why I can't play this game anymore. all the choices you make don't affect the ending at all, only the last choice really matters.


He's one of the only reviewers I trust to give an honest opinion.  Angry Joe has never steered me wrong on a game yet.  His review of DA:O is what got me to pick up the game.  I wish I would have waited for his review before buying DA2.  You can bet I'll be waiting to see what he has to say about DA3 before I decide if it's worth my time and money.    

Modifié par Hatchetman77, 09 juillet 2011 - 07:01 .


#113
Hatchetman77

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Huntress wrote...

I don't need someone also to find out if I like something, when you do that, this people have the power to brain-wash you, they'll show all the things that you probably didn't like/ignore/didn't care or that you actually like it, but because they have you're full attention they'll twist it in a way that you will not feel confortable with it any more or they'll make it more apealing to you.


You know you can disagree with a review right?  I do it all the time. Hell, I've read a lot of DA2 review that I've disagreed with.

#114
lichtdwarf

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i think it is a solid good game, but it has its flaws. when compared to dragon age origins it is indeed the lesser game in the serie, though it did some stuff better.

#115
leeboi2

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I did, I enjoyed it, so therefore it's a good game...

#116
erynnar

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leeboi2 wrote...

I did, I enjoyed it, so therefore it's a good game...


No it doesn't make the game good. Belief is not a magic wand. It was a good game to you, despite its flaws, and brought you enjoyment, which is fantastic.

Belief does not fix the inherent problems (recycled enviornments, fedex quests, waves of parachuting enemies, plot holes, etc). You overlooked those and had a blast. I overlooked them playing my mage and had fun too.

#117
Hatchetman77

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nicethugbert wrote...
Who says that there has to be a central plot in order for it to be a good story?  Who says the plot has been revealed?  If the plot has not been revealed then how can you say it is not central?  


I don't understand this.  Could you please clarify what you are trying to say.  The plot does have to be revealed  for it to be a good story, unless you are going for some kind of arthouse film/game where the point is to "contemplate the Universe" or something like that such in Kubrick's 2001, which I'm pretty sure was not the developer's intent.  They clearly wanted to tell a story about some dude (or dudette) named Hawke.

I'm going to make an assumption and say that you're referring to DA2 basically being three stories instead of a single one (namely Deep Roads, Qunari, and Mage vs. Templar). Please correct me if I'm wrong in making that assumption.  I'm also not going to argue that this style can't be done and done well.  Pulp Fiction is a very good example of this working very effectively.  The problem is that it was not done very well in this story.  It's not BioWare's fault, this is just a very challenging way to tell a story and takes a lot more effort than the normal 3 act structure.  I still scratch my head as to why BioWare though this could be done on such a short development cycle.

If they wanted to switch protagonists and have a different protagonist for each story that MAY have worked.  The above mentioned Pulp Fiction did that.  The Animatrix and Heavy Metal are other examples of that.  If you want to keep a central protagonist then you really have to narrow the focus of your story.  The point of a protagonist is to give the audience a point of view that we see through someoene's eyes.  If we have huge gaps in time it takes the audience out of the story as the protagonist is doing things that the audience is not privy to.  Again, this is STILL not an insurmountable obsticle in storytelling.  Citizen Kane had huge gaps in the story.  It was also a story being told as a narritive after the fact.  The Godfather, while not a narritive, also had these huge gaps in time.  These are considered two of the best movies ever made and they told a story in a similar style as DA2.

The main problem though is that a video game is basically an action flick.  You have several action sequences throughout the game and players are expecting action beats at regular intervals.  The pacing of the story completly conflicts with the pacing of the rest of the game.  That is a huge problem right there.  If this was a pixle hunting Adventure game such as the old Sierra games, then this would have worked fine.  However you now have supercharged combat with the intention building excitement which is completly diffused with huge leaps in the story which basically hist the reset button on any attempts to build suspence or tension.  It's a pacing nightmare.    

Now, the best movie example I can think of that is closest to what BioWare is going for is The Princess Bride.  In this story we don`t have any significant jumps in time for the protagonists`s story after the introduction in the first act.  We also have a single story, with an action movie format (ie. action beats at predictable intervals).  We also have the framed narritive.  However when we leave the story to see what the narrators are doing we are dropped back into where we left off with the protagonist.  We don`t completly take us out of the story twice, once to switch to the narrator and then again to jump further ahead in time in our protagonists story.  Switching to the narrator then back to the story in progress can be a great way to either build tension or add some levity to the situation (like Verric`s tall tale about storming Bianca`s home).  If it is breaking all of the already established tension and story flow then you`re doing it wrong.              

Dragon Age is the story of an age.  Like history, it takes place in many locations with a variety of people.  The plot is huge to, put it mildly.  Everthing is connected, no matter how unrelated it may seem.  You simply need eyes large enought to see the big picture and sharp enough to see the details.


Ok, you're confusing setting with story and plot.  The setting is where the story is taking place.  The story is what is happening within the setting that the audience is supposed to care about. The plot is a single complication that the protagonist must overcome.  The setting is huge in scope.  A plot and story needs to be focused.  People watching a story need to care about stuff that is happening by identifying with characters and understand what is challenging those characters (ie, understand the plot).  Seeing the big picture is not an entertaining story.  It is a history class.  There is a huge difference between a history channel documentary and a historical movie, namely that a historical movie shows you the world through the eyes of a protagonist.  Actually I`ve noticed that a lot of documentaries are now using small cutscenes to take you through the story through the eyes of people who lived in the time. 

Since this is a make believe world then yes, the setting needs to be understood by the player.  In BioWare games (I'm thinking primarily KotOR, and Mass Effect 1 and 2 and DA:O) exposition on the setting has primarily been the responsability of your companions.  A cutscene will give you the bare minimum amount of exposition for the task at hand for the scene and talking to your companions can give you a significant amount of additional information if you so desire (or not if you don`t really care).  

Take the mage tower mission from DA:O.  You walk in, and the bare amount of exposition is given by Knight Commander Gregor.  The mages are turning into monsters and they`re waiting for permission and reinforcements to purge the tower.  This affects the protagonist because he needs an army to beat he archdemon, not because the story is ABOUT the plight of the mages.  So this detail about the world was introduced but it was introduced in a way relevent to the protagonist, where that specific detail of the world was preventing him from completing his goals.  

What you want is a simpler, smaller story, that fits a tea cup as well as a galaxy because what does not fit in the tea cup is simply more window dressing.


Actually that's called story focus.  People are usually taken through a world through the eyes of someone, called a protagonist.  A story will make people care about it`s protagonist and that will make people care about the story being told (which are basically the events happening around the protagonist).  Without that, you can still HAVE a story (ie, events can still happen), it`s just it will be a story that people will have a hard time feeling attached to since they don`t know why they should care about it.  The story needs to be focused to give context to the events that are happening within the world it is happening in.   

Modifié par Hatchetman77, 09 juillet 2011 - 08:17 .


#118
Yrkoon

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leeboi2 wrote...

I did, I enjoyed it, so therefore it's a good game...

Sure.   I mean, by the same token,   I enjoy the occasional  Big Mac and Fries  at  McDonalds.    But that doesn't mean  McDonalds serves   Good Food.


There are standards.  And things are always  relative when it comes to judging games.  And for Bioware, those standards are pretty darn high.  But that's their own fault, I guess, for   consistantly pumping out jaw dropping, awe inspiring, genre-defining,  great games for a straight decade.  And like it or not,   DA2 doesn't get a  free pass away from  this context.  It is NOT on the same level as other Bioware titles.  It's something less.   That doesn't mean it's not enjoyable.  But  to call it a *good* game is to say something totally different.

Modifié par Yrkoon, 09 juillet 2011 - 08:37 .


#119
leeboi2

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erynnar wrote...

leeboi2 wrote...

I did, I enjoyed it, so therefore it's a good game...


No it doesn't make the game good. Belief is not a magic wand. It was a good game to you, despite its flaws, and brought you enjoyment, which is fantastic.

Belief does not fix the inherent problems (recycled enviornments, fedex quests, waves of parachuting enemies, plot holes, etc). You overlooked those and had a blast. I overlooked them playing my mage and had fun too.


The question was, 'Did anyone tell themselves this was a good game' I told myself it's good, therefore it is...IMO of course.

#120
Huntress

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@Hatchetman77
I know what a review is, even if you don't agree with 90% of it, you'll try reading about others and others, until one makes you feel confortable and thats the way you'll go, thats the way you'll see it aswell, and thats the one you will show others.
it doesn't matter if is a good review for the game or a bad review, If it feed you're moods thats the one you'll share.
Thats all am saying. danm forgot to quote..:(

Modifié par Huntress, 09 juillet 2011 - 08:33 .


#121
GreenSoda

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erynnar wrote...

Nope, not a good game. Not a bad game. A game splendid in its mediocrity.

This. Pretty much. I think part of those strong reactions to DA2 stem from the fact that ppl are just not used to such a game from BW as a company.

Not bad, not good. All in all a rather plain game.

#122
Hatchetman77

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Huntress wrote...

@Hatchetman77
I know what a review is, even if you don't agree with 90% of it, you'll try reading about others and others, until one makes you feel confortable and thats the way you'll go, thats the way you'll see it aswell, and thats the one you will show others.
it doesn't matter if is a good review for the game or a bad review, If it feed you're moods thats the one you'll share.
Thats all am saying. danm forgot to quote..:(


The reason you go with that one review is because you agree with it.  It doesn't "brainwash" you into agreeing with it.

#123
Feirefiz1972

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I really enjoyed it and eventhough i have to admit that the reused areas made it look like an obvious rush job it's still a good game in my book.

#124
elearon1

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Zjarcal wrote...

No.
I actually did enjoy it a lot.
If I don't like something I don't lie to myself, I just accept that I don't like it. I could've easily done that with DA2 but I had no need to.


Exactly this.  There are enough games on the market that I don't have to lie to myself if I don't like a game ... I can just move on to something different.  

But, I DID like the game - a great deal - and look forward to the DLC material so I can enjoy playing it with some new material.  (mind you, I will admit that I liked the game better after Act 2 than I did after Act 3 ... the last act left something to be desired)

#125
MonkeyKaboom

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nicethugbert wrote...

MonkeyKaboom wrote...
...DA is too disjointed. Its just too difficult to have a strong central plot for a game series such as this, when the plots have very little to do with each other....



Who says that there has to be a central plot in order for it to be a good story?  Who says the plot has been revealed?  If the plot has not been revealed then how can you say it is not central? 

Dragon Age is the story of an age.  Like history, it takes place in many locations with a variety of people.  The plot is huge to, put it mildly.  Everthing is connected, no matter how unrelated it may seem.  You simply need eyes large enought to see the big picture and sharp enough to see the details.

What you want is a simpler, smaller story, that fits a tea cup as well as a galaxy because what does not fit in the tea cup is simply more window dressing.


Wow, reading comprehension failed you huh?  There doesn't have to be a central plot to the story at all.  I even said that other games, that BW seems to be trying to imitate to a degree in format of story (Elder Scrolls) have very weak central plots.  The games all tell a piece to a larger story (Tamriel), but the central plots for each game are relatively weak.  It has to be or those games would fail in a similar way that DA2 has failed.  By having a weak plot they do not run into the trouble of trying to follow up one like the Grey Warden with Mr. Nanny.  

No moron, I do not need to have my eyes checked.  The story so cliche its ridiculous.  But this does bring up a point.  It IS NOT on my head to make leaps of inference.  A good story will build anticipation, and it will throw some twists that the audience doesn't expect.  But no, you should not have to wander around aimlessly wondering what the hell you are doing and what for.  That is a sign of weak story telling.  It is a sign of a story that has absolutely no engagment with the audience.  Its boring.  If I wanted to go do random acts of business for random boss #47, I'd just go to work.  At least there I make real money.

If they want to tell the story of an age in the world of Thedas fine.  But they cannot follow up such a grand story as the ending of the blight and felling of the archdemon, with the paperboy....

The combat improvements were great.  The game honestly isn't bad.  Its just that Hawke's follow up to the tale of the Grey Warden is incredibly lame.

Modifié par MonkeyKaboom, 10 juillet 2011 - 12:19 .