schalafi wrote...
It's odd how so many people rant about the flaws in DA2, but don't blink an eye over the flaws in Origins.
Oh yes, That's really, really ODD. lol
Perhaps this is because in the case of Dragon Age Origins, the good Qualities far, FAR overshadow its flaws, while in DA2, we've got the complete opposite: the flaws are so numerous, so blindingly apparent and overwhelming, that you actually have to make a concentrated effort to dig through all the mediocrity to find any good qualities. DA2 presents such an alarming step backwards from the first game that its not funny. it's tragically SAD.
Origins is a completely different class of game than DA2. It has so many things that DA2 doesn't, that one wonders what the f*ck happened to Bioware.
A) Origins has 6 different Prologues. DA2 has one immutable false start, then one prologue comprized of 4 cutscenes taking place on one straight, featureless, abandoned road.

DA:O has long and well thought-out conversations you can have with your companions... at any time. While DA2 doesn't. Instead, it uses the 'appointment system". Wanna talk to one of your companions? No problem, just travel across the map to their home then maybe they'll have something to say to you.
C) The more natural romances in DA:O ( yes, more natural. In DA:O you actually have to work, over the course of several conversations, to get them. And when they occur is NOT set in stone in game time. Now compare that with DA2, where all you have to do to get a romance is to flirt with the companion *once*. That's it: ONE TIME, in ONE conversation. Then you just have to wait until Act 2, when the companion you flirted with ONCE decides to stop by your mansion to basically say: hey Hawke, since you flirted with me ONCE, lets F*ck, then after the lazy, unimaginative fade to black cut scene, I'll change my clothes and everyone will start talking about us as a couple. The end.)
D) Then there's the sheer richness of the game. In DA:O, The Urn of Sacred Ashes ruins look different than the Bracilian forest Ruins. The Kocari wilds look different than the Bracialian forest. Denerim looks different than Redcliffe. Lothering looks different than Ostagar. The Circle Tower looks different than The Tower of Ishal. Arl Howe's estate looks different than Fort Drakon. There are more map areas and more sheer detail in
Just Orzammar and its deep roads than there is in ALL of DA2. Lelianna sings to everyone at camp. Then there's Hespith's poem, and the Hilarious and brilliantly written "RESCUE!" quest
s involving your companions.
E) Leagues more customization choices in Origins. You can be a Dwarf, or Human, or you can take your pick of 2 different kinds of elves. Your warrior can dualwield or be an archer, Your rogue can use a sword and shield; or two handed weapons; or dualwield a mace and a long sword; or 2 long swords; or 2 axes; or a dagger and an axe; or 2 daggers; or a longsword and a mace; or 2 maces. etc. And the same applies to your warrior or
mage if they want to dualwield. And mages can wield daggers. or longswords, or swords and shields. etc, etc, etc. Your character can use traps, and create several different types of poisons, and bombs, and poultices. Survival is an actual skill with 4 ranks to be had. There are more spells in DA:O. You can fully outfit your companions. You can turn Alistair into an Archer. Morrigan into an Arcane warrior, Wynne into a Blood mage etc. You can steal in Origins. You can be a Ranger in Origins.
F) even generic Loot has item descriptions in Origins
G) - Darkspawn look like menacing monsters in Origins, not comic relief clowns, like in DA2
H) - There are magical arrows in DA:O. And Crossbows. And magical bolts for those crossbows.
I) -Dog is a full companion in DA:O, complete with stats and talents and a tactics screen you can build up, from scratch.
J) There are weather effects in Origins (it rains in Ostagar)
K) Finishing moves. DA:O has them, DA2 doesn't.
L) Choice. Or should I say, more meaningful illusions of choice. If you side with the Mages in DA:O, they won't, for example, suddenly decide to go bat-sh*t crazy on you 10 minutes before the end of the game and become your enemy per the pre-determined script, thus rendering your choice completely pointless..
M) The Ending. DA:O actually had one. Imagine that. A fully interactive epilogue where you can have final conversations with your companions, the king/queen, your siblings/clanmates etc. Then, after that, there's actually a slideshow explaining what effect your in-game choices had in the DA world.
N): NPCs in the world are actually aware of you and what you are. If you're an Elf, people will notice and dialogue will reflect it. if you're a Mage, they'll notice that too. Again, Imagine that!
O) Dare I say it.... Enemy placement is logical in DA:O. What you see is what there is. As it should be. You don't have to sit there in utter disbelief as fully armored enemies suddenly materalize out of thin air, or parachute down from a flat and solid CEILING. Mages don't teleport to the opposite end of the room like in some silly arcade game made for 10 year olds.
P) Tactical Camera. DA:O has one. DA2? we don't need no confusing tactical camera! Herp - Derp
Q) In DA:O You can marry the Queen. You can install a king. You can kill or befriend a General, you can slaughter an Arl. In DA2 you can... um.... get a mansion in Hightown and a noble title?
R) In DA:O you are a Grey Warden who rises in power to ultimately be the commander of an entire country's armed forces. And in fact, the end of the game sees you saving the country from complete annihalation. In DA2, you can um... become a champion, and in between fed-ex quests involving stuff likde saving an elf boy from fade demons, clearing out a mine, and rescuing a templar from blood mages, you can.... FAIL to save the city you're the champion of. Oh how SATISFYING.... not.
S) Inventory items. They're actually colorful and distinguishable in DA:O. They look like what they are. By contrast, In DA2, Varric's tethras signet ring looks like a quest arrow.... and oh yeah, so does Isabela ship in a bottle, and Merril's Halla painting. Developer laziness.
T) Story. Origins has one main plot, fully realized, fully explored, fully elaborated on. And takes place in one giant act. DA2 has... 3 stories, disjointed, not fully exlored, not fully realized (what the hell do the Qunari have to do with the deep roads, or the mage vs. templar conflict?)
U) Combat Stat screens. DA:O has one. It lists your combat accomplishments, like Most powerful foe vanquished; most damage done; number of injuries sustained; number of demons killed, number of total foes killed number of codexes discovered etc. DA2? Bah... stats are bad, m'kay?
V) Graphics. Yes, I'm gonna call BS here on what is a seemingly universal opinion that the Graphics in DA2 are better than they are in Origins. They're NOT. DA2's graphics are cartoonish, DA:O's graphics are more photo-like. Even if you download the DX11 texture pack for DA2, the graphics STILL lack the details that DA:O's has. NPC faces are baby smooth, they lack lines and wrinkles. Trees look painted, not organic. Mountains look drawn, not rugged.
W) Exploration. DA2 has... 1)Kirkwall, 2)Deep Roads, 3)Sundermount, 4)Wounded Coast, 5)Bone Pit and a couple of other small un-named areas. And that's all. DA:O has.... 1)Ostagar, 2)Kocari wilds, 3)Lothering, 4)Redcliffe (and its castle), 5)Denerim, 6)Orsamar, 7)Frostback Mountains, 8)Bracilian camp, 9)Bracilian forest, 10)The Circle (which is in its own seperate area), 11)Urn of Sacred Ashes ruins (and the village that surrounds it). 12)Honnleath, and a few other un-named but UNIQUE areas you can stumble upon while you're traveling.
X) Quests designed for role playing. This is something not many people bother to mention, and I have no idea why. They add *so* much flavor to a game. In DA:O, Slim Couldry offers rogue-related quests for anyone who has stealing skills. This element is completely absent in DA2, who's quests are completely cookie-cutter and one-size-fits-all.
Y) DA:O is a longer, bigger game. A lot bigger.. And while one can argue that boigger/longer doesn't equal better, in this case it absolutely does, since the vast majority of DA2's content is mind-numbingly tedius filler. In fact, I'd argue that the entire fist ACT is 99% un-needed filler content. Utterly irrelevant to the story, especially since you don't even need to raise a single copper to go on the deep roads expedition.
Z) Ornate ring, superior plate, enchanted staff x10000. Are you kidding me? What happened to the flavor and the labor of love put into even the *vender trash* in the first game?
I can go on and on and on. But the Alphabet only has 26 letters, and I've used them all up. DA2 doesn't deserve to even be mentioned in the same breath as DA:O.
Modifié par Yrkoon, 10 juillet 2011 - 05:51 .