You make some valid points but I think in other you are pretty biased.
[quote]Yrkoon wrote...
A) Origins has 6 different Prologues. DA2 has one immutable false start, then one prologue comprized of 4 cutscenes taking place on one straight, featureless, abandoned road.
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Well I agree that the prologue in DA2 was poor. However I can understand that all characters have to be human, because it's hard for the game to deal with things like racism (which in DAO is avoided because they are grey wardens) and it would have to change pretty large parts of the game because of the family ties.
[quote]Yrkoon wrote...

DA:O has long and well thought-out conversations you can have with your companions... at any time. While DA2 doesn't. Instead, it uses the 'appointment system". Wanna talk to one of your companions? No problem, just travel across the map to their home then maybe they'll have something to say to you.
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I think it makes sense to not be able to have long conversations with your companions all the time. What you do in DA2 is (how I percieved it) to be in between your normal life, so when you are on the quests to the deep roads it would be awkward to start having a long conversation with your party members. Which could happen in Origins: in the middle of a fight I can start to have a lengthy conversation with my party members about nothing. There is a time and a place for conversation.
[quote]Yrkoon wrote...
C) The more natural romances in DA:O ( yes, more natural. In DA:O you actually have to work, over the course of several conversations, to get them. And when they occur is NOT set in stone in game time. Now compare that with DA2, where all you have to do to get a romance is to flirt with the companion *once*. That's it: ONE TIME, in ONE conversation. Then you just have to wait until Act 2, when the companion you flirted with ONCE decides to stop by your mansion to basically say: hey Hawke, since you flirted with me ONCE, lets F*ck, then after the lazy, unimaginative fade to black cut scene, I'll change my clothes and everyone will start talking about us as a couple. The end.)
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This is mostly the Isabela romance, and I agree there. I also agree it's probably a bit too easy to have romances (more selective romances, not on bases of gender but on bases of choices would have been nice, no fenris-blood mages romance for example). However in DAO you could be complete opposites with someone, insult them at every turn and just gift the hell out of them and romance them. So natural, it just feels weak to me as well.
[quote]Yrkoon wrote...
D) Then there's the sheer richness of the game. In DA:O, The Urn of Sacred Ashes ruins look different than the Bracilian forest Ruins. The Kocari wilds look different than the Bracialian forest. Denerim looks different than Redcliffe. Lothering looks different than Ostagar. The Circle Tower looks different than The Tower of Ishal. Arl Howe's estate looks different than Fort Drakon. There are more map areas and more sheer detail in
Just Orzammar and its deep roads than there is in ALL of DA2. Lelianna sings to everyone at camp. Then there's Hespith's poem, and the Hilarious and brilliantly written "RESCUE!" quest
s involving your companions.
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I agree. The Leliana song was pretty awkward and didn't really fit in though. They should have put in a lot more work for Kirkwall, one city can be very varied and interesting, but it needs to be more dynamic and a lot more detailed. The problem with the places you mentioned Ill adress later.
[quote]Yrkoon wrote...
E) Leagues more customization choices in Origins. You can be a Dwarf, or Human, or you can take your pick of 2 different kinds of elves. Your warrior can dualwield or be an archer, Your rogue can use a sword and shield; or two handed weapons; or dualwield a mace and a long sword; or 2 long swords; or 2 axes; or a dagger and an axe; or 2 daggers; or a longsword and a mace; or 2 maces. etc. And the same applies to your warrior or
mage if they want to dualwield. And mages can wield daggers. or longswords, or swords and shields. etc, etc, etc. Your character can use traps, and create several different types of poisons, and bombs, and poultices. Survival is an actual skill with 4 ranks to be had. There are more spells in DA:O. You can fully outfit your companions. You can turn Alistair into an Archer. Morrigan into an Arcane warrior, Wynne into a Blood mage etc. You can steal in Origins. You can be a Ranger in Origins.
[/quote]I agree that there was more customisation possible for classes in DAO. However if they added another Arcane Warrior possibility in it would have been very weak because of the way it was unlocked in DAO. On the other hand in DAO you could mostly focus on one stat (magic for mages, str for dps warriors, dex for tanks and archers and cunning for 1h rogues). That's not a lot of customisation either.
Wynne being blood mages is incredible and feels very weak to me. There is no way Wynne would become a blood mage.
[quote]Yrkoon wrote...
F) even generic Loot has item descriptions in Origins
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Agree
[quote]Yrkoon wrote...
G) - Darkspawn look like menacing monsters in Origins, not comic relief clowns, like in DA2
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Agree
[quote]Yrkoon wrote...
H) - There are magical arrows in DA:O. And Crossbows. And magical bolts for those crossbows.
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Crossbows are fairly useless in DAO and magical bolts I just used for selling. The added value seemed little and you'd only use it for bosses or it would be a waste.
[quote]Yrkoon wrote...
I) -Dog is a full companion in DA:O, complete with stats and talents and a tactics screen you can build up, from scratch.
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People then complained about that they thought dog should have been a summonable pet. As a party member dog didn't add enough for me personally. I always had more interesting characters to take his spot.
[quote]Yrkoon wrote...
J) There are weather effects in Origins (it rains in Ostagar)
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Fairly limited weather effects, but true.
[quote]Yrkoon wrote...
K) Finishing moves. DA:O has them, DA2 doesn't.
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Agree
[quote]Yrkoon wrote...
L) Choice. Or should I say, more meaningful illusions of choice. If you side with the Mages in DA:O, they won't, for example, suddenly decide to go bat-sh*t crazy on you 10 minutes before the end of the game and become your enemy per the pre-determined script, thus rendering your choice completely pointless..
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I agree about the mages choice in DA2. However in DAO the choices mattered fairly little in game as well. Just who would fight beside you on the tower, the golems being the only one that is added and not replaced.
[quote]Yrkoon wrote...
M) The Ending. DA:O actually had one. Imagine that. A fully interactive epilogue where you can have final conversations with your companions, the king/queen, your siblings/clanmates etc. Then, after that, there's actually a slideshow explaining what effect your in-game choices had in the DA world.
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The epilogue was complete BS. Ok so the game is over, so instead of Bioware showing us the consequences of our actions they just give us a spreadsheet to tell us what happened. You are satisfied with that but not with DA2? DA2 is a cliffhanger for sure, but it can be the lead to a beautiful story (I hope so much that it will involve annihilating the chantry...). Epilogue slides would have been completely out of place as it would spoil for the next game, and forcing them to already write some parts of the story leaving less room for changes when producing/writing. The ending was mostly dissatisfying because it was the same whether you choose mages or templars. It would probably have been better to play a little more after the narration ends, so you can see the consequences of your actions.
[quote]Yrkoon wrote...
N): NPCs in the world are actually aware of you and what you are. If you're an Elf, people will notice and dialogue will reflect it. if you're a Mage, they'll notice that too. Again, Imagine that!
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They notice you to be an elf and it has no difference because you are a grey warden. That is a lot easier than what would have been done for DA2. If they notice you are a mage there the templars should have been called and most of the game would consist of running from the templars (although in act I and II the desperation of being an apostate should have been more clear).
[quote]Yrkoon wrote...
O) Dare I say it.... Enemy placement is logical in DA:O. What you see is what there is. As it should be. You don't have to sit there in utter disbelief as fully armored enemies suddenly materalize out of thin air, or parachute down from a flat and solid CEILING. Mages don't teleport to the opposite end of the room like in some silly arcade game made for 10 year olds.[/quote]
Agree
[quote]Yrkoon wrote...
P) Tactical Camera. DA:O has one. DA2? we don't need no confusing tactical camera! Herp - Derp
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Agree
[quote]Yrkoon wrote...
Q) In DA:O You can marry the Queen. You can install a king. You can kill or befriend a General, you can slaughter an Arl. In DA2 you can... um.... get a mansion in Hightown and a noble title?
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You become Champion and possibly viscount? Also it just means that Hawke isn't a WMD after the game ends. Most people don't, you know.
[quote]Yrkoon wrote...
R) In DA:O you are a Grey Warden who rises in power to ultimately be the commander of an entire country's armed forces. And in fact, the end of the game sees you saving the country from complete annihalation. In DA2, you can um... become a champion, and in between fed-ex quests involving stuff likde saving an elf boy from fade demons, clearing out a mine, and rescuing a templar from blood mages, you can.... FAIL to save the city you're the champion of. Oh how SATISFYING.... not.
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I for one am done with ancient evil rises to devour the world and you are the one hero that can stop them - stories. DA2 was for Bioware standards original. It does something different and gives you a character that doesn't change the world with every fart. Sometimes even when you try your best the inevitable happens.
[quote]Yrkoon wrote...
S) Inventory items. They're actually colorful and distinguishable in DA:O. They look like what they are. By contrast, In DA2, Varric's tethras signet ring looks like a quest arrow.... and oh yeah, so does Isabela ship in a bottle, and Merril's Halla painting. Developer laziness.[/quote]
I agree, but its fairly minor.
[quote]Yrkoon wrote...
T) Story. Origins has one main plot, fully realized, fully explored, fully elaborated on. And takes place in one giant act. DA2 has... 3 stories, disjointed, not fully exlored, not fully realized (what the hell do the Qunari have to do with the deep roads, or the mage vs. templar conflict?)
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Pff thats just biased. Origins one story? Okay, then how does the Bhelen vs Harrowmont struggle fit into that one story? Or the elves vs the werewolves, or your scavenger hunt for a lost relic (yes we have pleeeeeenty of time). Or just saving a mage towers. Origins has 4 massive substories which compose for most of the game. When you go to the landsmeet the story from there is pretty weak.
Also the story is full of plot holes. Why does the Archdemon not go to Denerim inmediatly after Ostagar? Why am I going on a relic hunt to waste months when I have no garantuee it even exists? Why do I help the elves or the werewolves? After the diseases taking so many elves they can't hunt some werewolves themselves and afer killing so many werewolves I have nothing to suggest that either of the 2 are any useful allies. Neither are the mages. When I rescue the tower I maybe save 10 mages. Why would I bother? I don't have the time. How can my scouts have missed that the Archdemon is not actually marching for Redcliffe but for Denerim?
But Bioware just shows a video showing masses of elves and mages to tell us that there are more soldiers. I didn't buy it.
[quote]Yrkoon wrote...
U) Combat Stat screens. DA:O has one. It lists your combat accomplishments, like Most powerful foe vanquished; most damage done; number of injuries sustained; number of demons killed, number of total foes killed number of codexes discovered etc. DA2? Bah... stats are bad, m'kay?
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I never watched the stats in DAO. Could have not been there and I wouldn't have cared one bit. But I guess thats personal.
[quote]Yrkoon wrote...
V) Graphics. Yes, I'm gonna call BS here on what is a seemingly universal opinion that the Graphics in DA2 are better than they are in Origins. They're NOT. DA2's graphics are cartoonish, DA:O's graphics are more photo-like. Even if you download the DX11 texture pack for DA2, the graphics STILL lack the details that DA:O's has. NPC faces are baby smooth, they lack lines and wrinkles. Trees look painted, not organic. Mountains look drawn, not rugged.
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The graphics are better, they still could be improved on a lot with a new engine for example. But they are a vast improvement of Origins. Those are not photo-like.
But you could say that the style is a matter of opinion not actual fact.
[quote]Yrkoon wrote...
W) Exploration. DA2 has... 1)Kirkwall, 2)Deep Roads, 3)Sundermount, 4)Wounded Coast, 5)Bone Pit and a couple of other small un-named areas. And that's all. DA:O has.... 1)Ostagar, 2)Kocari wilds, 3)Lothering, 4)Redcliffe (and its castle), 5)Denerim, 6)Orsamar, 7)Frostback Mountains, 8)Bracilian camp, 9)Bracilian forest, 10)The Circle (which is in its own seperate area), 11)Urn of Sacred Ashes ruins (and the village that surrounds it). 12)Honnleath, and a few other un-named but UNIQUE areas you can stumble upon while you're traveling.
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True about the exploration. Had they made Kirkwall more interesting though, then it could have been good, as most of the cities for example in DAO are fairly limited to explore.
[quote]Yrkoon wrote...
X) Quests designed for role playing. This is something not many people bother to mention, and I have no idea why. They add *so* much flavor to a game. In DA:O, Slim Couldry offers rogue-related quests for anyone who has stealing skills. This element is completely absent in DA2, who's quests are completely cookie-cutter and one-size-fits-all.
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This is true. I guess the time-factor comes into play here. When they only have 1,5 years they don't want to develop quests that will only be played by a relatively small amount of players (most players play only once I think).
[quote]Yrkoon wrote...
Y) DA:O is a longer, bigger game. A lot bigger.. And while one can argue that boigger/longer doesn't equal better, in this case it absolutely does, since the vast majority of DA2's content is mind-numbingly tedius filler. In fact, I'd argue that the entire fist ACT is 99% un-needed filler content. Utterly irrelevant to the story, especially since you don't even need to raise a single copper to go on the deep roads expedition.
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It is relevant as it introduces you to your friends and gets you to collect enough gold to go on the expedition. However, the way out was pretty lame... I guess it was made for players who try this game and then get stuck because of something minor. It should have only shown up if you actually have less than 50g though with all the quests done (or except maybe quests harder to find) so that people who actually have the 50g don't get bothered by this.
[quote]Yrkoon wrote...
Z) Ornate ring, superior plate, enchanted staff x10000. Are you kidding me? What happened to the flavor and the labor of love put into even the *vender trash* in the first game?
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This is completely true.
[quote]Yrkoon wrote...
I can go on and on and on. But the Alphabet only has 26 letters, and I've used them all up. DA2 doesn't deserve to even be mentioned in the same breath as DA:O.[/quote]
Tisk, you could have used a different alphabet! Switch to greek, hiragana, arabic or cyrillic.. plenty of choices

I have tried to give my opinion on your single points. I hope its appreciated.