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DX11 for PC ME3


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126 réponses à ce sujet

#1
FERMi27

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Would Bioware like to do that? It's a shame they've never released a patch for ME2, adding some graphical improvements. Seriously, guys, so far all you were trying to do is please the majority. And a big number of people, unfortunately, have crap PC's, or consoles, which limits drastically the depth of visual immersion. Now seeing how you implement S/S romances, for the sake of several thousands of people at best, may I as well hope to receive some sort of a DX11 patch for ME3(just like Crysis 2 did recently), or at least a working antialiasing option? I want an eye-candy game.

#2
Guest_EternalAmbiguity_*

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Not TOO likely, because s/s was just extra dialogue, nothing more. A DX11 patch would require a whole lot more work. I wouldn't mind it, though, if my PC could ever run it.

#3
dujh

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EternalAmbiguity wrote...

Not TOO likely, because s/s was just extra dialogue, nothing more. A DX11 patch would require a whole lot more work. I wouldn't mind it, though, if my PC could ever run it.

didn't they have dx11 and a hi res pack for da2? if so i dont see why they wouldn't have them for me3

#4
KingNothing125

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They had something like this for the PC version of Dragon Age 2. The high-res texture pack download let you select DX11 in the graphics configuration menu, but since I only have a card capable of DX10 at the moment, I couldn't tell you what kind of a difference it actually made.

But yeah it would be nice. Signed.

Modifié par KingNothing125, 06 juillet 2011 - 09:03 .


#5
FERMi27

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Yeah, I sense it will be like that too. They are too focused on interactive aspects and have forgotten about visual aesthetics of the game.
Oh well, may at least add the damn antialiasing option... Hate squares.

#6
mesmerizedish

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Does Unreal 2 support DX11? That's going to be the determining factor. Graphics are only as good as the engine that runs them, and if Unreal 2 can't do it, then it won't be a feature of ME3.

#7
FERMi27

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Take a look at this. Nice, isn't it? I'd spend over 50gb of my HDD space if it would've been necessary, just to have something similar on the Earth level.

#8
Ryzaki

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Sure I could get behind this.
As long as it doesn't require ridiculously high rig requirements.

#9
Neelybd

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I would love to see DX11, AA, or something graphically more for the PC. Especially considering that it wont get voice command.
Also I hope they fix the "movie" loading screens. It took me forever to learn to fix them.

#10
Guest_EternalAmbiguity_*

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Dragon age SEEMS more PC based, while BW is pretty much ignoring the PC in the ME series--ME1 and 2 are ports, I believe.

And ME3 is Unreal 3 I believe, not 2.

#11
FERMi27

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ishmaeltheforsaken wrote...

Does Unreal 2 support DX11? That's going to be the determining factor. Graphics are only as good as the engine that runs them, and if Unreal 2 can't do it, then it won't be a feature of ME3.


http://en.wikipedia.org/wiki/Mass_Effect_2 wrote...

Engine   Unreal Engine 3, Mass Effect 3 engine (PS3)

http://en.wikipedia.org/wiki/Unreal_Engine wrote...

The third generation of the Unreal Engine (UE3) is designed for DirectX (versions 9-11 for Windows and Xbox 360)



#12
A Crusty Knight Of Colour

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Gimmick.

High Res Textures > DX 11.

Modifié par mrcrusty, 06 juillet 2011 - 09:18 .


#13
Fraevar

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I just want better textures. Garrus' armor was a sad reminder that the devs didn't bother putting proper high-quality textures in the PC build.

#14
Massadonious1

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Ryzaki wrote...

Sure I could get behind this.
As long as it doesn't require ridiculously high rig requirements.


Yeah, pretty much this. 

#15
FERMi27

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Please take at look at Miranda in these two pics of modded ME2:

Without AA
Posted Image

With AA
Posted Image

Notice the overall lack of "stairs" effect on the picture? It would've been even better if the level of AA was set higher.

Modifié par FERMi27, 06 juillet 2011 - 09:21 .


#16
Guest_Guest12345_*

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I support DirectX11 in ME3!

#17
AngryFrozenWater

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It would love to see full support for DX11. I guess BW is not interested in the PC at all. They've never pushed the limits of graphics, so the best we can hope for is high res textures. I hope they support those that for all textures, including the DLCs. :)

Modifié par AngryFrozenWater, 06 juillet 2011 - 09:31 .


#18
Warheadz

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I don't have DX11, so no thanks. And I think the graphics are fine already...

#19
FERMi27

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Warheadz wrote...

I don't have DX11, so no thanks. And I think the graphics are fine already...

So you're gonna stick with your GMA950 forever? Don't take it as an offense but you should really consider upgrading one day. And when that day comes, you'll be badly surprised that the good ol' ME3 isn't looking any better on ur Radeon 9990. Why? Just because you're used to judge in the terms of the current day.

#20
AngryFrozenWater

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mrcrusty wrote...

Gimmick.

High Res Textures > DX 11.

Obviously I don't think so. I want kick ass games. Graphics to me are just as important as story and gameplay. The cheap and crappy console ports are not what I am waiting for. So keep doing the PC fans a favor and push for the lowest denominator.

#21
A Crusty Knight Of Colour

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AngryFrozenWater wrote...

mrcrusty wrote...

Gimmick.

High Res Textures > DX 11.

Obviously I don't think so. I want kick ass games. Graphics to me are just as important as story and gameplay. The cheap and crappy console ports are not what I am waiting for. So keep doing the PC fans a favor and push for the lowest denominator.


DX 11 is pointless unless it's built like that from the ground up.

Most games are built on DX 9 or some other outdated API to cater for consoles, then upscale a few effects like tesselation for PC on DX 11. Leading to massively taxing games that don't noticeably look better than their DX 9 counterparts.

The great benefit of DX 11 is in it's efficiency improvements and support for multithreading and parallel processing. Which are almost always made moot if not designed to take advantage of them properly.

Tesselation is a gimmick, DoF is not DX 11, neither is AA or high res textures.

Remember Witcher 2 was made on DX 9 and Dragon Age 2 has DX 11. Run both on max and tell me which game looks better.

But when Battlefield 3 comes out, I think we'll see some progress in this area.

Modifié par mrcrusty, 06 juillet 2011 - 09:43 .


#22
Icinix

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As much as I would like this.

I would like Dynamic lighting and cinematic lights to be sorted out first.

Its the only game I know of (well, off the top of my head) where lowering the graphic settings actually make the game look better.

#23
Fredvdp

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KingNothing125 wrote...

They had something like this for the PC version of Dragon Age 2. The high-res texture pack download let you select DX11 in the graphics configuration menu, but since I only have a card capable of DX10 at the moment, I couldn't tell you what kind of a difference it actually made.

But yeah it would be nice. Signed.

DX11 and the high-res texture pack were unrelated. DX11 was selectable before the download. Also, DX10 cards have some DX11 compatibility. You can select the DX11 renderer and play on high settings.

Modifié par Fredvdp, 06 juillet 2011 - 10:01 .


#24
AngryFrozenWater

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Why not push for DX7? Anything a console game can do can be done with that. Such games might even run on laptops with on-board Intel graphics. ;)

#25
A Crusty Knight Of Colour

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Also, it should be noted that the only time BioWare has been considered anything near to cutting edge with graphics is perhaps when the first Baldur's Gate came out with it's hand drawn environments.