Hathur wrote...
Again, I can't fault Bioware for not bothering to implement DX11. We PC gamers are a miniscule market compared to the consoles....
I don't buy this excuse. The PC gaming market may be much smaller than the console market, but there is something called artistic integrity. The true artist always does his best when there's work to be done.
Other developers like Rocksteady for instance, add tons of features to the PC edition of their games like PhysX, 3D vision, DX11 etc....
Why, since we PC gamers are such a miniscule market and not worth the bother? I'll tell you why. It's because they take
PRIDE IN THEIR WORK!
They want to put forth the best product possible, and it makes no sense to treat the PC version like the console version, since the PC platform has far more capabilities.
Consoles must be boring to develop for, because they're so limited. You can do so much more with a PC, and truly make a game worth remembering.....and playing.
Can you imagine Mass Effect 3 without the limitations associated with consoles? It would be a on a different level entirely.
Modifié par Carfax, 29 août 2011 - 08:53 .