DX11 for PC ME3
#51
Posté 29 août 2011 - 06:59
It's not even a ridiculous speculation since the next graphic card series from both AMD and nVidia will have been released by March 2012, and more people having upgraded their DX9/10(.1) card and ancient Operating System (yeah you know which one!)...
And yes, The Witcher 2 looks a lot better overally than Dragon Age 2, but the dithered soft shadows in TW2 didn't really look that good (although better than the blocky ones in UT3 engine games)
#52
Posté 29 août 2011 - 07:25
High res pack would do a lot more for us than DX11.
DX11 is amazing (look at crysis 2) but you need the expertise for it, and unless bioware is getting consultations from epic/dice/crytek, we ain't getting a decent use out of it.
#53
Posté 29 août 2011 - 08:03
azerSheppard wrote...
High res pack would do a lot more for us than DX11.
This basically. That, better lens flare sprites (I hate it when a glowing red light gives off deep blue flare...), sprite-based DOF, and a better color grading (i.e. TOD) system that doesn't bathe the entire scene in one color.
Also, DX10 implementation would be nice, so that we won't need driver hacks to enable AA. iirc, with dx10 you can use a shader hack to get around the fact that transparency information is missing with deferring lighting. But I doubt it's going to happen :/
Modifié par MrChowderClam, 29 août 2011 - 08:04 .
#54
Posté 29 août 2011 - 08:09
Take a look at this vid:
I still wish Bioware would release a high resolution pack or at least antialising, but I'm happy with the graphics of ME3.
Screenshot comparison (Both taken on Xbox 360 so no DX11)
ME2

ME3
Modifié par chris2365, 29 août 2011 - 09:27 .
#55
Posté 29 août 2011 - 08:49
Modifié par Leaser Resael, 29 août 2011 - 08:51 .
#56
Posté 29 août 2011 - 09:03
Case and point: DA2. Why do I need dx10/11 or whatever to use high res textures? Why for SSAO when I have it with dx9 in other games? Etc. Yeah, I know there's probably some technical issues and so on, but it still sucks :/.
And yes, higher AA levels would be awesome. I would gladly sacrifice bloom/hdr for it if that's the issue (just a wild guess, it probably isn't).
Well anyway, for me the most important part of graphics are textures, the rest is just bon-bons.
#57
Posté 29 août 2011 - 09:29
Today I finally got my new FullHD 24" monitor. The first thing I did was launching ME2, the escort section of the Suicide Mission. So, basically, a leap from 17" 1280x1024 to 24" 1920x1080 was extremely noticeable. Everything was so much larger, and I've seen in details minor HUD elements which I could've never previously been able to observe on my old LCD. But damnit, it so much sucks to see this damn "stair" effect! It is the result of the lack of proper AA. And believe me, on this resolution, it is far more noticeable.
So, for now, I doubt we'll get DX11. But whan we can and must get is AA/AF, both 32x if possible. It's the least Bioware can do for it's loyal PC users.
#58
Posté 29 août 2011 - 09:51
Like it or not, they probably not gonna use a lot of resources just to make ME3 look slightly better on PC. I would prefer high-res textures because low-res textures from consoles are just plain bad.
X11 is amazing (look at crysis 2) but you need the expertise for it, and unless bioware is getting consultations from epic/dice/crytek, we ain't getting a decent use out of it.
You realize Crysis 2 didn't have DX11 support OOTB? It was added in patch. Besides, Witcher 2 with DX9 looks way better than any game with DX11.[/i]
Modifié par Epic Legion, 29 août 2011 - 09:53 .
#59
Posté 29 août 2011 - 09:59
#60
Posté 30 août 2011 - 12:16
Which are ancient compared to our i-7's and GTX 580's.
#61
Posté 30 août 2011 - 06:18
Yes but the grainy soft-/contactshadows suck. Imagine if Witcher 2 would have DX11 contactshadowing! Just like the ME2 (UT3) softshadows. Both games depend heavily on lighting and shadowing, and especially this is one of the aspects where DX9.0c is showing it's age more and more.Besides, Witcher 2 with DX9 looks way better than any game with DX11.[/i]
#62
Posté 30 août 2011 - 06:23
Cornughon wrote...
Just like the ME2 (UT3) softshadows.
eh? ME2 had soft shadows?
#63
Guest_PDesign_*
Posté 30 août 2011 - 07:15
Guest_PDesign_*
chris2365 wrote...
I think ME3 graphics are a big step up from ME2 graphics.
Take a look at this vid:
I still wish Bioware would release a high resolution pack or at least antialising, but I'm happy with the graphics of ME3.
Screenshot comparison (Both taken on Xbox 360 so no DX11)
ME2
ME3
its clearly not even a step
Modifié par PDesign, 30 août 2011 - 07:16 .
#64
Posté 30 août 2011 - 09:26
#65
Posté 30 août 2011 - 09:36
MrChowderClam wrote...
Cornughon wrote...
Just like the ME2 (UT3) softshadows.
eh? ME2 had soft shadows?
Nope, he is quite mistaken. In fact I turn off dynamic shadows in ME2 because they're not softshadows... I find the hard, pitch-black shadows distracting (not natural) and just leave the environmental shadows enabled only.. but the dynamic shadows are definitely not utilizing the soft-shadow feature.
Modifié par Hathur, 30 août 2011 - 09:41 .
#66
Guest_PDesign_*
Posté 30 août 2011 - 09:43
Guest_PDesign_*
DX11 in Deus Ex just for marketingMaaZeus wrote...
DX11 would be nice, but it alone means nothing as Deus Ex Human Revolution and Witcher 2 shows us. Witcher 2 is one of the most beautiful games I have ever seen even though it is "merely" DX9 game, where Deus Ex is DX11 but still looks incredibly dated and uneven in its quality.
Modifié par PDesign, 30 août 2011 - 09:46 .
#67
Posté 30 août 2011 - 09:47
I love the game immensely, but after enabling DX11 features and taking several dozen screenshots, I can nary tell the difference between it and DX9.. and most certainly not during actual gameplay. I also maintain 60fps in DX9 but only get 30-40 in DX11... so I just stick with DX9.
#68
Posté 30 août 2011 - 09:52
PDesign wrote...
DX11 in Deus Ex just for marketingMaaZeus wrote...
DX11 would be nice, but it alone means nothing as Deus Ex Human Revolution and Witcher 2 shows us. Witcher 2 is one of the most beautiful games I have ever seen even though it is "merely" DX9 game, where Deus Ex is DX11 but still looks incredibly dated and uneven in its quality.
Indeed. Look at the trash can for example, absolutely no normal mapping or any kind of bump map effects, just a flat painted cardboard model.
And Tesselation is only applied on characters from what I have seen, mostly on Jensen which is rarely seen. Tesselation on enviroment would have been badass, just imagine what the brickwalls would have looked like.
Modifié par MaaZeus, 30 août 2011 - 09:55 .
#69
Posté 30 août 2011 - 10:17
Deus Ex indeed just has a few enhancements, like the tesselation on characters and better soft shadows, not like the Crysis 2 update and the upcoming Battlefield 3.MaaZeus wrote...
PDesign wrote...
DX11 in Deus Ex just for marketingMaaZeus wrote...
DX11 would be nice, but it alone means nothing as Deus Ex Human Revolution and Witcher 2 shows us. Witcher 2 is one of the most beautiful games I have ever seen even though it is "merely" DX9 game, where Deus Ex is DX11 but still looks incredibly dated and uneven in its quality.
Indeed. Look at the trash can for example, absolutely no normal mapping or any kind of bump map effects, just a flat painted cardboard model.
And Tesselation is only applied on characters from what I have seen, mostly on Jensen which is rarely seen. Tesselation on enviroment would have been badass, just imagine what the brickwalls would have looked like.
#70
Posté 30 août 2011 - 10:20
I meant the softening of the edges of shadows, I know they're not 'true' soft shadows, but in a lot of games shadows with softened edges are called 'soft shadows' like in FEAR and Oblivion.Hathur wrote...
MrChowderClam wrote...
Cornughon wrote...
Just like the ME2 (UT3) softshadows.
eh? ME2 had soft shadows?
Nope, he is quite mistaken. In fact I turn off dynamic shadows in ME2 because they're not softshadows... I find the hard, pitch-black shadows distracting (not natural) and just leave the environmental shadows enabled only.. but the dynamic shadows are definitely not utilizing the soft-shadow feature.
But they ain't anything alike soft shadows in DX10+ games...
#71
Posté 30 août 2011 - 11:25
PDesign wrote...
chris2365 wrote...
I think ME3 graphics are a big step up from ME2 graphics.
Take a look at this vid:
I still wish Bioware would release a high resolution pack or at least antialising, but I'm happy with the graphics of ME3.
Screenshot comparison (Both taken on Xbox 360 so no DX11)
ME2
ME3
its clearly not even a step
Yeah, but this on the Xbox 360. Considering the limited power of today's consoles, I'd say the graphics are a nice improvement
#72
Posté 03 septembre 2011 - 11:09
They don't use SSAO in DA2, they use inferior in terms of speed algorithm by amd called HDAO.Sabotin wrote...
I don't mind dx11 features being in the game, but please require dx11 really for just those features that specifically require dx11.
Case and point: DA2. Why do I need dx10/11 or whatever to use high res textures? Why for SSAO when I have it with dx9 in other games? Etc. Yeah, I know there's probably some technical issues and so on, but it still sucks :/.
And yes, higher AA levels would be awesome. I would gladly sacrifice bloom/hdr for it if that's the issue (just a wild guess, it probably isn't).
Well anyway, for me the most important part of graphics are textures, the rest is just bon-bons.
______________________
As for Deus Ex:HR... As with dragon age 2, it was made with amd. Don't expect nice dx11 from amd - they fail at it and since they fail at it, they wont invest a lot in work where they fail. Crysis 2, for instance, was developed with nvidia and you can see results:happy: Amd's next genecration (GCN) is mostly copy-cat of current nvidia's generation, hopefully they won't fail so badly at dx11 and we will see more nice graphical effects in games.
Modifié par vania z, 03 septembre 2011 - 11:16 .
#73
Posté 04 septembre 2011 - 12:10
The fact that a game is being ported doesn't mean that the game is crap on PC, it just depends on how much time the devs have to realize it.
Up-ressing textures isn't that easy and often requires a lot of repainting , normal maps require a lot of memory so they should be used sparingly , higher texture resolutions lead to a bigger load on the game, I believe that just like proper DX11 features design decisions like bigger textures AA and the likes need to be implemented in the basic set up ( and turned of for consoles if need be), because going from high to low isn't difficult( it's like running downhill instead of uphill)
#74
Posté 04 septembre 2011 - 12:11
The fact that a game is being ported doesn't mean that the game is crap on PC, it just depends on how much time the devs have to realize it.
Up-ressing textures isn't that easy and often requires a lot of repainting , normal maps require a lot of memory so they should be used sparingly , higher texture resolutions lead to a bigger load on the game, I believe that just like proper DX11 features design decisions like bigger textures AA and the likes need to be implemented in the basic set up ( and turned of for consoles if need be), because going from high to low isn't difficult( it's like running downhill instead of uphill)
#75
Posté 04 septembre 2011 - 12:23





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