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Bring Back the Mako please!


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200 réponses à ce sujet

#1
tomas2377

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I really liked the Mako.

It was a lot of fun to cruise around planetside and being able to decide if I want to keep driving or to go on foot. The mako was also very capable in combat. It could take a lot of fire and take down lots of enemies at the same time.

The Hammerhead was just bad. No shields, no hull plating/armor to speak of. And you couldn't exit it or save while travelling in it.

You couldn't even turn its mounted gun and it didn't have a machine gun like the mako. Hitting targets with the Hammerhead and surviving a firefight was like playing the lottery. You keep loosing all the time.

The mako on the other hand was able to hold its own in a prolonged firefight. You were able to aim manually at your enemies and decide to blast them with a missile or the machine gun which was always a lot of fun and when the Mako was about to blow up you could jump out and continue on foot. You could even ram the enemies with the Mako and park it on top of them. It was a lot of fun. More fun than the epic fail that was the Hammerhead in my humble opinion.

Some people didn't like its controls and the way the vehicle behaved. I thought it was almost perfect. Just tweak the controls a bit and please give us the Mako back.

#2
Rahmiel

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I agree with you to a point. I really really liked the mako. I liked being able to get out where I felt like. That said, if BW allows you to jump out when/wherever you want, they have to do checks to make sure you're able to get back in.

Just because the planet exploration was not fun, I do not believe that means the mako should be removed. They can alter or remove that form of planet exploration and resource gather (in fact, they did). But they could still keep stuff like Ilos, and Virmire in the game. The only other thing I ask, is that XP is not halved when killing things in the mako. That just means I have to weaken it, then jump out and kill it. That was not fun.

I did not care for the hammerhead at all. I agree with you, it lacked shields/armor. It could be helped by adding a better GUI for it, other than an annoying sound that gets louder quickly until the whole vehicle is on fire and blows up before you can get into cover.

But I digress.. I did prefer the mako to the hammerhead. I miss everything about it that you mention (although it was a cannon, not a missile it fired) I also agree with you that the controls for the mako could be tweaked. I found it very disorienting at first, and frustrating.. but then I got used to it and it made a lot of sense, yet still I felt there could be a better way.

I support the return of the Mako, and its ridiculous uphill climbs.

#3
Zem_

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I wouldn't have a problem with vehicle missions that feature the Mako.  It wasn't controlling the Mako that I had a problem with in ME1.  It was the boring UNC world missions.  Some people call this "exploring" but to me it was just a featureless randomly-generated terrain dotted with a few generic pre-fab buildings, same crashed space probes and other junk, and the occasional mineral source.  It got old real fast.

The Mako was fine on the story missions and in the DLC.  That's about it.  Boring and repetitive on all the UNC worlds.

#4
Rockworm503

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Please bring back gas chambers. It was really fun waiting for my death in a painful way.
Give me a break the hammerhead had its problems but it was a trillion times better than Mako.
I HATE the Mako!

#5
JShepard1992

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The Mako was a lot stronger than the Hammerhead and the weapons on the Mako was alot stronger too

#6
zweistein_J

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I personally found the Mako one of the most amazing features of Mass Effect.
I was having fun by taking slow trips around the planets, enjoying simple physics while seeing new and different environments.

But that was a feature that required time to sit back and just do it.
The character of the game has changed into the kind of we-don't-have-time-to-spend story.
What i would find really cool is to have it for DLC after finishing the game (although that still wouldn't make sense because saving Earth doesn't mean winning a war -> becase hey we ARE going to have more ME games later!).

In other words, i missed it too, but i don't know how well it would go with the game's character.
I'd rather leave it to the developers.
The already do know that lots of people claim to want the Mako exploring back.


Time will show.

#7
sp0ck 06

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God please no. THe Mako was a chore.

Hammerhead would be fine if they gave it some armor and a second weapon. It had great mobility. The Mako was just awful IMO.

#8
tomas2377

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I really loved the planetary exploration with the Mako. They would need to make better maps though.

The Mako is one of the reasons I like to replay ME1.

Glad to see some support for the Mako.

Modifié par tomas2377, 06 juillet 2011 - 02:50 .


#9
Rahmiel

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What was the big issue with a lot of people hating the Mako? Was it the Mako itself, or was it the planet exploring? I will say that I enjoyed combing planets on my first playthrough.. but on subsequent playthroughs it was painful and tedious.

Are people able to separate the vehicle from the mission? I'm not for bringing back the exploration that was in the first game. My ocd made me drive over every inch even AFTER I completed all the resource quests. But I did prefer the Mako to the Hammerhead. And I would like to see a return of the Mako vehicle, not the planet side exploration/mapping.

#10
Mister Mida

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Yeah, the Mako was nice. It brought some variety to ME (1).

#11
Il Divo

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If necessary, I can tolerate the return of the Mako...I don't think I'd be able to handle Bioware returning us to those empty planets.

#12
Bogsnot1

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The Mako didnt explode when you ran into a blade of grass at high speed, unlike the Hammerhead.

#13
tomas2377

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Il Divo wrote...

If necessary, I can tolerate the return of the Mako...I don't think I'd be able to handle Bioware returning us to those empty planets.


I don't think anyone would want those empty planets back but some nice Mako missions like Feros and Ilos in ME1 would be cool or Aite from Overlord in ME2 DLC with a Mako instead of the Hammerhead. Totally different mission of course and not a remaster of Overlord. I just mentioned it because of the nice map.

#14
rocketsauce v2

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 I wouldn't mind the mako, but not as heavily relied on as it was in me 1. Seriously, every main and side mission it was the mako

#15
nhsk

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The Mako beats the Hammerhead anyday. Never understood people claiming it was hard to control on xbox as I play on xbox and its kinda easy to drive when you figure out that it to drive forward, while looking back, you had to pull the left analog in the direction it was facing. Awkward controls yes, and could be better. But the Hammerhead losing to a geth trooper because I couldn't hit it and was destroyed by 3 rounds of Geth Pulse Rifle fire... No way, is this "tank" made out of paper?

Modifié par nhsk, 06 juillet 2011 - 02:58 .


#16
sp0ck 06

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Yes, the Hammerhead felt like it was made out of tissue paper. But it has decent controls and allows for some really cool and "different" sequences. The part in Overlord where the Geth cannon is trying to blast you and your turboing, jumping around...was really fun and mixed up the pace. You couldn't do something like that with the Mako.

The Mako is just another tank/APC like there is in every game. At least the Hammerhead was something a bit unique. Beef it up with some armor and another weapon or two and it might even be fun to fight in.

#17
dreman9999

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Forget that clunky thing...Just armor up the HammerHead. The Mako gets stuck in rocks, the hammer head jumps over them.

#18
Massadonious1

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Image IPB

I felt it was pretty fitting where it ended up in the Normandy wreck -- stuck on a rock.

Just give the Hammerhead some armor and it's all gravy.

Modifié par Massadonious1, 06 juillet 2011 - 03:15 .


#19
Raygereio

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I'm okay with any vehicle as long as:
-the damned thing isn't made from papermache like the hammerhead.
-the levels in which we use the thing are anywhere in the neighberhood of fun.

Also:

Massadonious1 wrote...

Image IPB

What the bloopetyhoop? I've spend ages in ME1 trying to do that. How did you manage it?

#20
Bnol

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Memmahkth wrote...

What was the big issue with a lot of people hating the Mako? Was it the Mako itself, or was it the planet exploring? I will say that I enjoyed combing planets on my first playthrough.. but on subsequent playthroughs it was painful and tedious.

Are people able to separate the vehicle from the mission? I'm not for bringing back the exploration that was in the first game. My ocd made me drive over every inch even AFTER I completed all the resource quests. But I did prefer the Mako to the Hammerhead. And I would like to see a return of the Mako vehicle, not the planet side exploration/mapping.


The biggest reason I didn't like the Mako was that you used it in almost every single mission (not used in the handful of board the ship missions).  The gameplay on the Mako was so repetitive, especially if fighting the rocket towers or thresher maw, shoot move slightly and repeat.   If maybe only half the story missions had it and the barren planet exploration was cut significantly, it would be alright.  I didn't find driving from point A to B very compelling when they could easily drop you closer to the main objective.  Then you had the very slow recharge time on the shields, and many times that damage was unavoidable because of perfectly accurate snipers.  You also had the targeting reticle not being accurate at all.  While I understand that your aim would be thrown off by bumps, you should at least know the ballpark area where your shot is going to go.  The Mako is one of the reasons I don't like replaying ME1.  Sure, the first time exploring some of the planets on the Mako was interesting, but soon it just becomes a chore, and an unavoidable one.

Modifié par Bnol, 06 juillet 2011 - 03:22 .


#21
Massadonious1

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Raygereio wrote...
What the bloopetyhoop? I've spend ages in ME1 trying to do that. How did you manage it?


Heh, this isn't my screenshot, it just encapsulates the main reason why I hate it.

I've gotten it stuck on Virmire before, though.

Modifié par Massadonious1, 06 juillet 2011 - 03:24 .


#22
Kilshrek

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Here here!

What failed the Mako was not the Mako itself, but those worlds where people thought it would be clever to include 70' angles simply because the Mako could theoretically tackle those angles.

Exploring a world was never so fun, until you ran into a giant worm that spat acid and kills you in a hit.

#23
MadCat221

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The Hammerhead levels just feel like an arcade game to me. Enemies pop up out of nowhere and you shoot them with missiles that home in on their own.

Where do the infinite missiles come from? With the Mako, it made sense in that your guns were mass accelerator weapons.

Hover jets? Whatever happened to mass effect generators?

A giant blinking light on the back for "mining"?

Dancing around wildly when it "mines"?

Where's the room for this mining apparatus with the giant hover jets anyway?

Don't look at the hammerhead cross-eyed, you might break it.

Much like the inventory system, the Mako needed an overhaul, not get removed entirely.

Unreal Tournament called, they want their Manta back.

#24
Praetor Knight

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I'd like to have both the Mako and Hammerhead in ME3. We should have enough room for both in the Normandy. Driving through the wrong terrain was the real problem, IMHO.

And a Gunship for air support would be nice too. Who wouldn't wanna hear Joker on a mission yelling out something funny when he pops in, to lend a hand?

Modifié par Praetor Shepard, 06 juillet 2011 - 03:32 .


#25
AngelicMachinery

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Only if they bring back the bug where it can bounce to forever, it was so frustrating and so hilarious at the same time.