Bring Back the Mako please!
#51
Posté 06 juillet 2011 - 05:55
#52
Posté 06 juillet 2011 - 05:58
All they had to do was choose environs a bit more to make the mako less of a chore. I hated playing lava frogger with the hover craft.
#53
Posté 06 juillet 2011 - 06:05
#54
Posté 06 juillet 2011 - 06:06
#55
Posté 06 juillet 2011 - 06:09
#56
Posté 06 juillet 2011 - 06:11
#57
Posté 06 juillet 2011 - 06:13
^ThisMesina2 wrote...
I hate both Mako and Hammerhead equally.
now if they combine the best qualities of both, then maybe a vehicle section wont be so bad.
#58
Posté 06 juillet 2011 - 06:16
#59
Posté 06 juillet 2011 - 06:32
#60
Guest_lightsnow13_*
Posté 06 juillet 2011 - 06:33
Guest_lightsnow13_*
Yes, the mako controls were horrible. Beyond horrible. I hated that f**king thing so much. If they made the controls better then yes, it would be a neat addition to the game. The mako would climb up a mountain at a 90 degree angle going 2mph. And the boosters would just jet you away from the area you're trying to get to. I died several times because the damn mako glitched and fell through the bridge on Feros.
Second, change the scenery. I hated almost all the planets in ME1. They were horrible to look at. Same windy deserted barren planet. The "colonies" were spaced apart and consisted of a cookie cutter building that was on all of the other planets.
I guess I just have a HORRIBLE time and had so many issues with the exploration in ME1. If they changed it up -- maybe combine the hammerhead (which I loved, except for the fact that it could die in 2 hits) with the mako, they could have an awesome product. Also, make the planets different from each other. It could be a ton of fun! It really could, but they need to make some drastic changes to a couple of things.
#61
Posté 06 juillet 2011 - 06:34
#62
Posté 06 juillet 2011 - 06:39
I even have seen youtube videos about those and for the love of ... I have never been able to reproduce these bugs and glitches. I play on PC and my Mako is perfectly fine. The controls can be a bit twitchy at times but I never had it jump around uncontrolably or turn over while climbing mountains etc.
Maybe it's just because I am not a extreme Mako mountain climber who tries the 90 degrees or something.
#63
Posté 06 juillet 2011 - 06:59
#64
Posté 06 juillet 2011 - 07:08
#65
Posté 06 juillet 2011 - 07:15
I dont think it will be the last we will see of the Hamerhead or Mako but it most likely will appear as DLC im thinking a few months later. Much like Firewalker. Theres still issues with both craft. The Hammerhead never got right its point in a general direction and keep your finger on the trigger combat. Where as the Mako just never struck a chord with alot of people.
Will there be a third option? Hard to say. I just hope exploration does return!
Modifié par Captain Crash, 06 juillet 2011 - 07:16 .
#66
Posté 06 juillet 2011 - 07:55
Captain Crash wrote...
It pains me to say this, but considering the focus we already seen on the Atlas and the Convoy battle I suspect our exploration craft has been removed for ME3 with these new features there to replace it.
I dont think it will be the last we will see of the Hamerhead or Mako but it most likely will appear as DLC im thinking a few months later. Much like Firewalker. Theres still issues with both craft. The Hammerhead never got right its point in a general direction and keep your finger on the trigger combat. Where as the Mako just never struck a chord with alot of people.
Will there be a third option? Hard to say. I just hope exploration does return!
It would be nice if the Mako would appear at all even as a DLC.
But even as a DLC I would like to have the option to take it planetside if I want to while exploring or doing even missions.
#67
Posté 06 juillet 2011 - 07:57
tomas2377 wrote...
Il Divo wrote...
If necessary, I can tolerate the return of the Mako...I don't think I'd be able to handle Bioware returning us to those empty planets.
I don't think anyone would want those empty planets back but some nice Mako missions like Feros and Ilos in ME1 would be cool or Aite from Overlord in ME2 DLC with a Mako instead of the Hammerhead. Totally different mission of course and not a remaster of Overlord. I just mentioned it because of the nice map.
In that case, I'd support it. The controls were a bit awkward, but the vehicle sequences did manage to break up the combat sequences nicely.
#68
Posté 07 juillet 2011 - 11:29
#69
Posté 07 juillet 2011 - 11:42
Ideally I'd like to have the Hammerhead's base, with the Mako turret. Give me a zoom, Cannon, and Machine gun, on the Hammerhead's jump and boost ability (plus strafing) and you're onto a really fun vehicle to use, so long as we get Mako level shields too. Hammerhead was Waaaaay too weak.
#70
Posté 07 juillet 2011 - 11:42
ThisJimbe2693 wrote...
I love the Mako. I never found the vehicle annoying, only the jagged terrain.
#71
Posté 07 juillet 2011 - 12:16
#72
Posté 07 juillet 2011 - 12:18
Maybe something similar for the Mako, but if they are going to have another vehicle for combat-based sidequests, at least make the new "Mako", better for exploration and worse in combat.
I'd call that a flaw of gameplay design. You are not supposed to hide behind a hill and not deal any damage.Daiyus wrote...
I loved the Mako, and I severely dislike the Hammerhead. The problem comes down to playstyle. With the Mako I could sit back, pick people off, move around somewhat.
Combat with the Mako wasn't challenging at all, imo.
Modifié par Phaedon, 07 juillet 2011 - 12:19 .
#73
Posté 07 juillet 2011 - 12:23
P.S.: Indeed, killing inside the Mako wasn't much of a challenge thus all my kills were on foot! I really don't understand why all the fuss in Tchutchanka about killing a tresher maw on foot... My Shep has killed so many already!
Modifié par RageGT, 07 juillet 2011 - 12:29 .
#74
Posté 07 juillet 2011 - 12:24
#75
Posté 07 juillet 2011 - 12:27
Other than that, it was probably the UCWs that let it down as the terrain was a little too barren and samey. Bring down the Skies was a classic example of how the UCWs should have been.





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