Phaedon wrote...
Well perhaps you should try this different style of play:
Accelerate.
Shoot, shoot, shoot, shoot, shoot, shoot.
Slam into enemies etc.
I never had an issue with it on Veteran and Normal. The Overlord part is actually pretty nice.
Does that method work on Insanity and does it work at Vulcan station with the two turrets on a raise cliff before the final jump? For the most part, I played the HH missions by using my homing missiles to fire around cover, or where I could fire at the enemy, but I was too far away for them to hit me. For the Vulcan station bit, I'd just from a ledge, getting 3-4 shots off, (maybe 2 would hit? if I were lucky) and drop back down off. Sometimes, just from jumping up out of cover my alarm would be going off.
It wasn't fun gameplay at all, so why did I do it? Because as someone else noted, it's more fun than staring at a loading screen. I tried, and tried and tried to play the HH aggressively and agile on Insanity, but perhaps I'm just not good enough. I always ended up hitting a wall and dying, or running out of room and having to back track across incoming fire, only to die yet again.
If someone can actually charge into geth or a turret, firing their rockets and not die.. I wouldn't mind seeing that. I just have a hard time that the player would not be dead crossing that distance head on.