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Bring Back the Mako please!


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#76
nhsk

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Phaedon wrote...

I'd call that a flaw of gameplay design. You are not supposed to hide behind a hill and not deal any damage.

Combat with the Mako wasn't challenging at all, imo.


Sitting behind cover, jumping up to fire 3-4 volleys of homing missiles 5-6 times, to take out a geth armature isn't exactly challenging either, just annoying.

#77
AngryFrozenWater

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RageGT wrote...

I support this! Even if not for every single planet we can land at, in the game. But for those we can, I wish they are well designed like some in ME1. But pls put a lot more sick bags for the Mako crew...please? They can't handle my stunt driving so well and keep throwing up and making a mess inside the vehicle! I wish I had made some movies of my driving... "I'm an excellent driver!". :o

P.S.: Indeed, killing inside the Mako wasn't much of a challenge thus all my kills were on foot! I really don't understand why all the fuss in Tchutchanka about killing a tresher maw on foot...  My Shep has killed so many already!

Agreed. I didn't have any problems with either. And about the combat on foot... It generates more XP, so that was the main reason for killing stuff that way. First nibble off a large part of their health bar with the Mako, then jump out and fire a final pistol shot. :P

Modifié par AngryFrozenWater, 07 juillet 2011 - 12:43 .


#78
Mand0l1n

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The hammerhead is better than the mako for general ease of travel but why bother with the whole jumping mechanic. I always felt something like a star wars snow speeder that glides over the surface and has some ability to gain altitude for mountains etc. would have been more fun to zip around in. As it stands I cant be bothered completing the hammerhead missions on new me2 playthroughs but at least they're optional. The mako puts me off replaying me1 ever again :-(

#79
Phaedon

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You are probably not using the Hammerhead as you should.

The correct tactic is:

Accelerate

Shoot, shoot, shoot

Slam into enemies as quickly as you can

Continue not using it as if it's the damn Mako and sit behind cover all day.

#80
Daiyus

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Phaedon wrote...

Daiyus wrote...

I loved the Mako, and I severely dislike the Hammerhead. The problem comes down to playstyle. With the Mako I could sit back, pick people off, move around somewhat. 

I'd call that a flaw of gameplay design. You are not supposed to hide behind a hill and not deal any damage.

Combat with the Mako wasn't challenging at all, imo.


Not supposed to? Since when was a conservative, tactical playstyle an incorrect method? Even on foot I'm usually at the back of the battlefield with an Assault Rifle or Heavy Pistol picking people off and casting supportive tech powers. That's just my playstyle. I'm not saying you have to do that too, but at least it's an option for me in a vehicle in ME1.

Remember, BioWare likes giving people choices on how to approach combat, there is no right or wrong way. Just whatever works.

#81
Captain Crash

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Phaedon wrote...

You are probably not using the Hammerhead as you should. 

The correct tactic is:

Accelerate

Shoot, shoot, shoot

Slam into enemies as quickly as you can

Continue not using it as if it's the damn Mako and sit behind cover all day.



Thing is people have different playing styles.  Theres is no right or wrong way. You can role reverse that statement very easily as people do like playing at range rather then up close.   Just like the Vanguard class isnt for everyone.


Its something Bioware hasnt got right because of the different styles people play with the vehicles.

#82
dujh

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nooooooooooooo   not the mako, i'll do anything..................... even eat my greensPosted ImagePosted Image, just dont bring back the makoPosted Image

#83
Phaedon

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Daiyus wrote...

Not supposed to? Since when was a conservative, tactical playstyle an incorrect method? Even on foot I'm usually at the back of the battlefield with an Assault Rifle or Heavy Pistol picking people off and casting supportive tech powers. That's just my playstyle. I'm not saying you have to do that too, but at least it's an option for me in a vehicle in ME1.

Remember, BioWare likes giving people choices on how to approach combat, there is no right or wrong way. Just whatever works.

When it' too easy.

And the problem isn't about how you play the game, it's BioWare not considering that hiding behind hills can make it pretty easy, not compared to the run and gun approach, but in general.

They should just have had geth artillery fire at your location if you stay in one place for too long.

#84
nhsk

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Phaedon wrote...

You are probably not using the Hammerhead as you should. 

The correct tactic is:

Accelerate

Shoot, shoot, shoot

Slam into enemies as quickly as you can

Continue not using it as if it's the damn Mako and sit behind cover all day.


Yes I heard that, I tend to reload more times with that tactic than edging my missiles over cover or the jump tactic - Not fun when you have to start the entire mission over for that piece of garbage when it fails in the last segments. Better safe than sorry when you can't save on the HH missions -_-

#85
Phaedon

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Well perhaps you should try this different style of play:

Accelerate.

Shoot, shoot, shoot, shoot, shoot, shoot.

Slam into enemies etc.

I never had an issue with it on Veteran and Normal. The Overlord part is actually pretty nice.

#86
dujh

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Phaedon wrote...

Well perhaps you should try this different style of play:

Accelerate.

Shoot, shoot, shoot, shoot, shoot, shoot.

Slam into enemies etc.

I never had an issue with it on Veteran and Normal. The Overlord part is actually pretty nice.

works for me to................                         


anything but the mako

#87
Sarcastic Tasha

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I love the Mako!
I used to hate the Mako because I was too impatient to wait for my shields to charge and I'd always get killed when I hadn't saved for ages. It probably didn't help that I had no idea you could zoom in by clicking in the toggle, shooting enemies from a distance makes things much easier. I hope the Mako comes back and we get LotSB style banter where squaddies complain about Shepard's driving.
The Hammerhead was fun to drive fast but the combat sucked.

#88
nhsk

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Screw normal and veteran.

#89
Whatever42

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With the mako, I waited until my shields were depleted, found cover, waiting for them to recharge for a few minutes (got a coffee, mowed the lawn) and then went back into the fray.

With the hammerhead, I dodged incoming fire. Sure, in many fights (like the Mako) I could safely destroy things from range, behind cover. But some fights you actually had to be agile and dart around. That was a lot more fun than the dull - are my shields back up yet - mako.

There is always room for improvement but I prefer the more dynamic style of the hammerhead than the plodding mako.

#90
Phaedon

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Whatever666343431431654324 wrote...

With the mako, I waited until my shields were depleted, found cover, waiting for them to recharge for a few minutes (got a coffee, mowed the lawn) and then went back into the fray.

With the hammerhead, I dodged incoming fire. Sure, in many fights (like the Mako) I could safely destroy things from range, behind cover. But some fights you actually had to be agile and dart around. That was a lot more fun than the dull - are my shields back up yet - mako.

There is always room for improvement but I prefer the more dynamic style of the hammerhead than the plodding mako.

Does it matter? What stops us from having multiple vehicles for different types of sidemissions.

I wouldn't mind "one-trick-pony" kind of vehicles with scripted events either. Like the car chase in LotSB.

#91
nhsk

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Just have the Mako have faster shield regen, seems to be the main gripe about it, or armor up the HH but then it probably can't be a skimmer and for the love of god remove the "homing missiles" and give it a damn cannon with a coaxial mgun.

It is a shooter, and shooting with the HH seems more like winning in the lottery.

#92
Whatever42

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Phaedon wrote...
Does it matter? What stops us from having multiple vehicles for different types of sidemissions.


Only budget.

I wouldn't mind "one-trick-pony" kind of vehicles with scripted events either. Like the car chase in LotSB.


Sure, I wouldn't mind some on-rails action. We saw a bit of it at E3 in the Reaper chase (although I still don't know why you would bother firing a car mounted machine gun at a Reaper). The SWTOR on-rails space combat looked pretty fun - maybe we could get some space combat that way?

#93
Daiyus

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Phaedon wrote...

Daiyus wrote...

Not supposed to? Since when was a conservative, tactical playstyle an incorrect method? Even on foot I'm usually at the back of the battlefield with an Assault Rifle or Heavy Pistol picking people off and casting supportive tech powers. That's just my playstyle. I'm not saying you have to do that too, but at least it's an option for me in a vehicle in ME1.

Remember, BioWare likes giving people choices on how to approach combat, there is no right or wrong way. Just whatever works.

When it' too easy.

And the problem isn't about how you play the game, it's BioWare not considering that hiding behind hills can make it pretty easy, not compared to the run and gun approach, but in general.

They should just have had geth artillery fire at your location if you stay in one place for too long.


OK. I'll give you that one. In fact I'd go so far as to agree that geth artillery would've made the game more interesting for my style of play (almost like a sniper needing to relocate). That being said I'm still not going to change my style becuase that resistance isn't there. "Too easy" is entirely subjective. I've done ME1 on Insanity, not exactly hard, but it had it's moments of challenge. Those moments of sniping geth from a kilometer provided quite a relief sometimes, and was still fun for me.

They need to account for more playstyles, rather than bottlenecking people into one particular route. The Hammerhead doesn't provide the variation that the Mako did. There were undoubtedly flaws in the Mako, but like so many things in ME2, the Hammerhead felt like a step back, despite it's improved handling (which is something I'd like the next vehicle to retain, so it's a plus point to ME2).

You make a good point on the level design, and I would agree that a combination of a Mako/Hammerhead baby and improved level design would certainly be the best improvement to allow everyone to enjoy the vehicle sections of ME3 (if there are any).

#94
Phaedon

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Whatever666343431431654324 wrote...

Phaedon wrote...
Does it matter? What stops us from having multiple vehicles for different types of sidemissions.


Only budget.

I wouldn't mind "one-trick-pony" kind of vehicles with scripted events either. Like the car chase in LotSB.


Sure, I wouldn't mind some on-rails action. We saw a bit of it at E3 in the Reaper chase (although I still don't know why you would bother firing a car mounted machine gun at a Reaper). The SWTOR on-rails space combat looked pretty fun - maybe we could get some space combat that way?

Looks like they are investing on moment-to-moment gameplay for conventional gameplay, so why not.

#95
Beerfish

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The Mako is back in ME3:

Shep, Ash and the Mako

Modifié par Beerfish, 07 juillet 2011 - 02:52 .


#96
ZLurps

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Hammerhead felt bit like something from arcade game, but I don't think it was bad vehicle. I prefer the Mako but in the end, they are just very different kind of vehicles and need different kind of approach.
If player prefers to use Hammerhead like it were Mako, or use Mako like it were a hover tank, no wonder if battles are difficult, but I don't know how BioWare could fix that.

That said, there is IMO valid critique about level design in ME1 in this topic. I remember... Eletania as one of the not so funny planets to explore and I think there was some other planet too that was pretty challenging.

#97
Rahmiel

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Phaedon wrote...

Well perhaps you should try this different style of play:

Accelerate.

Shoot, shoot, shoot, shoot, shoot, shoot.

Slam into enemies etc.

I never had an issue with it on Veteran and Normal. The Overlord part is actually pretty nice.


Does that method work on Insanity and does it work at Vulcan station with the two turrets on a raise cliff before the final jump?  For the most part, I played the HH missions by using my homing missiles to fire around cover, or where I could fire at the enemy, but I was too far away for them to hit me.  For the Vulcan station bit, I'd just from a ledge, getting 3-4 shots off, (maybe 2 would hit?  if I were lucky) and drop back down off.  Sometimes, just from jumping up out of cover my alarm would be going off.

It wasn't fun gameplay at all, so why did I do it?  Because as someone else noted, it's more fun than staring at a loading screen.  I tried, and tried and tried to play the HH aggressively and agile on Insanity, but perhaps I'm just not good enough.  I always ended up hitting a wall and dying, or running out of room and having to back track across incoming fire, only to die yet again.

If someone can actually charge into geth or a turret, firing their rockets and not die.. I wouldn't mind seeing that.  I just have a hard time that the player would not be dead crossing that distance head on.

#98
Hatchetman77

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I liked the Mako too, but it was used just too much in ME1 and wore out it's welcome.  Plus some of the level designs were downright stupid, especially near the end of the game.  I think it has a huge cinematic edge over the Hammerhead though.  Watching the Maiko`s shocks take a beating after a rough drop from the Normandy gives it a much more tangable feeling than the Hammerhead could ever produce.  The Ilos drop is probably the best example of using the Mako for dramitic effect (although why the Normandy couldn`t just hover over the spot and the team rapelle down is a mystery, but I`ll let that go since the Maiko drop WAS a kick ass scene).

I originally hated the Hammerhead when it was first introduced but I`ve grown to appreciate it for what it is.  I had hardware difficulties which should also be noted as to why I hated it.  When I upgraded my video card I found it to be more responsive and a lot more fun. As well when I first started I tried to play it like a tank simulator like I did with the Mako and that didn`t go well at all. You have to play it arcade style and not simulator style.  

Honestly I think the Maiko was intended by the developers to be played arcade style too. To me it seems the people that tried to play the Maiko arcade style hated it and the ones who played it like a tank simulator liked it.  Whereas the Maiko you had the option to play it both ways the Hammerhead you are pretty limited to an arcade style of play.  It seems that even back in ME1 BioWare was trying to shift their RPG`s towards an Action-Adventure game style but the fans were resisting even then.  I guess DA2 was more of the final straw than the start of the argument. 

Modifié par Hatchetman77, 07 juillet 2011 - 03:34 .


#99
ZLurps

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Hatchetman77 wrote...

...  Whereas the Maiko you had the option to play it both ways the Hammerhead you are pretty limited to an arcade style of play. ...


Very true.

Modifié par ZLurps, 07 juillet 2011 - 03:31 .


#100
AgentWhale

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The Mako was awesome!

The open world maps were awesome!

I loved everything about it.

Bring back the Mako!